Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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http://www.axisandallies.org/forums/index.php?topic=32638.0
Infraestructure over JuanSpain (Allies+9)
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BOLD is not making any mistakes? Are you sure?
A huh train is trying flattery! Could work :-P
Nothing else working in this game. might as well try flattery.
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Bjergmose (Allies +10) over Whackamatt w/ TECH
http://www.axisandallies.org/forums/index.php?topic=32763.0
Bad dice in Round 1 saw France go to Italy instead of Germany. Slow death after that. And well played on Bjergmose’s part.
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BOLD is not making any mistakes? Are you sure?
A huh train is trying flattery! Could work :-P
Nothing else working in this game. might as well try flattery.
A huh train is the Autocorrect for trajan lol
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Bjergmose (Allies +10) over Whackamatt w/ TECH
http://www.axisandallies.org/forums/index.php?topic=32763.0
Bad dice in Round 1 saw France go to Italy instead of Germany. Slow death after that. And well played on Bjergmose’s part.
And UK rockets turn 2 or 3 didn´t make it any easier on Germany. But whackamatt fought hard.
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http://www.axisandallies.org/forums/index.php?topic=32667.0
souL couldn’t convert Allies (+11) into a win over Boldfresh (Axis).
Early neutral crush by the Axis gave Russia some space and the British a lot of extra cash and units. I made a rather large blunder by building a factory in range of enemy units, then panicked by building and losing 2 more on Britain’s subsequent turn. It turned a good position in the middle east into a bloodbath. It’s not to say I wasn’t over my head in competition, but obviously nothing but a flawless game from me defeats boldfresh there.
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Vold, Allies +9 VS. dawgoneit Axis
http://www.axisandallies.org/forums/index.php?topic=33108.60 -
http://www.axisandallies.org/forums/index.php?topic=33010.90
JDOW Axis over Karl7
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Re: 14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +10): Rematch
Allies concede to the Axis.
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Bold over karl (allies +9) by concession after round 1. Game 2 promises to be a barn burner.
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http://www.axisandallies.org/forums/index.php?topic=32133.420
Bold over Karl7 Axis.
Game was over R1, but played on anyway
karl - i forgot we already had one game this year. so the game we just completed was game 2. i am not eligible to play a best of 5 yet since I do not have 13 games under my belt yet (only have 10 currently). since i will of course reach 13 games, i’m sure it’s fine to continue our game 3 - right gamer?
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karl - i forgot we already had one game this year. so the game we just completed was game 2. i am not eligible to play a best of 5 yet since I do not have 13 games under my belt yet (only have 10 currently). since i will of course reach 13 games, i’m sure it’s fine to continue our game 3 - right gamer?
Yes. Play it and report it. I will hold it at the bottom until such time as you hit 13 games, and then it will immediately count
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And if Karl beats you, it will count right away because it would technically still be best of 3
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bjergmose lost once more to bonusbent.
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forgot to write bjergmose allies
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I suppose it was a Danish duel 8-)
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Mrcunego (axis) over BombsAway (allies +10)
Due to long inactivity - rule 5ehttp://www.axisandallies.org/forums/index.php?topic=32454.75
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Bold over karl (allies +9) by concession after round 1. Game 2 promises to be a barn burner.
Bold and I wish to retract this game. It was been restarted.
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Bold over karl (allies +9) by concession after round 1. Game 2 promises to be a barn burner.
Bold and I wish to retract this game. It was been restarted.
OK
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Bold over karl (allies +9) by concession after round 1. Game 2 promises to be a barn burner.
Bold and I wish to retract this game. It was been restarted.
OK
no restarted as in a total do-over. restarted as in back in progress with me allowing karl to reconsider his UK1 move.





