Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2014 League Post Game Results Here
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bjergmose (axis) lost to bonusbent.
ran outta places to attack…nice containment :-)
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It’s been 5 days now and no word from soulblighter. He didn’t respond to my email either. Should I keep waiting? Allies are dominating anyway (file had gotten too big to post so we took it to pbem).
http://www.axisandallies.org/forums/index.php?topic=34412.new;topicseen#new
I have had severe internet issues. I am able to come online now due to a mobile internet device. I may be able to finish my remaining games, but I would have to test how that goes.
So this is a general message to all my opponents. Please be patient. I hope to resume and finish (concede or otherwise) before the end of this league season.
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Bumped Mr.Cunego (axis) to defeat vs bjergmose (allies)
http://www.axisandallies.org/forums/index.php?topic=34124.0
he would´ve lost anyways :wink:
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King_Nothing (Allies +15) over Vold
I think I left my game on the river when I went fishing this summer :cry:
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Mallery (Allies +11) over Entek (Axis)
http://www.axisandallies.org/forums/index.php?topic=34076.0 -
Bjergmose, just so you know, you don’t have to bump 4 times if you have no response for 9 days (it’s an either/or).
You could have claimed the win on September 28 (or October 14, when you first bumped) if you wanted.
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League playoffs start next weekend
You need to sign up (PM me) to participate.
See second tab of league rankings spreadsheet for signup sheet.Only 4 players have signed up at my first call… Who’s in??
Mr. Roboto
Wellknown soldier
Snake11eyes (who may qualify for the main playoff anyway)
Shin JiThese guys know how to have fun! Do you? :-D
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Degrasse over Surprise Attack
One day my game will get better
Topic ID 32922.0 -
Axis Dominion (Allies +6) over Soulblighter (Axis)
http://www.axisandallies.org/forums/index.php?board=54.0I had a lot of fun this game and normally I might have played it out completely even if the Axis no longer had any viable way of winning, however lack of proper internet and all that. This game both sides made mistakes. The allies allowed the Axis to capture the UK and after a rather sweet migration the Japanese reached Europe and landed ground forces in the UK. The Axis also used a long blockade in Z101 to deny the US a lot of ipcs for a lot of turns. Unfortunately the axis became greedy and stayed in Z101 1 turn to long, allowing the US to capture Gibraltar. Sadly the game was over then. It was a fun game and all that. I guess the biggest learning point is that convoying the US out of valuable ipcs is definitely worth it :D. Seeing the US with only 29 ipcs is kinda funny :D.
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Snake11eyes Axis over Karl7
http://www.axisandallies.org/forums/index.php?topic=34490.105
Another (as we need anymore) example of 12 bid being too low. US went all out against Japan, and even by round 7 was not able to decisively defeat it. Japan can conquer much of Asia and then just buy planes, sit on its but, and play sucker punch with the US. Something not right here with the game.
Next league I will play the Allies only with 20+ bids and see what happens. :-P
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Karl, I would submit to you that China is worth too much money. Some of their territories should be worth 0. Then Japan can’t get so much income from taking China, and China can’t turn on Japan so rapidly as it does in other games.
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And yes, just the fact that you’re .359 with Allies and .500 with Axis even though you play Allies a lot more, indicates that you are bidding too low. Stick the other guy with the Allies once in a while. Or are you like a friend of mine who just hates to lose any bidding war?
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Balladeer beat variance (allies +12).
http://www.axisandallies.org/forums/index.php?topic=34551.105
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And yes, just the fact that you’re .359 with Allies and .500 with Axis even though you play Allies a lot more, indicates that you are bidding too low. Stick the other guy with the Allies once in a while. Or are you like a friend of mine who just hates to lose any bidding war?
Ha, well, I used to think I was stronger as the Axis but then decided I liked playing the Allies better. Axis play has gotten so much better in the last while. Really an order of magnitude better.
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Another (as we need anymore) example of 12 bid being too low. US went all out against Japan, and even by round 7 was not able to decisively defeat it.Â
That’s my experience as well…
When I play the Allies, I have to invest heavily in the pacific, otherwise Japan is completely unstoppable. But it takes 5 full rounds of full investments of the US to at least have the same navy+airforce size as Japan.
Quite a long time for Germany to conquer Egypt…
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Another (as we need anymore) example of 12 bid being too low.� US went all out against Japan, and even by round 7 was not able to decisively defeat it.�
That’s my experience as well…
When I play the Allies, I have to invest heavily in the pacific, otherwise Japan is completely unstoppable. But it takes 5 full rounds of full investments of the US to at least have the same navy+airforce size as Japan.
Quite a long time for Germany to conquer Egypt…
Not only Egypt but also build up a fleet to stop any belated Allies relief effort for the USSR.
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Oh come now Karl, who would do a devious thing like that? :evil:
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That’s why bids are going up? Sp take the Axis yourself at +12 or squeeze out way more from your opponent:)





