Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 League Post Game Results Here
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Bjergmose win against Ghostglider
http://www.axisandallies.org/forums/index.php?topic=34115.105
14L G40 Ghostglider(axis) vs. Bjergmose +13 -
Amon Sul (axis) over Mrcunego (allies +8)
http://www.axisandallies.org/forums/index.php?topic=33146.270
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Whackamatt (Axis) over Entek (Allies +12)
http://www.axisandallies.org/forums/index.php?topic=34025.210That was a fun game!
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Whackmatt beat Helmutpower
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wheatbeer over Dizz (allies +17)
http://www.axisandallies.org/forums/index.php?topic=34017.135
Fun game as always! He even won in France this time…. ;)
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Well-Known over Dizz (Allies +12)
http://www.axisandallies.org/forums/index.php?topic=33981.120
Another fun one!
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http://www.axisandallies.org/forums/index.php?topic=33983.0
Dizz +12 over Whack
His bombers were too much for me.
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Odonis win over Helmutpower
http://www.axisandallies.org/forums/index.php?action=post;topic=33502
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Karl (Allies +18) over Arathorn (Axis)
http://www.axisandallies.org/forums/index.php?topic=34218.60Charge America didn’t work…. Next time this strategy is tested will be in Play Boardgames section.
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lol charge america n i c e
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Zhoukov44 over Karl7 Allies
total dice game. UK1 was complete debacle. In sz97 UK scored ZERO hits and got killed in Tripoli in 97% battle. So bascially, Italy had free hand in middle east leaving Germany to do whatever it wanted.
I think the league rules need to be changed so that either player may resign at the end of the first round without it counting. This games has too many set battles the first turn so that if the German air force gets shot down or the UK is killed, the game is already lost the first round.
http://www.axisandallies.org/forums/index.php?topic=34234.45
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Zhoukov44 over Karl7 Allies
total dice game. UK1 was complete debacle. In sz97 UK scored ZERO hits and got killed in Tripoli in 97% battle. So bascially, Italy had free hand in middle east leaving Germany to do whatever it wanted.
I think the league rules need to be changed so that either player may resign at the end of the first round without it counting. This games hat too many set battles the first turn so that if the German air force gets shot down or the UK is killed, the game is already lost the first round.
http://www.axisandallies.org/forums/index.php?topic=34234.45
no karl thats an inherent risk of taranto. Taranto is not mandatory.
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One way to go is to agree to play with low luck dices on the first round.
Most people would say this would favor Axis…and they are probably right.
However, if there is a large bid and the Allied player has an ambitious UK1 in mind, then low luck dices could help mitigate the risks involved.
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I think the league rules need to be changed so that either player may resign at the end of the first round without it counting.
Sounds like a great idea for 2 seconds, and then I realize this means everyone could just take all kinds of wild risks in round 1 with impunity. Horrible idea. :-)
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Whackamatt(Allies) over bonusbent(Axis)
http://www.axisandallies.org/forums/index.php?topic=33708.165
In the end it was all about dice in one battle. Unfortunately the dice gods favored the Allies :-)
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King nothing (allies) punished Bjergmose (axis)and his puny germans…
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Sad but true
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I think the league rules need to be changed so that either player may resign at the end of the first round without it counting.
Sounds like a great idea for 2 seconds, and then I realize this means everyone could just take all kinds of wild risks in round 1 with impunity. Horrible idea. :-)
Unless you demand that both players have to agree to it up front.
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Ghostglider (Allies +16) over wheatbeer (Axis)
http://www.axisandallies.org/forums/index.php?topic=34128.195
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Rumor has it you’re cooking up an Allied win or 2? :-o





