Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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http://www.axisandallies.org/forums/index.php?topic=32976.0
souL (axis) loses to Amon-sul (allies +12) I take more lumps, and my growing pains in Asia continue.
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Amon is waiting to play the winner of Odonis and Whackamatt
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Mr. Roboto over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=32928.150
WHAAA! :cry: :cry: :cry: :cry:
a miss by 1 brit artillery and the German invade North America!
hah what a game 8-) :lol:
i would like that for those guys who play more than 33 games that they can play best of 7 or best of 9.
i want to play karl again 8-)
What a game indeed!
Germany had 120 IPC and was one step away from getting India, followed by the rest of mainland Asia. And that Canada invasion was hilarious!
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What do U think about this idea?
Let`s say who has 23 games can play best of 7
33-9
43-11
53-13etc.
?
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I’m thinking about it - not sure yet
There are pros and cons -
ok maybe i overexagarated
but lets say for 33 - 7
53- 9
73-11so every 20 games ?
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I’m wanting to keep it simple and intuitive, so I’m thinking about every 13 games
13 - best of 5
26 - best of 7
39 - best of 9That’s in between your 2 ideas, so I’m guessing you like
Anyone else want to share an opinion?
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I’m wanting to keep it simple and intuitive, so I’m thinking about every 13 games
13 - best of 5
26 - best of 7
39 - best of 9That’s in between your 2 ideas, so I’m guessing you like
Anyone else want to share an opinion?
Yes, I agree!
if U for example play 13 games, U can still play 5 games with one opponent so its near 40 % of all games
if u play 26, thats 7/26
or 39, 9/39 not even close the near 40 % in the case of 13/5
so yes, more games it is against one opponent but it is not too much, since u played so much games :D
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albertorelonchis lost against JuanSpain
Sorry, The link is:
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Great, I’m glad you posted that
I will update the standings with it now -
Degrasse (allies +9) defeats captain walker (axis)
http://www.axisandallies.org/forums/index.php?action=post;topic=32920.150;num_replies=150 -
juan spain axis over tcnance allies, no bid
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captain walker (allies +12) over PGMatt. I think the game was over a few turns ago, but Germany just felt so damn strong!
http://www.axisandallies.org/forums/index.php?action=post;topic=32404.210;num_replies=223
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wheatbeer over bmnielsen (Allies +13). Still have no idea how to play the Allies against a well-oiled Axis offensive :)
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Me1945 (Axis) over wheatbeer (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=32422.195
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http://www.axisandallies.org/forums/index.php?topic=32679.msg1232330#msg1232330
mrcuengo (Allies+13) over UnknownSoldier (Axis)
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jww beats miamiumike (axis)
good play by jww, dice and a lack of focus equal a loss…time for a looooooongggg vacation from A&A
http://www.axisandallies.org/forums/index.php?topic=32777.150
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mrroboto over miamiumike (axis)
Despite constant destruction of resources, allies hold on long term and get some timely dice in 90% battles to win. gg to roboto….one game left to finish and then I am done…
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Trajan over Degrasse (allies) in a tech game, was a lot of fun.
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http://www.axisandallies.org/forums/index.php?topic=32737.0
MrRoboto (Axis) over JuanSpain.
3-1 in this 2014 league so no room for a fifth game.
Good series man!
Thanks
Juan





