56e4d171-7828-44f4-91f2-f4a99e24c401-triplea_42300_3- usa, chi, uk.tsvg Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Malta to Western Germany 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Strategic bombing raid in Western Germany Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in Borneo Battle in Sumatra Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 26 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from British Columbia to Alaska 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana 1 bomber moved from Western Germany to United Kingdom 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 4 mech_infantrys moved from Western United States to Eastern United States 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 cruiser and 3 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 17 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 17 infantry Japanese defend with 1 armour, 4 artilleries, 1 fighter and 8 infantry 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -9 Casualties for Chinese: 15 infantry Casualties for Japanese: 3 artilleries and 8 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 artillery moved from India to Burma 2 cruisers moved from 96 Sea Zone to 95 Sea Zone 1 cruiser moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 2 destroyers and 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 battleship and 1 carrier moved from 96 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from Italian Somaliland to British Somaliland British take British Somaliland from Italians 1 bomber moved from Malta to 95 Sea Zone Combat - British Battle in Southern France Battle in 95 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British win, taking Southern France from Italians with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 37 Casualties for British: 2 destroyers and 1 submarine Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Northern Italy British converts factory_major into different units Non Combat Move - British 3 fighters moved from Malta to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Burma 1 aaGun moved from India to Burma 1 infantry moved from West India to India 2 infantry moved from India to Burma 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Malta 1 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 airfield, 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry2014 League Post Game Results Here
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Whackamatt (Allies +11) over vs. souL (Axis)
http://www.axisandallies.org/forums/index.php?topic=33955.0
Another long one, 22 rounds in and it was even for most of it.
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souL what happened?
You never lose man!
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souL what happened?
You never lose man!
…wha, what? I was really good at AA50. G40, not so much. I’m working on it though!
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Maese Bolo (allies+20) over Don Guti (axis)
http://www.axisandallies.org/forums/index.php?topic=34513.45
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I agree that the NO’s are really screwed up. With the axis having so many relatively easy ones to get, and the allies having stupid and unachievable NO’s like the 10 for taking Berlin.
The France capital Conundrum is another big game breaker.
I wonder if the League introduced one simple change like:
*Allies can choose to liberate Paris - or to not Liberate paris upon capture, or can activate on a subsequent turn
*Or UK gets +5 No for no subs in Atlantic.
*Or UK india also gets a bonus for Burma Road open instead of Hong Kong and Malaya
*Or Russia starts with a bomberOr something like that, how much difference it would make?
I get that we don’t want to detract from the game design, and turn this into some whole other beast. But one day there is going to be a global 3rd edition, and we want to be the ones who come up with the strategy that evens things out a bit!
At the very least, if we drew back or at least reviewed one/some of the allied NO’s from the global Alpha editions we might get things closer to that balanced factor we like.
Perhaps we include/allow bids for extra NO’s as opposed to just units?
I still wonder why adjusting NOs should be relevant.
In my opinion the bid is the perfect balance factor. Bids are going up meanwhile. >+20 becomes standard and lets see how this changes the game.
One could discuss to make some standard bids = standard units on the map. E.g. just add a sub to 98.However having freedom using the bids even gives more color to the game in my opinion.
My conclusion is: Bids will easily balance everything out PLUS: I guess we are still at the beginning to explore A&A. Maybe we just don’t know how to play Allies yet and in a couple of months/years we might come to different conclusions:)
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I btw agree that the Russian +10 or the Japanese midway, Salamon island NOs are off and irrelevant. But this does imo have nothing to do with balancing.
–> Skip them and everything is fine:) -
Shin ji (allies +12) beat the crap out of variance again.
http://www.axisandallies.org/forums/index.php?topic=34582.75
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http://www.axisandallies.org/forums/index.php?topic=34516.0
Albertorelonchis (Axis) over JuanSpain (Allies).
Good game by Alberto, and proved again how chinese defeat in Yunnan retake in round 1 means almost a defeat for Allies in this game.
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Who wants to see Garg in the league??!?!?!
I DO….I have wondered why he seems to duck it……time to play w/the big boys
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At first I wanted to jump to the conclusion that the Axis were simply stronger at setup.
but now I wonder…_Are the Axis better because the top players play them more often? Or are the top players better because they choose to take the Axis side more often?
my 2 cents……
The axis are easier to play and win, there is a simple straight forward approach to achieving victory, especially in Europe….the allies are indeed harder but imo more fun/satisfying to win with when you play against an evenly matched player._ -
http://www.axisandallies.org/forums/index.php?topic=34484.60
rgp44 and JeffM over Whack. The dice weren’t in it for me, and when you gamble as I do, it’s a fast road to ruin.
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I started a thread here http://www.axisandallies.org/forums/index.php?topic=34622.0
to discuss the creation of new Allied NOs to create game balance. Don’t want to clog up the results thread anymore than it is.
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For any who are wondering, I gave permission to rgp44 to share his games with his friend JeffM (JeffM makes some of the moves), on the condition that they are totally up front with their opponents beforehand, and their opponent agrees.
This is a league for 1v1 play, but the league generally also allows just about anything if both sides are in agreement at game start.
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http://www.axisandallies.org/forums/index.php?topic=34436.90
axis-dominion (Allies +11) over Whack. Not in the cards…err, dice.
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Hobo (Allies +12) over Vold
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For any who are wondering, I gave permission to rgp44 to share his games with his friend JeffM (JeffM makes some of the moves), on the condition that they are totally up front with their opponents beforehand, and their opponent agrees.
This is a league for 1v1 play, but the league generally also allows just about anything if both sides are in agreement at game start.
That’s what I like about how this is run. The XDAP Tournament was the same way, and so will #2 be!
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http://www.axisandallies.org/forums/index.php?topic=34415.165
Whack over Entek +15.
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It’s been 5 days now and no word from soulblighter. He didn’t respond to my email either. Should I keep waiting? Allies are dominating anyway (file had gotten too big to post so we took it to pbem).
http://www.axisandallies.org/forums/index.php?topic=34412.new;topicseen#new
Recorded later, 25 Oct
Gamerman01 -
To claim a win by default, you would need to have given your opponent 4 “bump” warnings over the course of the match or you would need to wait for a 9 day gap in play (excluding a requested absence from your opponent).
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Oh I see. Ok then I’ll give it another 5 days.





