Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
-
Well-Known Soldier (Axis) over UnknownSoldier (Allies+12)
http://www.axisandallies.org/forums/index.php?topic=34241.msg1318112#msg1318112
-
Juan Spain Axis over Karl 7
http://www.axisandallies.org/forums/index.php?topic=34233.135
Good game. Juan pulled last minute move with German bombers that allowed him a quick win in the Pacific.
-
Juan Spain Axis over Karl 7
http://www.axisandallies.org/forums/index.php?topic=34233.135
Good game. Juan pulled last minute move with German bombers that allowed him a quick win in the Pacific.
Good game Karl, fantastic start by your side, and great competition this 2014 league with you Sir.
-
JuanSpain (Axis) over wheatbeer (Allies +20)
http://www.axisandallies.org/forums/index.php?topic=34161.195
-
That’s unexpected!
-
-
Wheat and you are stronger than me gentlemen, I was a bit lucky in the games vs you. Hope being closer to you next year.
Thank you anyway.
-
Balladeer over Mallery29
http://www.axisandallies.org/forums/index.php?topic=34246.75
Doesn’t help when Germany can’t take France. :cry:
-
Shin Ji beat variance (allies +12).
Allies quit in round 27. Egypt holding for the moment but Germany just too strong, millions of unstoppable bombers.
http://www.axisandallies.org/forums/index.php?topic=34461.240
-
KnownSoldier over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34534.75
12 bid is starting to look too low for allies. I am losing all across the board on that bid. Axis play is reaching new heights of intensity. This league is gong to end on a low note for me! I might even hit level 3! :-P
-
You’re right, Karl, 12 is too low (especially assuming limit of 1 per TT).
Looks like 18-20 is more like it? -
Actually, your PPG is going UP for that loss. Because you lost to well-known before, and because this loss puts him in tier 1. So you get 2 points for losing to a tier 1, plus a point for playing him before, makes 3 points, which increases your average… :lol:
-
Garg Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34446.210
NOw that I am thinning out my games, maybe I can win one.
-
Garg Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=34446.210
NOw that I am thinning out my games, maybe I can win one.
whoops, Garg was the Allies
-
http://www.axisandallies.org/forums/index.php?topic=34160.0
Roboto (Allies) over Juan
Strong game by Roboto, to me, Roboto should be a solidly ranked Tier 1.
-
You can rematch! You guys can play up to best of 11, first to 6 wins :-)
-
After playing a remarkable 60+ matches each, I am sure both Roboto and Juan will be higher ranked next season :-)
-
Time will tell, that’s for sure
-
I’d like to say I taught Roboto everything he knows, ;)
“I say gg, you did very well again. You do little to no mistakes with your experience and I learned some nice strategies from you.”
But he’s playing so many games since our first few back in the day… who knows.
http://www.axisandallies.org/forums/index.php?topic=31636.165It seems his Blowboto days are over!
Do I hear a rematch in the wind? Who wants to see one??!?!?!
-
Oh my…
You totally smashed me back then :-) And while I truly have improved a lot ever since, chances are you’re still gonna win against me, since I am still not on par with the Tier1’s in this league.
But I’d love to play a rematch. If it’s a league game! Who wants to see Garg in the league??!?!?!





