Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 armour, 3 infantry and 2 mech_infantrys moved from Archangel to Vologda 2 armour, 3 infantry and 2 mech_infantrys moved from Leningrad to Vologda 1 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 1 bomber moved from Southern Italy to Southern Belarus 4 armour, 4 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Austria to Yugoslavia 4 fighters and 2 tactical_bombers moved from Southern Italy to Yugoslavia 1 submarine moved from 115 Sea Zone to 113 Sea Zone 3 fighters moved from France to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone Combat - Germans Battle in Yugoslavia Germans attack with 4 armour, 4 artilleries, 4 fighters, 3 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 1 artillery Germans win, taking Yugoslavia from British with 4 armour, 4 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Southern Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans win, taking Southern Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 5 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Vologda Germans attack with 4 armour, 6 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans win, taking Vologda from Russians with 4 armour, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Southern Belarus to Leningrad 2 infantry moved from Finland to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Finland to Vyborg 4 fighters and 3 tactical_bombers moved from Yugoslavia to Southern Italy 1 aaGun moved from Austria to Yugoslavia 1 aaGun moved from Austria to Yugoslavia 1 aaGun, 5 artilleries and 9 infantry moved from Southern France to Northern Italy 1 armour and 1 mech_infantry moved from France to Northern Italy 1 mech_infantry moved from Western Germany to Yugoslavia 1 fighter moved from Germany to Leningrad 1 armour and 1 mech_infantry moved from Germany to Yugoslavia 1 aaGun, 1 artillery and 7 infantry moved from Bessarabia to Romania 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Austria 3 fighters moved from 113 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to France Place Units - Germans 1 factory_minor placed in Leningrad 1 fighter and 1 infantry placed in Germany 3 armour and 3 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs2014 League Post Game Results Here
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http://www.axisandallies.org/forums/index.php?topic=34219.0
JuanSpain over Don_Guti
Gamer, Don Guti had issues trying to post this result (recieved an unauthorised user message), do you know what could cause that?
Thx
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http://www.axisandallies.org/forums/index.php?topic=34282.0
Shin Ji (allies +15) over souL (Axis)
Aggressive opening blunder for Japan spells doom in the early rounds.
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@JWW:
Well, the great Gargantua vs Karl7 G40 battle on the actual board went into the wee hours of the night without a victor.�� I was the Axis and Garg the Allies.�� Bid was 9, which was sub in med and inf in Sudan.
The Germans were closing in on Moscow and Japan on India.�� However, we jumped one turn ahead to Germany to see if it could take Moscow and it was clear it would still need to build up for a couple turns.
Garg also did a blitz run against Japan, which while it did succeed in destroying the garrison fleet, it did not result in the capture of Japan, which he attempted.�� Japan’s main fleet was south, so it would have to bring some of it back to defend the homeland, but otherwise the Pacific and the money Islands were Japan’s.�� China was defeated, but India was like Moscow heavily defended but Japan had large tank forces closing in.
Garg had managed to choke Italy with subs and the Atlantic was in his control.�� No major allied European landings loomed however.
ALl in all a good game. The dice were rather squirrelly. It seemed like we were playing low luck dice at times.
Anyhow, it ended when my wife came down at 2am and seeing the large amounts of beer bottles and blaring music declared we had to go to bed….�� :lol:
Who would have won?�� Hard to say.�� There was still too much game left.
I will be sure to hit him up when I am up here next.
GG!
sounds like much fun…very jealous.
you are just great Karl,
Let me know if any of you guys come to Spain sometime and we will have one here with a nice barbacue.
By the way, this sunday I was flying playing A&A with Triple A with another frequent passenger I met… and the guy in front of us could not help asking for info, we will possibly see him here soon. Like Karl says, spreading the A&A revolution…In keeping with spreading the revolution… here is a photo of the action – Garg planning his moves.

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Whackamatt (Axis) over Entek (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=34270.0 -
Whackamatt over Surprise Attack
32494.0 -
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Balladeer (allies +10) loses to MrRoboto (axis)
http://www.axisandallies.org/forums/index.php?topic=34158.new;topicseen#new
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In keeping with spreading the revolution… here is a photo of the action – Garg planning his moves.
Thanks for the photo. I can’t get over the size of that board….crazy
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JWW (allies +10) won from Balladeer (axis)
http://www.axisandallies.org/forums/index.php?topic=34147.new;topicseen#new
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14L G40 Dawgoneit(Allies +14) vs Shin Ji (Axis) - Shin Ji wins
http://www.axisandallies.org/forums/index.php?topic=34240.180 -
http://www.axisandallies.org/forums/index.php?topic=34232.0
karl over what +12 -
Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
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http://www.axisandallies.org/forums/index.php?topic=34435.15 Game thread.
Karl is already planning the rematch.
Capitulation achieved in under 12 hours.
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Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
Well in theory it could be done, but only after the allied player sees the opening move of the axis player and if you use IPC to check whether or not it was a bust. I believe this goes both ways tho as the allies can flinch just as easily. The question is however how many games would then end prematurely. If it is to many, then you should ask yourself if there isn’t a better solution. I think a a single re-roll option for each nation, that can only be used in the first turn of the game, might be better.
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Gargantua over Karl7 Axis
Another example of why dice can ruin the game round 1 and there should be a resign without penalty R1. Germany did very bad and then Italy got killed totally on UK and It1. It is a joke when this happens.
A mulligan? There would have to be a caviat to this…say you could only get a bare minimum of points for the win (even if it was a Tier 1 you were playing)…limit the mulligans to 1 to 2 a season?
Anyways, JuanSpain vs. Mallery29…no shocker here…Juan wins. http://www.axisandallies.org/forums/index.php?topic=34116.75
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Juan Spain over Odonis
http://www.axisandallies.org/forums/index.php?action=post;topic=33943.135;num_replies=141
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JuanSpain (Axis) over ArtofWar1947 (Allies).
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Wittman (Allies +6) over Entek (Axis) 14L Rnd 2
http://www.axisandallies.org/forums/index.php?topic=34168.0 -
http://www.axisandallies.org/forums/index.php?topic=33654.0
art of war (allies +9) over JWW
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arathorn over JWW (allies +12)
http://www.axisandallies.org/forums/index.php?topic=33566.new#new
Couldn’t stop Germany from taking Moscow.





