Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
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Me 1945 over Whack (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=32602.90
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http://www.axisandallies.org/forums/index.php?topic=32618.135
Topic: 14L G40 Mallery29 (Allies+9) vs JuanSpain (Axis)
JuanSpain with a “bomb” of a victory! (29 bombers!)…
Good night, game over, drive home safely!
Making last place seem easy!
Good game Mallery!! We had a lot of fun.
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MrCunego (Axis) over Amon-Sul (allies +8)
3rd game. 2-1 MrCunego so far. 4th game coming up soon
http://www.axisandallies.org/forums/index.php?topic=32945.135
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JWW (axis) over MrCunego (allies +11)
http://www.axisandallies.org/forums/index.php?topic=32672.180
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Dawgoneit (allies +12) over captain walker (axis)
http://www.axisandallies.org/forums/index.php?action=post;topic=33110.240;num_replies=243
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http://www.axisandallies.org/forums/index.php?topic=32638.0
Infraestructure over JuanSpain (Allies+9)
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BOLD is not making any mistakes? Are you sure?
A huh train is trying flattery! Could work :-P
Nothing else working in this game. might as well try flattery.
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Bjergmose (Allies +10) over Whackamatt w/ TECH
http://www.axisandallies.org/forums/index.php?topic=32763.0
Bad dice in Round 1 saw France go to Italy instead of Germany. Slow death after that. And well played on Bjergmose’s part.
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BOLD is not making any mistakes? Are you sure?
A huh train is trying flattery! Could work :-P
Nothing else working in this game. might as well try flattery.
A huh train is the Autocorrect for trajan lol
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Bjergmose (Allies +10) over Whackamatt w/ TECH
http://www.axisandallies.org/forums/index.php?topic=32763.0
Bad dice in Round 1 saw France go to Italy instead of Germany. Slow death after that. And well played on Bjergmose’s part.
And UK rockets turn 2 or 3 didn´t make it any easier on Germany. But whackamatt fought hard.
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http://www.axisandallies.org/forums/index.php?topic=32667.0
souL couldn’t convert Allies (+11) into a win over Boldfresh (Axis).
Early neutral crush by the Axis gave Russia some space and the British a lot of extra cash and units. I made a rather large blunder by building a factory in range of enemy units, then panicked by building and losing 2 more on Britain’s subsequent turn. It turned a good position in the middle east into a bloodbath. It’s not to say I wasn’t over my head in competition, but obviously nothing but a flawless game from me defeats boldfresh there.
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Vold, Allies +9 VS. dawgoneit Axis
http://www.axisandallies.org/forums/index.php?topic=33108.60 -
http://www.axisandallies.org/forums/index.php?topic=33010.90
JDOW Axis over Karl7
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Re: 14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +10): Rematch
Allies concede to the Axis.
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Bold over karl (allies +9) by concession after round 1. Game 2 promises to be a barn burner.
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http://www.axisandallies.org/forums/index.php?topic=32133.420
Bold over Karl7 Axis.
Game was over R1, but played on anyway
karl - i forgot we already had one game this year. so the game we just completed was game 2. i am not eligible to play a best of 5 yet since I do not have 13 games under my belt yet (only have 10 currently). since i will of course reach 13 games, i’m sure it’s fine to continue our game 3 - right gamer?
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karl - i forgot we already had one game this year. so the game we just completed was game 2. i am not eligible to play a best of 5 yet since I do not have 13 games under my belt yet (only have 10 currently). since i will of course reach 13 games, i’m sure it’s fine to continue our game 3 - right gamer?
Yes. Play it and report it. I will hold it at the bottom until such time as you hit 13 games, and then it will immediately count
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And if Karl beats you, it will count right away because it would technically still be best of 3
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bjergmose lost once more to bonusbent.
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forgot to write bjergmose allies