TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bessarabia: 2 aaGuns
EDIT: Adding units owned by Russians to Romania: 2 aaGuns
EDIT: Turning off Edit Mode
Americans buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour and 1 mech_infantry moved from Bessarabia to Romania
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 28 Sea Zone to 33 Sea Zone
1 artillery moved from Hawaiian Islands to 28 Sea Zone
1 artillery and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 infantry moved from Wake Island to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 battleship, 1 cruiser and 1 marine moved from 16 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 cruiser moved from 16 Sea Zone to 32 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of 34 Sea Zone to defend against the attack in 33 Sea Zone
Battle in Marshall Islands
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 2 transports
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 2 transports in 33 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
1 destroyer owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone
1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 33 Sea Zone, round 3 : 4/8 hits, 4,33 expected hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
1 fighter owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is -36
Casualties for Americans: 1 destroyer, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 cruisers and 1 fighter
Moving scrambled unit from 33 Sea Zone to 34 Sea Zone
Non Combat Move - Americans
2 carriers and 2 destroyers moved from 16 Sea Zone to 32 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 32 Sea Zone
1 armour and 1 artillery moved from Central United States to 104 Sea Zone
1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Southeast Mexico to 91 Sea Zone
2 infantry moved from Southeast Mexico to 91 Sea Zone
1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 90 Sea Zone
1 armour and 3 infantry moved from Suriname to 90 Sea Zone
2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 90 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 108 Sea Zone
1 destroyer moved from 113 Sea Zone to 93 Sea Zone
2 destroyers moved from 107 Sea Zone to 94 Sea Zone
2 carriers moved from 107 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
3 bombers moved from Iceland to Algeria
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
2 carriers and 1 fighter moved from 100 Sea Zone to 94 Sea Zone
1 submarine moved from 83 Sea Zone to 96 Sea Zone
Place Units - Americans
3 transports placed in 104 Sea Zone
1 fighter and 2 tactical_bombers placed in Eastern United States
1 armour and 1 mech_infantry placed in Central United States
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Eastern Sinkiang to Szechwan
1 infantry moved from Burma to Yunnan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Eastern Sinkiang
2 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
2 artilleries and 9 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Eastern India to Shan State
Combat - British
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Shan State, round 2 : 4/13 hits, 3,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India
1 infantry moved from Eastern India to Burma
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
2 infantry moved from Crete to 100 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 100 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 bomber moved from Eastern Poland to Algeria
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
Place Units - UK_Pacific
1 tactical_bomber placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3
UK_Pacific collect 5 PUs (3 lost to blockades); end with 6 PUs
Some Units in Eastern India change ownership: 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -0,83
Japanese regular : -1,17
British regular : 0,33
Savegame