Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs2014 League Post Game Results Here
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Arathorn (axis) over MrRoboto (Allies+15)
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and here is the thread
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shinji(axis) over snake11eyes(allies+15)
http://www.axisandallies.org/forums/index.php?topic=33728.120
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So, poorly executed neutral crush isn’t recommended - especially if you don’t have the dice with you.
Well played bjergmose.Bjergmose (allies+12) over arathorn (axis).
http://www.axisandallies.org/forums/index.php?topic=33461.120
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Finally back in the US. What is the news on the GL13 playoffs? I knew there was one more game going before the final. Did it conclude?
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The playoff spreadsheet has been up to date. What you see is current. Only the long slugfest between JDOW and MagicQ remains
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The playoff spreadsheet has been up to date. What you see is current. Only the long slugfest between JDOW and MagicQ remains
Thanks Gamer, I saw that. So, whoever wins the sub-tiers plays you? I know you bracket was “official” but it would be fun to do a total climax type playoff.
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Intriguing prospect, but I think I’ll keep my hard-earned championship title untainted, thank you very much. 3 big playoff games was enough during the league year - I’m hard pressed to even get my qualifying 8 now this year
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The playoff spreadsheet has been up to date. What you see is current. Only the long slugfest between JDOW and MagicQ remains
Thanks Gamer, I saw that. So, whoever wins the sub-tiers plays you? I know you bracket was “official” but it would be fun to do a total climax type playoff.
Like the idea. If there will be more for playoffs, I hope it means something, such as to claim unofficial 2013 champion title or get a chance to challenge official Champion-Gamerman. My game with JDOW is still ongoing and don’t think it will end soon partly due to JDOW’s cautious 2 day a turn playstyle.
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Bonusbent (allies +12) over MrCunego (axis)
http://www.axisandallies.org/forums/index.php?topic=33652.150
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First result in 6 days! What in the world!? :-o
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I am disappointed. I thought A&A players, shirked human contact, lived in the cellar
(planning world domination) eating junk food and sipping beer from cans and kept the curtains above ground drawn all the time. I have since discovered most enjoy sunlight. It can be lonely for the rest of us, waiting for nightfall. -
IK,R!?
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First result in 6 days! What in the world!? :-o
That’s because a stupid storm knocked out my and just my internet and apparently CenturyLink doesn’t place a high priority on getting that fixed. :|
:wink:
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MrCunego (allies +12) over BonusBent (axis)
Horrible first round for the axis
http://www.axisandallies.org/forums/index.php?topic=33786.0 -
Boldfresh over Wittmann: European victory, Allied bid of 10. Could not retake early loss of Cairo and Russia paid for my efforts to do so in the Med.
Lot of fun. My congratulations to Bold for sticking with a winning strategy. -
AxisandAlliesPlayer (axis) over Shin Ji (Allies +9)
A crushing defeat caused by suboptimal strategies and absent-mindedness! :) But a hell of a game nonetheless.
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Coulda used a little more bid, too? :-)
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I KNOW my record is inflated at the moment. I think I’ll end up losing 3/5 of the games that have progressed far enough to start predicting. :-D
And Shin . . . it doesn’t look very pretty from the allied standpoint . . . but you’re not even going to give the hail mary for Tokyo a shot? You calced 24% and I had higher odds for you there. Granted you’d lose most of your bomber force and it wouldn’t really change the outlook in Europe in the near term. But if you could hang on for a little bit who knows what’ll happen? And sacking Tokyo would replace 6 of those bombers if you reinvested in bombers again.
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And sacking Tokyo would replace 6 of those bombers if you reinvested in bombers again.
Nevermind, forgot how much you raided me . . . well okay 5 bombers.
Either way good game. You foiled my early rush in Moscow and forced me to improvise. :-D





