Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2014 League Post Game Results Here
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Here is the 2014 League Results thread
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Lost against Mr(I)Robot(o)
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Question why did you tier down MrRobot. Didn’t he finish the league 2013 as a tier 2?
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Question why did you tier down MrRobot. Didn’t he finish the league 2013 as a tier 2?
Rule #3 of the 2014 league rules
http://www.axisandallies.org/forums/index.php?topic=32284.0ALL players with less than 4 games will be tier 3. Because the league playoff for 2014 will be determined by this point system, all subjectivity (other than the rules themselves) needs to be taken out.
For fairness and uniformity, all players with less than 4 games will be tier 3, and after completing the 4th game, all players will be in a set tier by their PPG, again, no judgment calls this year. -
So once Mr Roboto finishes his 4th game (like by this time next week :lol:) and proves himself as a tier 2 or tier 1, then you will have the points added to you.
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http://www.axisandallies.org/forums/index.php?topic=32154.0
Karl (allies+9) over MrRoboto (Axis)
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Wheatbeer over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=32185.135
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Actually, it may not take him a week…. TWO ALREADY!!! :-)
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Mr Roboto (allies +8) beat variance
http://www.axisandallies.org/forums/index.php?topic=32151.120ghr2 (allies +10) beat variance
http://www.axisandallies.org/forums/index.php?topic=32183.120JWW beat variance (allies +10)
http://www.axisandallies.org/forums/index.php?topic=32204.90:|
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1 more…
Whackamatt beat variance (allies +10)
http://www.axisandallies.org/forums/index.php?topic=32189.150I’m just not very good at this. :-)
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Mr. Roboto (Axis) over Vold (Allies +7)
http://www.axisandallies.org/forums/index.php?topic=32077.new#new
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Karl7 (Allies+8) over JuanSpain (Axis)
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bmniesen defeats allweneedislove(allies +8ipc)
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thanks, gamerman.
i forgot the link and had a typo in bmnielsen’s name.
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Variance (axis) over PGMatt (allies +12)
Euro VC win on a shouldn’t have been as close as it was last stand in Moscow.
http://www.axisandallies.org/forums/index.php?topic=32143.new#new
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Mr Roboto (Axis) over Amon-Sul (Allies+4)
Egypt loss and poor play with USA decided this game. Mr Roboto knew how to punish it :wink:
http://www.axisandallies.org/forums/index.php?topic=32114.new#new
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http://www.axisandallies.org/forums/index.php?topic=32225.105
ghr2 (Allies +10) over Whack.
Solid play magnified all of my minor strategic errors. I never really had a chance past round 4.
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MrRoboto (allies +9) over Entek (axis)
http://www.axisandallies.org/forums/index.php?topic=32257.0