Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2014 League Post Game Results Here
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Oh come now Karl, who would do a devious thing like that? :evil:
Well truly devious would be the Japanese landing ground forces in the UK, but who does that these days :lol:
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JDOW over bmnielsen (Allies +17)
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I’m going to claim a win in this one over Infrastructure. Don’t think there was much doubt about how it was going to end anyway, forgotten French DOW or no :)
bmnielsen (Allies +14) over Infrastructure
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Conceding a couple games:
14L G40 Soulblighter (Axis) vs rgp44 (Allies +11) :
http://www.axisandallies.org/forums/index.php?topic=34479.165I need to be both more aggressive and pressure Russia a lot more then I have done in this game. This allowed Russia to reinforce the Chinese and once the Chinese go rampant the Japanese are basically goners :'(.
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14L G40 Soulblighter (Axis) VS Karl7 (Allies +18) (Game 3)
http://www.axisandallies.org/forums/index.php?topic=34509.105Made some stupid mistakes and even tho the game is far from over. Odds are this will be a loss. So I might as well take it now before the end of the league. Besides I don’t have access to proper internet right now.
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14L G40 Soulblighter (Axis) VS Karl7 (Allies +18) (Game 3)
http://www.axisandallies.org/forums/index.php?topic=34509.105Made some stupid mistakes and even tho the game is far from over. Odds are this will be a loss. So I might as well take it now before the end of the league. Besides I don’t have access to proper internet right now.
So here is an allied win at 18. However, Soul had internet issues which can make it impossible to competently play the game.
But the allies will take any win they can!
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Karl, you ought to be able to win against a player who’s 1-10 with a smaller bid than 18
How many games have you played in the last 2 years? :lol:
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Karl, you ought to be able to win against a player who’s 1-10 with a smaller bid than 18
How many games have you played in the last 2 years? :lol:
I am a horrible player at the moment :'(. Still it was my call to give him the +18. And me conceding is secretly trying to cheer him up again :P.
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Karl, you ought to be able to win against a player who’s 1-10 with a smaller bid than 18
How many games have you played in the last 2 years? :lol:
I am a horrible player at the moment :'(. Still it was my call to give him the +18. And me conceding is secretly trying to cheer him up again :P.
Ha, funny. I am cheered up.
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Good man, blighter
No disrespect meant -
Good man, blighter
No disrespect meantI didn’t view it as such. Viewing my current standing is highly confronting.
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http://www.axisandallies.org/forums/index.php?action=post;topic=33799.0;num_replies=511
wheat over bold - game 3
nice season wheat, this should solidify your entry to the playoffs i hope.
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FYI
@JuanSpain:Hi Gamer, one question about games recorded in 2014 league and 15.
Are results posted up to 31st Oct included in 2014 league record and the ones posted on day 1 and later in 2015 league?
I have one game with no moves since a while (looks good for me anyway), but may report the no show in 2015 if the win can be recorded there.
In addition, I may post some probable defeats on day 31 instead of continuing them and punishing Tier on 2015.
Thank you Sir for your always valuable guidance.
Juan
First off, it is my pleasure to assist.
If you look at league rule #7, it is actually NOVEMBER 1 that is the last day of the league year. So Saturday is the last day to submit game results to count for 2014 league.
You may legitimately choose whether to call a game by default on Saturday November 1 (2014 league year) or Sunday November 2 (2015 league year). By the same token, you could choose to resign a game by Saturday November 1 to keep it from counting in 2015. There is no rule against these decisions.
These are very good questions. I trust you will not mind if I post your PM and my response on the league thread because others are probably wondering the same thing.
Happy gaming to you
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Also FYI,
Gargantua is taking teams for a 2v2 G40 2nd edition tournament. Look in the tournament area of the boards.
Oh what the heck, I’ll SPOON feed you :-)
http://www.axisandallies.org/forums/index.php?topic=34519.0Or PM Gargantua for answers to your questions.
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Topic: 14L G40 Soulblighter (Axis) vs dawgoneit (Allies+15) Soulblighter wins
http://www.axisandallies.org/forums/index.php?topic=34438.195 -
Soulblighter (Axis) over Balladeer (Allies +12)
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Was a good and fun game.
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Agreed!
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karl7 allies 12 -vs- dawgoneit axis–-karl7 Wins
http://www.axisandallies.org/forums/index.php?topic=34523.165 -
MrRoboto (axis) over axis-dominion (allies +14)
http://www.axisandallies.org/forums/index.php?topic=34612.0
Strong game by MrRoboto, had allies pinned down almost everywhere. Allies made a massive move in the med and took Italy as well as wiped out the large Italian fleet, but Germany made a good counter move by taking London in a late sea lion (it didn’t help that I had abysmal luck in that battle, including only 2 aa hits out of 21 rolls). I had anticipated he might go for the sea lion, considering his enormous air force, but I didn’t feel I had much of a choice and had to go in strong somewhere, and the med was the optimal choice from an offensive perspective.
He said he’d prefer this game be counted for 2015, but I didn’t see any topic opened for 2015 yet.
This game was recorded later, in November
Do not count here
Gamerman01