Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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MrRoboto (Allies+10) over soul (axis)
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7 straight Allied wins :-o
Pretty tight between Axis and Allies now -
Sorry to say, I will disappoint and not continue the trend.
Probably 2 weeks left on our game, but Bold is hurting me
And the Allies (I) will lose ours.
My silly mistakes. Not his good play. -
@wittmann:
Sorry to say, I will disappoint and not continue the trend.
Probably 2 weeks left on our game, but Bold is hurting me
And the Allies (I) will lose ours.
My silly mistakes. Not his good play.Hey now… :-P
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Rereading my post, it sounds like I am saying it is not your good play that will win the game. That is not what I meant, obviously.
Good play, combined with my mistakes, would be more appropriate. Apologies. No offence meant.
By the way, I do not concede. Game on. -
@wittmann:
Rereading my post, it sounds like I am saying it is not your good play that will win the game. That is not what I meant, obviously.
Good play, combined with my mistakes, would be more appropriate. Apologies. No offence meant.
By the way, I do not concede. Game on.ok - it’s your move. waiting to see how the allies respond.
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bold (allies +12) over infrastructure
http://www.axisandallies.org/forums/index.php?topic=33218.0
infra disappeared - if he ever comes back, i am happy to resume.
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EIGHT in a row!
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wheatbeer (Axis) OVER Senor_Ralpa (Allies +16) game 1 of 2
http://www.axisandallies.org/forums/index.php?topic=33691.60
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And so the streak ends. Will there be a counter streak? :-D
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Streak couldn’t last TOO long with Wheatbeer in our midst :-)
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Arathorn (axis) over MrRoboto (Allies+15)
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and here is the thread
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shinji(axis) over snake11eyes(allies+15)
http://www.axisandallies.org/forums/index.php?topic=33728.120
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So, poorly executed neutral crush isn’t recommended - especially if you don’t have the dice with you.
Well played bjergmose.Bjergmose (allies+12) over arathorn (axis).
http://www.axisandallies.org/forums/index.php?topic=33461.120
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Finally back in the US. What is the news on the GL13 playoffs? I knew there was one more game going before the final. Did it conclude?
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The playoff spreadsheet has been up to date. What you see is current. Only the long slugfest between JDOW and MagicQ remains
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The playoff spreadsheet has been up to date. What you see is current. Only the long slugfest between JDOW and MagicQ remains
Thanks Gamer, I saw that. So, whoever wins the sub-tiers plays you? I know you bracket was “official” but it would be fun to do a total climax type playoff.
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Intriguing prospect, but I think I’ll keep my hard-earned championship title untainted, thank you very much. 3 big playoff games was enough during the league year - I’m hard pressed to even get my qualifying 8 now this year
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The playoff spreadsheet has been up to date. What you see is current. Only the long slugfest between JDOW and MagicQ remains
Thanks Gamer, I saw that. So, whoever wins the sub-tiers plays you? I know you bracket was “official” but it would be fun to do a total climax type playoff.
Like the idea. If there will be more for playoffs, I hope it means something, such as to claim unofficial 2013 champion title or get a chance to challenge official Champion-Gamerman. My game with JDOW is still ongoing and don’t think it will end soon partly due to JDOW’s cautious 2 day a turn playstyle.





