Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 League Post Game Results Here
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Whackamatt (Allies +11) over vs. souL (Axis)
http://www.axisandallies.org/forums/index.php?topic=33955.0
Another long one, 22 rounds in and it was even for most of it.
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souL what happened?
You never lose man!
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souL what happened?
You never lose man!
…wha, what? I was really good at AA50. G40, not so much. I’m working on it though!
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Maese Bolo (allies+20) over Don Guti (axis)
http://www.axisandallies.org/forums/index.php?topic=34513.45
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I agree that the NO’s are really screwed up. With the axis having so many relatively easy ones to get, and the allies having stupid and unachievable NO’s like the 10 for taking Berlin.
The France capital Conundrum is another big game breaker.
I wonder if the League introduced one simple change like:
*Allies can choose to liberate Paris - or to not Liberate paris upon capture, or can activate on a subsequent turn
*Or UK gets +5 No for no subs in Atlantic.
*Or UK india also gets a bonus for Burma Road open instead of Hong Kong and Malaya
*Or Russia starts with a bomberOr something like that, how much difference it would make?
I get that we don’t want to detract from the game design, and turn this into some whole other beast. But one day there is going to be a global 3rd edition, and we want to be the ones who come up with the strategy that evens things out a bit!
At the very least, if we drew back or at least reviewed one/some of the allied NO’s from the global Alpha editions we might get things closer to that balanced factor we like.
Perhaps we include/allow bids for extra NO’s as opposed to just units?
I still wonder why adjusting NOs should be relevant.
In my opinion the bid is the perfect balance factor. Bids are going up meanwhile. >+20 becomes standard and lets see how this changes the game.
One could discuss to make some standard bids = standard units on the map. E.g. just add a sub to 98.However having freedom using the bids even gives more color to the game in my opinion.
My conclusion is: Bids will easily balance everything out PLUS: I guess we are still at the beginning to explore A&A. Maybe we just don’t know how to play Allies yet and in a couple of months/years we might come to different conclusions:)
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I btw agree that the Russian +10 or the Japanese midway, Salamon island NOs are off and irrelevant. But this does imo have nothing to do with balancing.
–> Skip them and everything is fine:) -
Shin ji (allies +12) beat the crap out of variance again.
http://www.axisandallies.org/forums/index.php?topic=34582.75
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http://www.axisandallies.org/forums/index.php?topic=34516.0
Albertorelonchis (Axis) over JuanSpain (Allies).
Good game by Alberto, and proved again how chinese defeat in Yunnan retake in round 1 means almost a defeat for Allies in this game.
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Who wants to see Garg in the league??!?!?!
I DO….I have wondered why he seems to duck it……time to play w/the big boys
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At first I wanted to jump to the conclusion that the Axis were simply stronger at setup.
but now I wonder…_Are the Axis better because the top players play them more often? Or are the top players better because they choose to take the Axis side more often?
my 2 cents……
The axis are easier to play and win, there is a simple straight forward approach to achieving victory, especially in Europe….the allies are indeed harder but imo more fun/satisfying to win with when you play against an evenly matched player._ -
http://www.axisandallies.org/forums/index.php?topic=34484.60
rgp44 and JeffM over Whack. The dice weren’t in it for me, and when you gamble as I do, it’s a fast road to ruin.
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I started a thread here http://www.axisandallies.org/forums/index.php?topic=34622.0
to discuss the creation of new Allied NOs to create game balance. Don’t want to clog up the results thread anymore than it is.
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For any who are wondering, I gave permission to rgp44 to share his games with his friend JeffM (JeffM makes some of the moves), on the condition that they are totally up front with their opponents beforehand, and their opponent agrees.
This is a league for 1v1 play, but the league generally also allows just about anything if both sides are in agreement at game start.
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http://www.axisandallies.org/forums/index.php?topic=34436.90
axis-dominion (Allies +11) over Whack. Not in the cards…err, dice.
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Hobo (Allies +12) over Vold
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For any who are wondering, I gave permission to rgp44 to share his games with his friend JeffM (JeffM makes some of the moves), on the condition that they are totally up front with their opponents beforehand, and their opponent agrees.
This is a league for 1v1 play, but the league generally also allows just about anything if both sides are in agreement at game start.
That’s what I like about how this is run. The XDAP Tournament was the same way, and so will #2 be!
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http://www.axisandallies.org/forums/index.php?topic=34415.165
Whack over Entek +15.
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It’s been 5 days now and no word from soulblighter. He didn’t respond to my email either. Should I keep waiting? Allies are dominating anyway (file had gotten too big to post so we took it to pbem).
http://www.axisandallies.org/forums/index.php?topic=34412.new;topicseen#new
Recorded later, 25 Oct
Gamerman01 -
To claim a win by default, you would need to have given your opponent 4 “bump” warnings over the course of the match or you would need to wait for a 9 day gap in play (excluding a requested absence from your opponent).
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Oh I see. Ok then I’ll give it another 5 days.





