Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2014 League Post Game Results Here
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Arathorn over Well-known allies+12
http://www.axisandallies.org/forums/index.php?topic=33745.45 -
Rasmustb wins(Allies) over bonusbent(Axis)
http://www.axisandallies.org/forums/index.php?topic=33092.165
Game almost over for the Axis although Japan is still strong.
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http://www.axisandallies.org/forums/index.php?topic=33875.0
Bmnielsen (Axis) over MrRoboto (Allies+12)
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Hobo (axis) over MrCunego (allies +12)
My first low-luck game went terrible - just terrible.http://www.axisandallies.org/forums/index.php?topic=33768.60
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My first low-luck game went terrible - just terrible.
Take note, Roboto, Arathorn, and anyone else considering “low luck” :lol:
Would hate to be playing a LL game and have the other guy get all the die roll hits while I don’t
(No idea what happened in your game - I didn’t look) -
I don’t think he meant “terrible” as in “terrible dice”. I think he meant that he was just having no chance at all from turn 1.
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I don’t think he meant “terrible” as in “terrible dice”. I think he meant that he was just having no chance at all from turn 1.
exactly. when facing a significantly better opponent, there isn’t even a chance. although there’s more of a chance than facing a better opponent that is ALSO typically charmed with the dice in full luck games :lol:
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Seems he had the wrong side, too. Axis is strong and in position at game start, and has the large battles that need to be won without disaster. LL would seem to favor Axis heavily. No chance of losing France, no big bad surprises when sinking UK fleet, etc. Maybe this game was lost before G1 started.
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Seems he had the wrong side, too. Axis is strong and in position at game start, and has the large battles that need to be won without disaster. LL would seem to favor Axis heavily. No chance of losing France, no big bad surprises when sinking UK fleet, etc. Maybe this game was lost before G1 started.
indeed allies may need a much larger bid in lowluck.
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And then there’s big attacks by Germans on Russians - Moscow or earlier. If the Germans can be assured of winning when they have 60-70% odds or whatever, that is a HUGE advantage for the Axis.
LL bid for Allies should be much higher than 12.
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And then there’s big attacks by Germans on Russians - Moscow or earlier. If the Germans can be assured of winning when they have 60-70% odds or whatever, that is a HUGE advantage for the Axis.
LL bid for Allies should be much higher than 12.
If the Allies are relegated to 1 unit/terr or sz, would it look something like +30? It’s tricky, because a stack in France when the bids in the mid 20s could have an interesting domino effect.
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JuanSpain (Allies +13) over Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34057.0
I got diced HARD in G1, and was sadly never able to recover. Watch out, folks. I think JuanSpain is a new rising star of the League. His strategies are airtight.
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@Shin:
JuanSpain (Allies +13) over Shin Ji (Axis)
 His strategies are airtight.
Ah, but are they dice-tight? :lol:
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@Shin:
JuanSpain (Allies +13) over Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=34057.0
I got diced HARD in G1, and was sadly never able to recover. Watch out, folks. I think JuanSpain is a new rising star of the League. His strategies are airtight.
Thank you Sir, a couple of good games with you, well played by yourself too. May be the only mistake was with Japan factories with no blockage, could have been your game if we remove that action.
My strategy is not one of the best as it is shown in the rankings, but at least it is invented and re-engineered by me. :mrgreen:
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Yeah, SouL, 1 unit per territory toggle would be a major factor, good point
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Re: 14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 9) LL
artofwar1947 wins
http://www.axisandallies.org/forums/index.php?topic=34088.0 -
bonusbent (Axis) over souL (Allies +9)
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JuanSpain (Axis) over Captain Kong
http://www.axisandallies.org/forums/index.php?topic=33880.0
To be recorded only if Captain Kong completes 13 games, as this result means 3-0.
Count it.
Gamerman01 -
G40 League Dawgoneit (Allies + 13) vs JuanSpain (Axis) JuanSpain Wins
http://www.axisandallies.org/forums/index.php?topic=33889.240 -
Karl over Mallery….
http://www.axisandallies.org/forums/index.php?topic=34060.75





