Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
-
Rasmustb (allies) over bonusbent
http://www.axisandallies.org/forums/index.php?topic=32930.0
Complete Axis fail spiced up with some silly rookie mistakes. Lesson learned and rematch coming right up. Watch out Rasmustb! :-D
-
MrRoboto (Allies+7) over Entek (Axis)
-
If the standings are correct, MrRoboto has already won 2 games vs. Entek
Entek has only completed 4 league games this year, so by league rule #2 this game will not be counted until Entek has completed 13 games, which are required to play best of 5
Please let me know if I have an error, otherwise, this result is noted at the bottom of the rankings spreadsheet so that it will be counted if and when Entek reaches 13 games. -
Amon-Sul asked me to post so here it goes:
http://www.axisandallies.org/forums/index.php?topic=32874.225
bonusbent(axis) defeats Amon-Sul(allies + 8)
-
wheat over bold (allies +15) game 1 - that’ll shake up the standings.
http://www.axisandallies.org/forums/index.php?topic=32023.new#new
-
Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you. -
OK, a tier 1 player finishing his 4th game and going from default tier 3 to tier 1 causes a lot of ripples in the standings, with a lot of players getting more points as a direct or indirect effect.
See if you PPG raised, or if you passed up your bitter rival!
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=5Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
Again, for anyone who doesn’t realize, it is necessary to assign relatively unknown players (players who played 5 or less games in G40 in 2012 and have 3 or less so far in 2013) to a default tier (tier 3) to remove judgment calls and bias from the official league standings. One unfortunate side effect of this method is that until a tier 2 or tier 1 player finishes 4 games, their opponents will only get credit for beating a tier 3. (The opposite effect is true when the player ends up being a tier 4) But as long as these new players finish 4 games by league year end, this is only a temporary effect.
-
@wittmann:
Unknown(Allies 9) defeats Wittmann.
Not sure when I let a potential victory slip(if there was one), but we decided to go until Berlin was captured. A lot of fun.I am afraid I do not know how to attach the game file.
Could someone else please do that for me? Thank you.Here it is
http://www.axisandallies.org/forums/index.php?topic=32564.msg1226989#msg1226989
-
Vold over Degrasse (Allies as usual) in a fun tight game
http://www.axisandallies.org/forums/index.php?topic=32992.90
Not often a game turns on deciding whether to retake Rome or Cairo. :)
-
Senor_Ralpa (allies) over LastJack (Axis)
http://www.axisandallies.org/forums/index.php?topic=32909.45
win after a third warning (14 days after last time LastJack moved)
-
Amon-Sul (Allies) over Last Jack (15 days without a post)
http://www.axisandallies.org/forums/index.php?topic=32938.345
If Last Jack comes back I will gladly continue the game.
-
Hit the road Jack and come back …
-
Vold (Allies) defeat Helmutpower (Axis)
-
rastmustb (Axis) over Whackamatt (Allies +10)
http://www.axisandallies.org/forums/index.php?topic=32473.150
-
Mr. Roboto (Allies +9) over Whack
http://www.axisandallies.org/forums/index.php?topic=32576.75
-
Hoping KionAAA and Trajan will finish a 4th game too, so that we can have the same effect two more times :-)
I’ll have a 4th game from Bold coming soon…unfortunately, I think it might pull me out of Tier 1. The jerk won’t make any mistakes!
-
BOLD is not making any mistakes? Are you sure?
-
BOLD is not making any mistakes? Are you sure?
A huh train is trying flattery! Could work :-P
-
http://www.axisandallies.org/forums/index.php?topic=32618.135
Topic: 14L G40 Mallery29 (Allies+9) vs JuanSpain (Axis)
JuanSpain with a “bomb” of a victory! (29 bombers!)…
Good night, game over, drive home safely!
Making last place seem easy!
-
Don’t get discouraged, Mallery! As long as you are enjoying yourself, that is the point!