Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 League Post Game Results Here
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jww beats miamiumike (axis)
good play by jww, dice and a lack of focus equal a loss…time for a looooooongggg vacation from A&A
http://www.axisandallies.org/forums/index.php?topic=32777.150
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mrroboto over miamiumike (axis)
Despite constant destruction of resources, allies hold on long term and get some timely dice in 90% battles to win. gg to roboto….one game left to finish and then I am done…
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Trajan over Degrasse (allies) in a tech game, was a lot of fun.
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http://www.axisandallies.org/forums/index.php?topic=32737.0
MrRoboto (Axis) over JuanSpain.
3-1 in this 2014 league so no room for a fifth game.
Good series man!
Thanks
Juan
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MrRoboto (Allies+9) over BombsAway (Axis), 4th bump was initiated.
http://www.axisandallies.org/forums/index.php?topic=32460.0
It was looking very, very good for me anyway
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MrRoboto (Axis) over JuanSpain.
3-1 in this 2014 league so no room for a fifth game.
Good series man!
Thanks
Juan
Juan -
You have played 22 games. Once you’ve finished 26, you can play best of 7 with another player who has played 26+, and MrRoboto already has. This was a recent rule amendment.If you finish the game with Mr. Roboto before you have 26 games it will still count, once you get to 26 games I will count it.
So get back out there and beat him 3 times! -
MrRoboto (Allies+9) over BombsAway (Axis), 4th bump was initiated.
It was looking very, very good for me anyway
Bombs played >=6 games last year so you get credit for beating a tier 2 and not a tier 3 :-)
Did you know you can also declare victory after a 9 days? (Rule 5e)
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Juan -
You have played 22 games. Once you’ve finished 26, you can play best of 7 with another player who has played 26+, and MrRoboto already has.This is why MrRoboto’s name is red in the standings (see color key at bottom), it’s not because he’s my favorite player! You will be colored red when you hit 26 games
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Juan -
You have played 22 games. Once you’ve finished 26, you can play best of 7 with another player who has played 26+, and MrRoboto already has.This is why MrRoboto’s name is red in the standings (see color key at bottom), it’s not because he’s my favorite player! You will be colored red when you hit 26 games
Great Gamerman, many thanks, didn´t know this. I will post Mr Roboto…
What do you mean by the 9day rule?
Thanks
Cheers
Juan
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Please go to the League Rules thread and read the first post
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soul (Axis) over MrRoboto (Allies+9): http://www.axisandallies.org/forums/index.php?topic=32976.0
Totally unconcentrated. One of my worst games so far =( And soul did not make any major mistakes, so that loss was inevitable.
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http://www.axisandallies.org/forums/index.php?topic=32500.0
JuanSpain Allies +9 over Whack.
Just one huge glaring error on my part, which Juan never let me live down.
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miamiumike over whack Allies +11
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Rasmustb (allies) over bonusbent
http://www.axisandallies.org/forums/index.php?topic=32930.0
Complete Axis fail spiced up with some silly rookie mistakes. Lesson learned and rematch coming right up. Watch out Rasmustb! :-D
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MrRoboto (Allies+7) over Entek (Axis)
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If the standings are correct, MrRoboto has already won 2 games vs. Entek
Entek has only completed 4 league games this year, so by league rule #2 this game will not be counted until Entek has completed 13 games, which are required to play best of 5
Please let me know if I have an error, otherwise, this result is noted at the bottom of the rankings spreadsheet so that it will be counted if and when Entek reaches 13 games. -
Amon-Sul asked me to post so here it goes:
http://www.axisandallies.org/forums/index.php?topic=32874.225
bonusbent(axis) defeats Amon-Sul(allies + 8)
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wheat over bold (allies +15) game 1 - that’ll shake up the standings.
http://www.axisandallies.org/forums/index.php?topic=32023.new#new
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Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you. -
OK, a tier 1 player finishing his 4th game and going from default tier 3 to tier 1 causes a lot of ripples in the standings, with a lot of players getting more points as a direct or indirect effect.
See if you PPG raised, or if you passed up your bitter rival!
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=5Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
Again, for anyone who doesn’t realize, it is necessary to assign relatively unknown players (players who played 5 or less games in G40 in 2012 and have 3 or less so far in 2013) to a default tier (tier 3) to remove judgment calls and bias from the official league standings. One unfortunate side effect of this method is that until a tier 2 or tier 1 player finishes 4 games, their opponents will only get credit for beating a tier 3. (The opposite effect is true when the player ends up being a tier 4) But as long as these new players finish 4 games by league year end, this is only a temporary effect.