Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
-
captain (allies+11) VS dawg (axis) tie breaker–captain walker wins
http://www.axisandallies.org/forums/index.php?topic=33237.210 -
MiamiuMike vs dawgoneit (Allies + 10) G40 - League (game 3) MiamiuMike wins
http://www.axisandallies.org/forums/index.php?topic=33418.90 -
That one will count when Miami gets to 13 games played, because you already completed best of 3
-
Ghostglider rises to the top, with a very impressive 4.71 PPG
Play him at your peril! :-)
Ghostglider glides above us all…
-
I’m going to do what I can to take him down ;)
Ghostglider - I want to play you!
-
That one will count when Miami gets to 13 games played, because you already completed best of 3
that is awesome. thank you. I think I interpreted the rule wrong.
all involved in the A&A rules are awesome. thanks for being patient with me.
I no I have lost my fare share but I really love this game.
thanks for letting me play.
dawgoneit. 8-) -
Ah yes, whoops…I read it as three games - not best of three…sorry bout that - guess I better get some more game going :)
-
http://www.axisandallies.org/forums/index.php?topic=33293.0
Hank13 over Whack (Allies +12)
-
JuanSpain over Whack Allies
-
Bonusbent (Allies + 9) win over Helmutpower (Axis)
http://www.axisandallies.org/forums/index.php?topic=33066.150;topicseen
-
dawgoneit +10 Allies over Entek Axis
http://www.axisandallies.org/forums/index.php?topic=33400.0 -
Wheatbeer (axis) over captain walker (allies +15)
http://www.axisandallies.org/forums/index.php?topic=33091.msg1276797;topicseen#msg1276797
-
Vold (Axis) win over Helmutpower (Allies+10)
http://www.axisandallies.org/forums/index.php?topic=33134.0
Germany take Russia in 6 round, Russian retake Russia, but they can stop Germany a second time!
-
Vold (Allies +10) over souL (Axis) resigned J12.
Successful but costly Sea Lion (I think 3rd time was the charm on the invasion front), and Japan was crushed by America. Resigned after Japan no longer required a single IPC from America to be fully buried and discarded. Well played!
-
VOLD!
-
http://www.axisandallies.org/forums/index.php?topic=33315.0
bonusbent (Allies +7) over souL (Axis) resigns Ita6
What a mess. Germany came out with an aggressive G1 on the land, into SFra, France, Nor/Bor, and Yugo… and got pasted. -17 IPC swing in France, 5 infantry lost in Yugo, an armor lost in SFra. Really sub-par Japan, too. Clearly I struggle playing anything later than a J2 DoW.
-
Great game souL.
Interesting seeing my name in lights there Gamer
-
JWW over Entek (allies +9)
http://www.axisandallies.org/forums/index.php?topic=33297.150A really fun game. I thought I had him for a while, but his Japan and Italy just got out of control.
-
Entek (axis) over Mallery29 (allies +9)
http://www.axisandallies.org/forums/index.php?topic=32714.new;topicseen#newLack of response, but if he comes back before the end of the league this year I am more than happy to continue this game!
-
Ghostglider beat bjergmose
http://www.axisandallies.org/forums/index.php?topic=33429.msg1277847#new





