Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
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Bjergmose win against Ghostglider
http://www.axisandallies.org/forums/index.php?topic=34115.105
14L G40 Ghostglider(axis) vs. Bjergmose +13 -
Amon Sul (axis) over Mrcunego (allies +8)
http://www.axisandallies.org/forums/index.php?topic=33146.270
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Whackamatt (Axis) over Entek (Allies +12)
http://www.axisandallies.org/forums/index.php?topic=34025.210That was a fun game!
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Whackmatt beat Helmutpower
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wheatbeer over Dizz (allies +17)
http://www.axisandallies.org/forums/index.php?topic=34017.135
Fun game as always! He even won in France this time…. ;)
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Well-Known over Dizz (Allies +12)
http://www.axisandallies.org/forums/index.php?topic=33981.120
Another fun one!
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http://www.axisandallies.org/forums/index.php?topic=33983.0
Dizz +12 over Whack
His bombers were too much for me.
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Odonis win over Helmutpower
http://www.axisandallies.org/forums/index.php?action=post;topic=33502
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Karl (Allies +18) over Arathorn (Axis)
http://www.axisandallies.org/forums/index.php?topic=34218.60Charge America didn’t work…. Next time this strategy is tested will be in Play Boardgames section.
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lol charge america n i c e
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Zhoukov44 over Karl7 Allies
total dice game. UK1 was complete debacle. In sz97 UK scored ZERO hits and got killed in Tripoli in 97% battle. So bascially, Italy had free hand in middle east leaving Germany to do whatever it wanted.
I think the league rules need to be changed so that either player may resign at the end of the first round without it counting. This games has too many set battles the first turn so that if the German air force gets shot down or the UK is killed, the game is already lost the first round.
http://www.axisandallies.org/forums/index.php?topic=34234.45
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Zhoukov44 over Karl7 Allies
total dice game. UK1 was complete debacle. In sz97 UK scored ZERO hits and got killed in Tripoli in 97% battle. So bascially, Italy had free hand in middle east leaving Germany to do whatever it wanted.
I think the league rules need to be changed so that either player may resign at the end of the first round without it counting. This games hat too many set battles the first turn so that if the German air force gets shot down or the UK is killed, the game is already lost the first round.
http://www.axisandallies.org/forums/index.php?topic=34234.45
no karl thats an inherent risk of taranto. Taranto is not mandatory.
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One way to go is to agree to play with low luck dices on the first round.
Most people would say this would favor Axis…and they are probably right.
However, if there is a large bid and the Allied player has an ambitious UK1 in mind, then low luck dices could help mitigate the risks involved.
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I think the league rules need to be changed so that either player may resign at the end of the first round without it counting.
Sounds like a great idea for 2 seconds, and then I realize this means everyone could just take all kinds of wild risks in round 1 with impunity. Horrible idea. :-)
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Whackamatt(Allies) over bonusbent(Axis)
http://www.axisandallies.org/forums/index.php?topic=33708.165
In the end it was all about dice in one battle. Unfortunately the dice gods favored the Allies :-)
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King nothing (allies) punished Bjergmose (axis)and his puny germans…
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Sad but true
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I think the league rules need to be changed so that either player may resign at the end of the first round without it counting.
Sounds like a great idea for 2 seconds, and then I realize this means everyone could just take all kinds of wild risks in round 1 with impunity. Horrible idea. :-)
Unless you demand that both players have to agree to it up front.
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Ghostglider (Allies +16) over wheatbeer (Axis)
http://www.axisandallies.org/forums/index.php?topic=34128.195
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Rumor has it you’re cooking up an Allied win or 2? :-o