Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
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Amon sul beat variance (allies +7)
http://www.axisandallies.org/forums/index.php?topic=32900.0
sucker punched by cheesy Italian sea lion. That won’t happen again.
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variance axis over tcnance allies +9
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variance axis over tcnance allies +9
http://www.axisandallies.org/forums/index.php?topic=32550.135
good game tcnance
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Amon sul beat variance (allies +7)
http://www.axisandallies.org/forums/index.php?topic=32900.0
sucker punched by cheesy Italian sea lion. That won’t happen again.
UK`s destiny was sealed. If it was not Italy, it would be Germany to take it. :lol:
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Yeah that wasn’t really the sucker punch though. The sucker punch was stacking Rome with planes to suggest a Cairo grab so I send planes to Africa, and then following up with SBR and round 4 sealion. That’s a very good move but you only get to fool a guy once with that kind of stuff
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Yeah that wasn’t really the sucker punch though. The sucker punch was stacking Rome with planes to suggest a Cairo grab so I send planes to Africa, and then following up with SBR and round 4 sealion. That’s a very good move but you only get to fool a guy once with that kind of stuff
I agree. We all grow with exp, and we learn from our mistakes and defeats. My three losses against Karl help me a lot to see, what and where to improve.
U are a good opponent and I hope our new game will be interesting :)
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Re: 32759
14L souL (Axis) defeats ArtofWar1947 (Allies +13)
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Amon sul (allies +7) beat variance
http://www.axisandallies.org/forums/index.php?topic=32926.0
Disastrous airstrike on Japan’s turn two lost entire japanese airforce. diced again.
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diced again.
I had a look into the game. First of all, the dice were in your favor up to that point.
Second: That attack on Szechwan was super risky. On Average -40 TUV! Of course this can go bad
Third: After that first round, you could have retreated. The loss would still have been great, but not that -129 you eventually had, “only” -81.
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Amon sul (allies +7) beat variance
http://www.axisandallies.org/forums/index.php?topic=32926.0
Disastrous airstrike on Japan’s turn two lost entire japanese airforce. diced again.
U showed some good moves with Axis in this game. I hope we will play a third game sometimes, no matter the side. Cheers :)
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diced again.
I had a look into the game. First of all, the dice were in your favor up to that point.
Second: That attack on Szechwan was super risky. On Average -40 TUV! Of course this can go bad
Third: After that first round, you could have retreated. The loss would still have been great, but not that -129 you eventually had, “only” -81.
It is all correct.
He went into a risk, if he had won this one, the game would slightly switch to his side. That is the choice of risk. I personally avoid it, whenever I can.
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OK guys, if japan wiped out the Russian airforce that move Russia would have been in for an early death, especially building tacs and artillery instead of infantry and marching the Siberians East instead of West. I was happy to accept losses to Japan’s airforce IF if meant wiping out those elite Russian units. The objective failed and that’s game over. And that is bad dice.
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I understand your reason, WHY you wanted to attack Szechwan. It doesn’t mean it was a good decision.
When Russia puts so much effort into Japan, just react accordingly with Germany. Russia is doomed after that investment into China. Making a super risky move with Japan just to speed up the process is totally unnecessary.
You had bad dice in that one fight, but you didn’t lose because of bad dice.
To make it more simple: You had around 80% chance success in that attack. If it fails, you give up (as you did). That means that 1 in 5 times, you would lose the game. And for what? For defeating Russia one round earlier in 4 out of 5 times?
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If I didn’t kill the Russians they would drive/fly back to Moscow. Its a very good defense for India but the weakness is it could (should) cost Russia the game. Anyway we should leave this thread for game results not advice and discussion.
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Yeah - a little game post-mortem and analysis from time to time is fine though
This game is so complicated and everyone has different strategies, usually the best way to support your opinions and strategies is to play them. It’s nice to hear short summaries of games, though. We should have a thread for that or something.
Or as someone said a while back - it might be cool to have an unbiased observer of games write news reports or something like that on league games
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it might be cool to have an unbiased observer of games write news reports or something like that on league games
That sounds cool. I think I would do that from time to time, if someone points me out to an interesting game :-)
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it might be cool to have an unbiased observer of games write news reports or something like that on league games
That sounds cool. I think I would do that from time to time, if someone points me out to an interesting game :-)
U definitely have all the needed qualification for it :-)
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Mr Roboto over Odonis in Round 8 - Germany’s suicide mission to take Moscow predictably failed…
http://www.axisandallies.org/forums/index.php?topic=32698.new#new
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it might be cool to have an unbiased observer of games write news reports or something like that on league games
That sounds cool. I think I would do that from time to time, if someone points me out to an interesting game :-)
If decide to try this, and you start a thread in the league section, let me know so I can get it stickied.
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Yeah, U do not have to have some strict limits. If U have time, and U find a few interesting games, write about them, if not take a 3 week pause np 8-)