Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2014 League Post Game Results Here
-
Upset?
Yeah, I want to play him, cus I can not play him in the league anymore.
kill :lol:
-
Upset?
Yeah, I want to play him, cus I can not play him in the league anymore.
kill :lol:
Kill?
I don’t know, the last couple games Amon and I have played, I’ve only managed to win by luck, trickery, or errors by Amon….
He can beat me. I’ve just been scrapping by on the skin of my teeth!
:mrgreen:
-
If the #1 seed gets beat, it’s an upset by definition
I included the winking emoticon for a reason -
Upset?
Yeah, I want to play him, cus I can not play him in the league anymore.
kill :lol:
Kill?
I don’t know, the last couple games Amon and I have played, I’ve only managed to win by luck, trickery, or errors by Amon….
He can beat me. I’ve just been scrapping by on the skin of my teeth!
:mrgreen:
U shall not fool me with this words, sorceror :lol:
Yes, it is time I play one without a stupidity that can cost me a game. I`ll give my best to meet U, and defeat U :)
-
Amon sul beat variance (allies +7)
http://www.axisandallies.org/forums/index.php?topic=32900.0
sucker punched by cheesy Italian sea lion. That won’t happen again.
-
variance axis over tcnance allies +9
-
variance axis over tcnance allies +9
http://www.axisandallies.org/forums/index.php?topic=32550.135
good game tcnance
-
Amon sul beat variance (allies +7)
http://www.axisandallies.org/forums/index.php?topic=32900.0
sucker punched by cheesy Italian sea lion. That won’t happen again.
UK`s destiny was sealed. If it was not Italy, it would be Germany to take it. :lol:
-
Yeah that wasn’t really the sucker punch though. The sucker punch was stacking Rome with planes to suggest a Cairo grab so I send planes to Africa, and then following up with SBR and round 4 sealion. That’s a very good move but you only get to fool a guy once with that kind of stuff
-
Yeah that wasn’t really the sucker punch though. The sucker punch was stacking Rome with planes to suggest a Cairo grab so I send planes to Africa, and then following up with SBR and round 4 sealion. That’s a very good move but you only get to fool a guy once with that kind of stuff
I agree. We all grow with exp, and we learn from our mistakes and defeats. My three losses against Karl help me a lot to see, what and where to improve.
U are a good opponent and I hope our new game will be interesting :)
-
Re: 32759
14L souL (Axis) defeats ArtofWar1947 (Allies +13)
-
Amon sul (allies +7) beat variance
http://www.axisandallies.org/forums/index.php?topic=32926.0
Disastrous airstrike on Japan’s turn two lost entire japanese airforce. diced again.
-
diced again.
I had a look into the game. First of all, the dice were in your favor up to that point.
Second: That attack on Szechwan was super risky. On Average -40 TUV! Of course this can go bad
Third: After that first round, you could have retreated. The loss would still have been great, but not that -129 you eventually had, “only” -81.
-
Amon sul (allies +7) beat variance
http://www.axisandallies.org/forums/index.php?topic=32926.0
Disastrous airstrike on Japan’s turn two lost entire japanese airforce. diced again.
U showed some good moves with Axis in this game. I hope we will play a third game sometimes, no matter the side. Cheers :)
-
diced again.
I had a look into the game. First of all, the dice were in your favor up to that point.
Second: That attack on Szechwan was super risky. On Average -40 TUV! Of course this can go bad
Third: After that first round, you could have retreated. The loss would still have been great, but not that -129 you eventually had, “only” -81.
It is all correct.
He went into a risk, if he had won this one, the game would slightly switch to his side. That is the choice of risk. I personally avoid it, whenever I can.
-
OK guys, if japan wiped out the Russian airforce that move Russia would have been in for an early death, especially building tacs and artillery instead of infantry and marching the Siberians East instead of West. I was happy to accept losses to Japan’s airforce IF if meant wiping out those elite Russian units. The objective failed and that’s game over. And that is bad dice.
-
I understand your reason, WHY you wanted to attack Szechwan. It doesn’t mean it was a good decision.
When Russia puts so much effort into Japan, just react accordingly with Germany. Russia is doomed after that investment into China. Making a super risky move with Japan just to speed up the process is totally unnecessary.
You had bad dice in that one fight, but you didn’t lose because of bad dice.
To make it more simple: You had around 80% chance success in that attack. If it fails, you give up (as you did). That means that 1 in 5 times, you would lose the game. And for what? For defeating Russia one round earlier in 4 out of 5 times?
-
If I didn’t kill the Russians they would drive/fly back to Moscow. Its a very good defense for India but the weakness is it could (should) cost Russia the game. Anyway we should leave this thread for game results not advice and discussion.
-
Yeah - a little game post-mortem and analysis from time to time is fine though
This game is so complicated and everyone has different strategies, usually the best way to support your opinions and strategies is to play them. It’s nice to hear short summaries of games, though. We should have a thread for that or something.
Or as someone said a while back - it might be cool to have an unbiased observer of games write news reports or something like that on league games
-
it might be cool to have an unbiased observer of games write news reports or something like that on league games
That sounds cool. I think I would do that from time to time, if someone points me out to an interesting game :-)





