Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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Oh come now Karl, who would do a devious thing like that? :evil:
Well truly devious would be the Japanese landing ground forces in the UK, but who does that these days :lol:
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JDOW over bmnielsen (Allies +17)
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I’m going to claim a win in this one over Infrastructure. Don’t think there was much doubt about how it was going to end anyway, forgotten French DOW or no :)
bmnielsen (Allies +14) over Infrastructure
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Conceding a couple games:
14L G40 Soulblighter (Axis) vs rgp44 (Allies +11) :
http://www.axisandallies.org/forums/index.php?topic=34479.165I need to be both more aggressive and pressure Russia a lot more then I have done in this game. This allowed Russia to reinforce the Chinese and once the Chinese go rampant the Japanese are basically goners :'(.
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14L G40 Soulblighter (Axis) VS Karl7 (Allies +18) (Game 3)
http://www.axisandallies.org/forums/index.php?topic=34509.105Made some stupid mistakes and even tho the game is far from over. Odds are this will be a loss. So I might as well take it now before the end of the league. Besides I don’t have access to proper internet right now.
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14L G40 Soulblighter (Axis) VS Karl7 (Allies +18) (Game 3)
http://www.axisandallies.org/forums/index.php?topic=34509.105Made some stupid mistakes and even tho the game is far from over. Odds are this will be a loss. So I might as well take it now before the end of the league. Besides I don’t have access to proper internet right now.
So here is an allied win at 18. However, Soul had internet issues which can make it impossible to competently play the game.
But the allies will take any win they can!
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Karl, you ought to be able to win against a player who’s 1-10 with a smaller bid than 18
How many games have you played in the last 2 years? :lol:
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Karl, you ought to be able to win against a player who’s 1-10 with a smaller bid than 18
How many games have you played in the last 2 years? :lol:
I am a horrible player at the moment :'(. Still it was my call to give him the +18. And me conceding is secretly trying to cheer him up again :P.
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Karl, you ought to be able to win against a player who’s 1-10 with a smaller bid than 18
How many games have you played in the last 2 years? :lol:
I am a horrible player at the moment :'(. Still it was my call to give him the +18. And me conceding is secretly trying to cheer him up again :P.
Ha, funny. I am cheered up.
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Good man, blighter
No disrespect meant -
Good man, blighter
No disrespect meantI didn’t view it as such. Viewing my current standing is highly confronting.
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http://www.axisandallies.org/forums/index.php?action=post;topic=33799.0;num_replies=511
wheat over bold - game 3
nice season wheat, this should solidify your entry to the playoffs i hope.
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FYI
@JuanSpain:Hi Gamer, one question about games recorded in 2014 league and 15.
Are results posted up to 31st Oct included in 2014 league record and the ones posted on day 1 and later in 2015 league?
I have one game with no moves since a while (looks good for me anyway), but may report the no show in 2015 if the win can be recorded there.
In addition, I may post some probable defeats on day 31 instead of continuing them and punishing Tier on 2015.
Thank you Sir for your always valuable guidance.
Juan
First off, it is my pleasure to assist.
If you look at league rule #7, it is actually NOVEMBER 1 that is the last day of the league year. So Saturday is the last day to submit game results to count for 2014 league.
You may legitimately choose whether to call a game by default on Saturday November 1 (2014 league year) or Sunday November 2 (2015 league year). By the same token, you could choose to resign a game by Saturday November 1 to keep it from counting in 2015. There is no rule against these decisions.
These are very good questions. I trust you will not mind if I post your PM and my response on the league thread because others are probably wondering the same thing.
Happy gaming to you
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Also FYI,
Gargantua is taking teams for a 2v2 G40 2nd edition tournament. Look in the tournament area of the boards.
Oh what the heck, I’ll SPOON feed you :-)
http://www.axisandallies.org/forums/index.php?topic=34519.0Or PM Gargantua for answers to your questions.
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Topic: 14L G40 Soulblighter (Axis) vs dawgoneit (Allies+15) Soulblighter wins
http://www.axisandallies.org/forums/index.php?topic=34438.195 -
Soulblighter (Axis) over Balladeer (Allies +12)
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Was a good and fun game.
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Agreed!
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karl7 allies 12 -vs- dawgoneit axis–-karl7 Wins
http://www.axisandallies.org/forums/index.php?topic=34523.165 -
MrRoboto (axis) over axis-dominion (allies +14)
http://www.axisandallies.org/forums/index.php?topic=34612.0
Strong game by MrRoboto, had allies pinned down almost everywhere. Allies made a massive move in the med and took Italy as well as wiped out the large Italian fleet, but Germany made a good counter move by taking London in a late sea lion (it didn’t help that I had abysmal luck in that battle, including only 2 aa hits out of 21 rolls). I had anticipated he might go for the sea lion, considering his enormous air force, but I didn’t feel I had much of a choice and had to go in strong somewhere, and the med was the optimal choice from an offensive perspective.
He said he’d prefer this game be counted for 2015, but I didn’t see any topic opened for 2015 yet.
This game was recorded later, in November
Do not count here
Gamerman01





