Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2014 League Post Game Results Here
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Are you sure that dawgoneit is going to participate. Also if playoffs count for the new league, then I might be interested as well. It gives me a chance to play against players that would otherwise avoid me :evil:.
Sure I’m sure, he signed up.
I’ll sign you up. -
What’s wrong with 3 points, Juan? It’s higher than your average.
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Maybe his expectations for next season are higher :-)
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What’s wrong with 3 points, Juan? It’s higher than your average.
It is very difficutlk for me to reach Tier 1, but if I have a chance, I don´t want to loose Tier 1 by winning Tier 4,s, so I will avoid them (unless a win vs them coincides with the Tier barrier at least), even though I will probably remain Tier 2 as I am playing a lot of games now vs Tier 1,s and most of them should be losses.
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Is gamer going to post the league playoff brackets at 12:01 am on Nov 2? :-) :-o :-D
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Thanks for helping me squeeze that game in by the deadline, Juan. You’re a sport. I’m running into some great guys here in this league.
Unless there are some last day signups for playoffs, we have just about the right number of players for one additional 3 round playoff, with maybe 1 play-in game.
Surprised there weren’t more signups. Last call!!
I know this will look terrible but where is the playoff signup list?
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For any who are wondering, I gave permission to rgp44 to share his games with his friend JeffM (JeffM makes some of the moves), on the condition that they are totally up front with their opponents beforehand, and their opponent agrees.
This is a league for 1v1 play, but the league generally also allows just about anything if both sides are in agreement at game start.
That’s what I like about how this is run. The XDAP Tournament was the same way, and so will #2 be!
It’s playoff time! With XDAP in development concurrently! Garg when will you be releasing further information on the tourney conditions? I would like to suggest a nominal entry fer of 20 per team to add to the excitement… who’s with me?
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Look for a different tab in the rankings spreadsheet
I think I said the year closes at midnight Pacific time, so 3:00 AM Eastern
I might be up at 2:01, I might not. -
I couldn’t resist so… :-D
Midnight pacific time is actually 2AM Eastern for the second time tonight… don’t wait until 3AM Eastern, or it will be 1AM Pacific! :wink:
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Is this a time change thing? Because the Eastern Zone is 3 hours ahead of Pacific, not 2.
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Anyway, the time change thing makes it really confusing, because it changes at like 2:00 AM my time, I think. Which means I SHOULD wait until 3:00. Old time. I’m completely lost. Alright people, do me a favor and don’t post game results at all, around these times :lol:
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All I can say is thank goodness there are no tax deadlines on time change days….
Although back in my much younger days, we had a small coffee shop/bar where drinks could only be served until 1:30AM. So, on the time change day, we closed for a half hour between 1:30 and 2, then reopened (since 2AM gets set back to 1) and served drinks for another half hour, just because we could. Oh, those were the days…
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http://www.axisandallies.org/forums/index.php?topic=34611.0
MrRoboto (Allies) over Juan
Strong game by Roboto.
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getting all these last-minute victories here…
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Roboto surges ahead with SEVENTY games completed, Whack is right behind him at 69…
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JuanSpain has 66 and the wrong colour in the sheet :-)
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JuanSpain has 66 and the wrong colour in the sheet :-)
70 games…. A truly incredible feat. Congrats.
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I could resign vs JWW, Wheatbeer and Artofwar (I am loosing all those games), and report a couple of wins also, that would make 71 games completed for me :mrgreen:
But I think it is not a sporty way to be over Roboto´s record. :|
Those losses will not be good for my ranking in 2015, but an authentic A&A player never resigns until there are no chances… 8-)So my final record in 2014 will remain in 66.
Thank you Gamer for this great organization and all your efforts to make this league possible, and I also thank all the players I have played this year. You are all superb.
See you all in 2015 league.
Juan
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Going to bed now, it is late in Spain and my collegues come home early morning tomorrow for another Axis battle + barbacue :-D
Have you thought about counting games phisically played also for the league?
I mean declaring them as a game in the league between two users of the forum, but playing it in person and then reporting the result in the game thread.
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Those losses will not be good for my ranking in 2015, but an authentic A&A player never resigns until there are no chances… 8-)
That’s right.
The face to face games being counted in league play is a bit tricky. If they are between established players, like someone who has completed several forum TripleA games before, then no problem.
But I have to be wary of abuse. I wouldn’t want to count games against users I’ve never heard of.





