Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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I’m wanting to keep it simple and intuitive, so I’m thinking about every 13 games
13 - best of 5
26 - best of 7
39 - best of 9That’s in between your 2 ideas, so I’m guessing you like
Anyone else want to share an opinion?
Yes, I agree!
if U for example play 13 games, U can still play 5 games with one opponent so its near 40 % of all games
if u play 26, thats 7/26
or 39, 9/39 not even close the near 40 % in the case of 13/5
so yes, more games it is against one opponent but it is not too much, since u played so much games :D
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albertorelonchis lost against JuanSpain
Sorry, The link is:
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Great, I’m glad you posted that
I will update the standings with it now -
Degrasse (allies +9) defeats captain walker (axis)
http://www.axisandallies.org/forums/index.php?action=post;topic=32920.150;num_replies=150 -
juan spain axis over tcnance allies, no bid
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captain walker (allies +12) over PGMatt. I think the game was over a few turns ago, but Germany just felt so damn strong!
http://www.axisandallies.org/forums/index.php?action=post;topic=32404.210;num_replies=223
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wheatbeer over bmnielsen (Allies +13). Still have no idea how to play the Allies against a well-oiled Axis offensive :)
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Me1945 (Axis) over wheatbeer (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=32422.195
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http://www.axisandallies.org/forums/index.php?topic=32679.msg1232330#msg1232330
mrcuengo (Allies+13) over UnknownSoldier (Axis)
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jww beats miamiumike (axis)
good play by jww, dice and a lack of focus equal a loss…time for a looooooongggg vacation from A&A
http://www.axisandallies.org/forums/index.php?topic=32777.150
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mrroboto over miamiumike (axis)
Despite constant destruction of resources, allies hold on long term and get some timely dice in 90% battles to win. gg to roboto….one game left to finish and then I am done…
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Trajan over Degrasse (allies) in a tech game, was a lot of fun.
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http://www.axisandallies.org/forums/index.php?topic=32737.0
MrRoboto (Axis) over JuanSpain.
3-1 in this 2014 league so no room for a fifth game.
Good series man!
Thanks
Juan
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MrRoboto (Allies+9) over BombsAway (Axis), 4th bump was initiated.
http://www.axisandallies.org/forums/index.php?topic=32460.0
It was looking very, very good for me anyway
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MrRoboto (Axis) over JuanSpain.
3-1 in this 2014 league so no room for a fifth game.
Good series man!
Thanks
Juan
Juan -
You have played 22 games. Once you’ve finished 26, you can play best of 7 with another player who has played 26+, and MrRoboto already has. This was a recent rule amendment.If you finish the game with Mr. Roboto before you have 26 games it will still count, once you get to 26 games I will count it.
So get back out there and beat him 3 times! -
MrRoboto (Allies+9) over BombsAway (Axis), 4th bump was initiated.
It was looking very, very good for me anyway
Bombs played >=6 games last year so you get credit for beating a tier 2 and not a tier 3 :-)
Did you know you can also declare victory after a 9 days? (Rule 5e)
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Juan -
You have played 22 games. Once you’ve finished 26, you can play best of 7 with another player who has played 26+, and MrRoboto already has.This is why MrRoboto’s name is red in the standings (see color key at bottom), it’s not because he’s my favorite player! You will be colored red when you hit 26 games
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Juan -
You have played 22 games. Once you’ve finished 26, you can play best of 7 with another player who has played 26+, and MrRoboto already has.This is why MrRoboto’s name is red in the standings (see color key at bottom), it’s not because he’s my favorite player! You will be colored red when you hit 26 games
Great Gamerman, many thanks, didn´t know this. I will post Mr Roboto…
What do you mean by the 9day rule?
Thanks
Cheers
Juan
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Please go to the League Rules thread and read the first post
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soul (Axis) over MrRoboto (Allies+9): http://www.axisandallies.org/forums/index.php?topic=32976.0
Totally unconcentrated. One of my worst games so far =( And soul did not make any major mistakes, so that loss was inevitable.





