e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2014 League Post Game Results Here
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http://www.axisandallies.org/forums/index.php?topic=34219.0
JuanSpain over Don_Guti
Gamer, Don Guti had issues trying to post this result (recieved an unauthorised user message), do you know what could cause that?
Thx
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http://www.axisandallies.org/forums/index.php?topic=34282.0
Shin Ji (allies +15) over souL (Axis)
Aggressive opening blunder for Japan spells doom in the early rounds.
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@JWW:
Well, the great Gargantua vs Karl7 G40 battle on the actual board went into the wee hours of the night without a victor.�� I was the Axis and Garg the Allies.�� Bid was 9, which was sub in med and inf in Sudan.
The Germans were closing in on Moscow and Japan on India.�� However, we jumped one turn ahead to Germany to see if it could take Moscow and it was clear it would still need to build up for a couple turns.
Garg also did a blitz run against Japan, which while it did succeed in destroying the garrison fleet, it did not result in the capture of Japan, which he attempted.�� Japan’s main fleet was south, so it would have to bring some of it back to defend the homeland, but otherwise the Pacific and the money Islands were Japan’s.�� China was defeated, but India was like Moscow heavily defended but Japan had large tank forces closing in.
Garg had managed to choke Italy with subs and the Atlantic was in his control.�� No major allied European landings loomed however.
ALl in all a good game. The dice were rather squirrelly. It seemed like we were playing low luck dice at times.
Anyhow, it ended when my wife came down at 2am and seeing the large amounts of beer bottles and blaring music declared we had to go to bed….�� :lol:
Who would have won?�� Hard to say.�� There was still too much game left.
I will be sure to hit him up when I am up here next.
GG!
sounds like much fun…very jealous.
you are just great Karl,
Let me know if any of you guys come to Spain sometime and we will have one here with a nice barbacue.
By the way, this sunday I was flying playing A&A with Triple A with another frequent passenger I met… and the guy in front of us could not help asking for info, we will possibly see him here soon. Like Karl says, spreading the A&A revolution…In keeping with spreading the revolution… here is a photo of the action – Garg planning his moves.

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Whackamatt (Axis) over Entek (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=34270.0 -
Whackamatt over Surprise Attack
32494.0 -
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Balladeer (allies +10) loses to MrRoboto (axis)
http://www.axisandallies.org/forums/index.php?topic=34158.new;topicseen#new
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In keeping with spreading the revolution… here is a photo of the action – Garg planning his moves.
Thanks for the photo. I can’t get over the size of that board….crazy
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JWW (allies +10) won from Balladeer (axis)
http://www.axisandallies.org/forums/index.php?topic=34147.new;topicseen#new
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14L G40 Dawgoneit(Allies +14) vs Shin Ji (Axis) - Shin Ji wins
http://www.axisandallies.org/forums/index.php?topic=34240.180 -
http://www.axisandallies.org/forums/index.php?topic=34232.0
karl over what +12 -
Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
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http://www.axisandallies.org/forums/index.php?topic=34435.15 Game thread.
Karl is already planning the rematch.
Capitulation achieved in under 12 hours.
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Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
Well in theory it could be done, but only after the allied player sees the opening move of the axis player and if you use IPC to check whether or not it was a bust. I believe this goes both ways tho as the allies can flinch just as easily. The question is however how many games would then end prematurely. If it is to many, then you should ask yourself if there isn’t a better solution. I think a a single re-roll option for each nation, that can only be used in the first turn of the game, might be better.
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Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
A mulligan? There would have to be a caviat to this…say you could only get a bare minimum of points for the win (even if it was a Tier 1 you were playing)…limit the mulligans to 1 to 2 a season?
Anyways, JuanSpain vs. Mallery29…no shocker here…Juan wins. http://www.axisandallies.org/forums/index.php?topic=34116.75
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Juan Spain over Odonis
http://www.axisandallies.org/forums/index.php?action=post;topic=33943.135;num_replies=141
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JuanSpain (Axis) over ArtofWar1947 (Allies).
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Wittman (Allies +6) over Entek (Axis) 14L Rnd 2
http://www.axisandallies.org/forums/index.php?topic=34168.0 -
http://www.axisandallies.org/forums/index.php?topic=33654.0
art of war (allies +9) over JWW
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arathorn over JWW (allies +12)
http://www.axisandallies.org/forums/index.php?topic=33566.new#new
Couldn’t stop Germany from taking Moscow.





