Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs2014 League Post Game Results Here
-
Rasmustb (allies) over bonusbent
http://www.axisandallies.org/forums/index.php?topic=32930.0
Complete Axis fail spiced up with some silly rookie mistakes. Lesson learned and rematch coming right up. Watch out Rasmustb! :-D
-
MrRoboto (Allies+7) over Entek (Axis)
-
If the standings are correct, MrRoboto has already won 2 games vs. Entek
Entek has only completed 4 league games this year, so by league rule #2 this game will not be counted until Entek has completed 13 games, which are required to play best of 5
Please let me know if I have an error, otherwise, this result is noted at the bottom of the rankings spreadsheet so that it will be counted if and when Entek reaches 13 games. -
Amon-Sul asked me to post so here it goes:
http://www.axisandallies.org/forums/index.php?topic=32874.225
bonusbent(axis) defeats Amon-Sul(allies + 8)
-
wheat over bold (allies +15) game 1 - that’ll shake up the standings.
http://www.axisandallies.org/forums/index.php?topic=32023.new#new
-
Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you. -
OK, a tier 1 player finishing his 4th game and going from default tier 3 to tier 1 causes a lot of ripples in the standings, with a lot of players getting more points as a direct or indirect effect.
See if you PPG raised, or if you passed up your bitter rival!
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=5Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
Again, for anyone who doesn’t realize, it is necessary to assign relatively unknown players (players who played 5 or less games in G40 in 2012 and have 3 or less so far in 2013) to a default tier (tier 3) to remove judgment calls and bias from the official league standings. One unfortunate side effect of this method is that until a tier 2 or tier 1 player finishes 4 games, their opponents will only get credit for beating a tier 3. (The opposite effect is true when the player ends up being a tier 4) But as long as these new players finish 4 games by league year end, this is only a temporary effect.
-
@wittmann:
Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you.Here it is
http://www.axisandallies.org/forums/index.php?topic=32564.msg1226989#msg1226989
-
Vold over Degrasse (Allies as usual) in a fun tight game
http://www.axisandallies.org/forums/index.php?topic=32992.90
Not often a game turns on deciding whether to retake Rome or Cairo. :)
-
Senor_Ralpa (allies) over LastJack (Axis)
http://www.axisandallies.org/forums/index.php?topic=32909.45
win after a third warning (14 days after last time LastJack moved)
-
Amon-Sul (Allies) over Last Jack (15 days without a post)
http://www.axisandallies.org/forums/index.php?topic=32938.345
If Last Jack comes back I will gladly continue the game.
-
Hit the road Jack and come back …
-
Vold (Allies) defeat Helmutpower (Axis)
-
rastmustb (Axis) over Whackamatt (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=32473.150
-
Mr. Roboto (Allies +9) over Whack
http://www.axisandallies.org/forums/index.php?topic=32576.75
-
Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
I’ll have a 4th game from Bold coming soon…unfortunately, I think it might pull me out of Tier 1. The jerk won’t make any mistakes!
-
BOLD is not making any mistakes? Are you sure?
-
BOLD is not making any mistakes? Are you sure?
A huh train is trying flattery! Could work :-P
-
http://www.axisandallies.org/forums/index.php?topic=32618.135
Topic: 14L G40 Mallery29 (Allies+9) vs JuanSpain (Axis)
JuanSpain with a “bomb” of a victory! (29 bombers!)…
Good night, game over, drive home safely!
Making last place seem easy!
-
Don’t get discouraged, Mallery! As long as you are enjoying yourself, that is the point!





