Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2014 League Post Game Results Here
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Rumor has it you’re cooking up an Allied win or 2? :-o
I have three that I would describe as “not losing” … that’s as confident as I get with the Allied :lol:
Not clear that any of them will conclude this season though.
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I think the league rules need to be changed so that either player may resign at the end of the first round without it counting. This games has too many set battles the first turn so that if the German air force gets shot down or the UK is killed, the game is already lost the first round.
I think it is ok the way it is. Luck is a relevant part to keep the game interesting and to make players also play better players than they are because there is actually a chance unlike in e.g. chess.
the tier-system showed that in the big majority of the games the better player wins, those outliers imo spice the game up.
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And almost forgot: The way low luck influences the game has imo major strategic impact on not only single decisions but entire game plans.
So I think low luck etc. is fine, it is just a different game then. -
TheWell-KnownSoldier over Axisandalliesplayer(allies+12)
Due to my opponent falling off the face of the earth. (or at least not posting to this site for over a month)
http://www.axisandallies.org/forums/index.php?topic=33828.75
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dawgoneit +12 Allies -VS- Soul Axis soul wins
http://www.axisandallies.org/forums/index.php?topic=34014.315 -
I too, was playing axisandalliesplayer. Could I call our game too? We had only played 4 turns.
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Hey all!
I am in Vancouver and ran into Gargantua. He and I are set to play G40 face to face today! The bid is set at 9. We are going to flip for sides. I will let you know who wins!
Since Garg is not in the 14 League, I know it won’t count. But thought I would mention it anyway. He schooled me in a game of 1914 a few days ago. So I am not so sure how long I will hold up under his G40 skills.
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Whoever gets Axis should win, Karl :-P
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Hey all!
I am in Vancouver and ran into Gargantua.� He and I are set to play G40 face to face today!� The bid is set at 9. We are going to flip for sides.� I will let you know who wins!
Since Garg is not in the 14 League, I know it won’t count.� But thought I would mention it anyway.� He schooled me in a game of 1914 a few days ago. So I am not so sure how long I will hold up under his G40 skills.This is very cool. Convince him to start playing in the league. GL
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Whoever gets Axis should win, Karl :-P
Perhaps. I’ve been on a loosing streak so we’ll see…… :mrgreen:
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Whoever gets Axis should win, Karl :-P
Perhaps. I’ve been on a loosing streak so we’ll see…… :mrgreen:
Don’t do anything dumb karl!!! :-P. Stay within yourself don’t buckle under his bullet boy tactics!
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bully boy
Autocorrect strikes again?
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I will say this, playing on an actual board instead of a tiny screen will make it easier to avoid strategic mistakes……
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I will say this, playing on an actual board instead of a tiny screen will make it easier to avoid strategic mistakes……
Careful…. it’s harder for me.
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I also think it’s much easier to play well on the computer, because on the game board the pieces are all different sizes and you have chips for 5’s and 1’s. Easier for me to see only 1 unit type in a territory with a number by it…
Have fun!!
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Mostly I meant that on a board you can see the whole map at once, which given I play triple a on a labtop can be frustrating.
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What zoom % do you use, Karl??
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Zhukov (Allies +20) over wheatbeer (Axis)
http://www.axisandallies.org/forums/index.php?topic=34300.0
G1 Paris fail :lol: I will try to stop tempting the dice gods.
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What zoom % do you use, Karl??
50% is the best I can do on my screen
Yeah, that’s not a good view. I can go at 35%





