Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2014 League Post Game Results Here
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Really. Bad. Streak. Continues.
Captain Walker (Axis) over Odonis (Allies +9)
http://www.axisandallies.org/forums/index.php?topic=33487.new#new
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Gamer pounds me again - 2/2 in the 2014 league and about 40-6 in our lifetime series. tip of the cap gamer.
http://www.axisandallies.org/forums/index.php?topic=33567.new#new
cheers
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http://www.axisandallies.org/forums/index.php?topic=33797.new#new
cow (allies +13) crushed my axis every which way - like a bulldozer rolling over daisies - nice work cow. look out there’s a new heavyweight in the league.
cheers
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Meh. I have little interest and attention span for most games. Like not noticing things in my game against mr roboto… didnt see I was not given OOL or scramble options for a few battles before I took my turns.
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@wittmann:
I am disappointed. I thought A&A players, shirked human contact, lived in the cellar
(planning world domination) eating junk food and sipping beer from cans and kept the curtains above ground  drawn all the time. I have since discovered most enjoy sunlight. It can be lonely for the rest of us, waiting for nightfall.Jajajaja, I must admit that I played a global yesterday in a garden, with some beers, barbacue and a swimming pool, I don´t have the link for the league Gamer… but more world domination takes place!!!
And agree Cow is a very solid player Bold, may be the best I have played yet (I have not played many of the best classified in the league).
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wheatbeer (Axis) over Cow (Allies +14)
http://www.axisandallies.org/forums/index.php?topic=33798.45
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JuanSpain (Axis) over CaptainKong (Allies+9)
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“And agree Cow is a very solid player Bold, may be the best I have played yet (I have not played many of the best classified in the league).”
I am just hyper aggressive. Unless you go full Pacific then my Japan is more toned down usually. Sometimes I just try to get 6 vcs and hold it for a round, especially if people bring USA to Korea… I take Calcutta then I go New South Wales for the win and try to hold, Japan, Phil and Kiangsu and Kwangtung with naval blocks or air units.
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http://www.axisandallies.org/forums/index.php?topic=33827.0
Cow (Axis) over JuanSpain (Allies + 13)
I don´t remember seing no options on round 6.
Good game Cow
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Another Shin Ji (Allies +12) loss against snake11eyes (Axis)
My Damocles Maneuver is really not working out nearly as well as I imagined. Back to the drawing board!
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@Shin:
Back to the drawing board!
It’s a great game, isn’t it? The drawing board is a fun place to be. So many options - the game board is your canvas
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After FORTY-FIVE ROUNDS, I finally concede. souL’s Allies over Whack’s Axis.
A series of consistent dicings on Rounds 39 & 40 lead to the German collapse. German & Japan lost their Indian fleet, and the awesome plan to take Egypt met with disaterous resulst in NW Persia. Instead of winning by a wide margin, I lost everything, thus there were no planes to land on the Greek airbase and newly purchased carriers (factory in Greece). Then the US/UK Indian fleet which shouldn’t have existed was able to destroy my 5/6 transports that would have made a go at Egypt.
In all, quite the game. Collecting 120 with Germany was fun, as was reviving Japan to an income of 50ish. Many mistakes were made, but I never expected it to last this long, either. “If I just do this, then I’ll win!” doesn’t work…10 Rounds later
One VC away for about 30 rounds made for an exciting game.
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After FORTY-FIVE ROUNDS, I finally concede. souL’s Allies over Whack’s Axis.
A series of consistent dicings on Rounds 39 & 40 lead to the German collapse. German & Japan lost their Indian fleet, and the awesome plan to take Egypt met with disaterous resulst in NW Persia. Instead of winning by a wide margin, I lost everything, thus there were no planes to land on the Greek airbase and newly purchased carriers (factory in Greece). Then the US/UK Indian fleet which shouldn’t have existed was able to destroy my 5/6 transports that would have made a go at Egypt.
In all, quite the game. Collecting 120 with Germany was fun, as was reviving Japan to an income of 50ish. Many mistakes were made, but I never expected it to last this long, either. "If I just do this, then I’ll win!" doesn’t work…10 Rounds later
One VC away for about 30 rounds made for an exciting game.
Thanks for sharing Whack, sounds amazing, even when you lost, these kind of events are what make this game a great game!!!
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Dane concede the victory to Helmutpower after only one round!
I know its Eric M instead of Helmutpower, but if you look who reply in that topic, you’ll see my nickname (Eric is my name)
http://www.axisandallies.org/forums/index.php?topic=33676.15
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After FORTY-FIVE ROUNDS, I finally concede. souL’s Allies over Whack’s Axis.
A series of consistent dicings on Rounds 39 & 40 lead to the German collapse. German & Japan lost their Indian fleet, and the awesome plan to take Egypt met with disaterous resulst in NW Persia. Instead of winning by a wide margin, I lost everything, thus there were no planes to land on the Greek airbase and newly purchased carriers (factory in Greece). Then the US/UK Indian fleet which shouldn’t have existed was able to destroy my 5/6 transports that would have made a go at Egypt.
In all, quite the game. Collecting 120 with Germany was fun, as was reviving Japan to an income of 50ish. Many mistakes were made, but I never expected it to last this long, either. “If I just do this, then I’ll win!” doesn’t work…10 Rounds later
One VC away for about 30 rounds made for an exciting game.
45 rounds and nearly 8 months! Thor help us all.
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Dane concede the victory to Helmutpower after only one round!
I know its Eric M instead of Helmutpower, but if you look who reply in that topic, you’ll see my nickname (Eric is my name)
http://www.axisandallies.org/forums/index.php?topic=33676.15
I looked at the game. I could win with the axis if I took over. That game is far from done. I see Burma can easily be taken along with shan state. Naval does not stop japan from loading transports unless you declare war first.
You lose Burma and Shan state. You cannot take back shan state. BOOM J3 India fighters from an air base on hunan, kwangsi or siam hit india and land shan state. So simple.
J3 India is real.
Sea lion is also real. Germany has really good odds to take london because you took units off of london and Germany has all of its air and bought naval round 1.
So round 3 no UK or UK Pacific. Sounds like an axis favored game to me.
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I mean wow, I would totally take both UK out of the game round 3. Easy game.
Forum players are totally different than people playing at home or on the lobby. If your economic plans do not pan out just go for capitals, it is that easy, that is why the axis win most of the games, something goes bad, well the axis can always win by attacking capitals.
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Even if this was a LL game. Both UK dead 100%. You can take the economic lead right then and there. Then snowball that advantage to grow your income or go crazy and try to get a quick VC win.
It is not like you have to defend london forever, keep USA away for 2-4 rounds and that is good enough. Gets Japan plenty of time to get big and fat while you stare at Russia.





