Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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Rasmustb (Allies +10) over Whack.
Japan shriveled up pretty fast.
It’s always hard to concede when Germany is making 70 and has the UK, but alas, no way back when being outproduced that much and not close to Moscow.
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MrCunego (axis) over Amon-Sul (Allies +10)
A long match of 24 rounds - a personal record.
http://www.axisandallies.org/forums/index.php?topic=32519.285 -
Sounds like you had a really fun game, guys!
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KionAAA (allies) over Miamiumike (axis) - UK fell, Egypt too, but Japan pulled back way too early and was out of the game.
http://www.axisandallies.org/forums/index.php?topic=32474.195
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http://www.axisandallies.org/forums/index.php?topic=32669.new#new
KionAAA (Axis) over JuanSpain
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Me1945 (Axis) over Amon-Sul
http://www.axisandallies.org/forums/index.php?topic=32546.60
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Karl over Mallery
http://www.axisandallies.org/forums/index.php?topic=32615.0
Working hard on becoming the Detroit Lions of Axis and Allies.
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Karl over Mallery
http://www.axisandallies.org/forums/index.php?topic=32615.0
Working hard on becoming the Detroit Lions of Axis and Allies.
HEY! More like the Chicago Cubs :lol:
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JDOW (allies+11) over BOLD (axis) in 2013 league “minor playoff” - as a prize you get to face Infrastructure in a game for some pride! good luck guys, you should be a good match.
http://www.axisandallies.org/forums/index.php?topic=32415.new#new
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Nice post, but you kind of dissed MagicQ, probably unintentionally?
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Nice post, but you kind of dissed MagicQ, probably unintentionally?
if i dissed MagicQ i have no idea how. don’t even know the guy or how he could be related to my post. :-)
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Lol then it was definitely unintentional
What you failed to notice, is that Infrastructure just won the right to play MagicQ to get to the final round! Infra just won the first round, not the second.
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Karl7 Axis over Amon Sul
http://www.axisandallies.org/forums/index.php?topic=32756.195
By all rights I should have not won this. Amon was kicking my butt hands down and the dice were doing me no favors.
BUT, I dusted off the old book of tricks and stole the UK out from under the allies in a last minute bid for victory. The dice then decided to be my friend and stopped the allies from taking Rome.
A nail biter for me :-P
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Ur exp is truly ya thing any opponent should not underestimate
hehe otherwise Kill kill kill :lol:
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Wow!
I love it when a guy doesn’t give up easily - w2g KarlKind of mean to rob Amon of his first victory, though :wink:
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Karl7 (Axis) over MrRoboto (Allies+6)
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@Mr Roboto
If Karl beat U, then I can be at peace for keeping him close for 17 rounds :-P
Kill Kill Kill :lol:
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our game lasted for 17 rounds too :D
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I already forgot :lol:
What I meant to say if he beat such a good player as U are than i am content that my game play is improving :)
Because I (almost) had him 8-)
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Variance (allies +12) over PGMatt (axis)
http://www.axisandallies.org/forums/index.php?topic=32352.new
new and interesting ways to die! Good game by Variance.





