Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2014 League Post Game Results Here
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bjergmose (axis) lost to bonusbent.
ran outta places to attack…nice containment :-)
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It’s been 5 days now and no word from soulblighter. He didn’t respond to my email either. Should I keep waiting? Allies are dominating anyway (file had gotten too big to post so we took it to pbem).
http://www.axisandallies.org/forums/index.php?topic=34412.new;topicseen#new
I have had severe internet issues. I am able to come online now due to a mobile internet device. I may be able to finish my remaining games, but I would have to test how that goes.
So this is a general message to all my opponents. Please be patient. I hope to resume and finish (concede or otherwise) before the end of this league season.
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Bumped Mr.Cunego (axis) to defeat vs bjergmose (allies)
http://www.axisandallies.org/forums/index.php?topic=34124.0
he would´ve lost anyways :wink:
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King_Nothing (Allies +15) over Vold
I think I left my game on the river when I went fishing this summer :cry:
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Mallery (Allies +11) over Entek (Axis)
http://www.axisandallies.org/forums/index.php?topic=34076.0 -
Bjergmose, just so you know, you don’t have to bump 4 times if you have no response for 9 days (it’s an either/or).
You could have claimed the win on September 28 (or October 14, when you first bumped) if you wanted.
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League playoffs start next weekend
You need to sign up (PM me) to participate.
See second tab of league rankings spreadsheet for signup sheet.Only 4 players have signed up at my first call… Who’s in??
Mr. Roboto
Wellknown soldier
Snake11eyes (who may qualify for the main playoff anyway)
Shin JiThese guys know how to have fun! Do you? :-D
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Degrasse over Surprise Attack
One day my game will get better
Topic ID 32922.0 -
Axis Dominion (Allies +6) over Soulblighter (Axis)
http://www.axisandallies.org/forums/index.php?board=54.0I had a lot of fun this game and normally I might have played it out completely even if the Axis no longer had any viable way of winning, however lack of proper internet and all that. This game both sides made mistakes. The allies allowed the Axis to capture the UK and after a rather sweet migration the Japanese reached Europe and landed ground forces in the UK. The Axis also used a long blockade in Z101 to deny the US a lot of ipcs for a lot of turns. Unfortunately the axis became greedy and stayed in Z101 1 turn to long, allowing the US to capture Gibraltar. Sadly the game was over then. It was a fun game and all that. I guess the biggest learning point is that convoying the US out of valuable ipcs is definitely worth it :D. Seeing the US with only 29 ipcs is kinda funny :D.
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Snake11eyes Axis over Karl7
http://www.axisandallies.org/forums/index.php?topic=34490.105
Another (as we need anymore) example of 12 bid being too low. US went all out against Japan, and even by round 7 was not able to decisively defeat it. Japan can conquer much of Asia and then just buy planes, sit on its but, and play sucker punch with the US. Something not right here with the game.
Next league I will play the Allies only with 20+ bids and see what happens. :-P
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Karl, I would submit to you that China is worth too much money. Some of their territories should be worth 0. Then Japan can’t get so much income from taking China, and China can’t turn on Japan so rapidly as it does in other games.
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And yes, just the fact that you’re .359 with Allies and .500 with Axis even though you play Allies a lot more, indicates that you are bidding too low. Stick the other guy with the Allies once in a while. Or are you like a friend of mine who just hates to lose any bidding war?
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Balladeer beat variance (allies +12).
http://www.axisandallies.org/forums/index.php?topic=34551.105
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And yes, just the fact that you’re .359 with Allies and .500 with Axis even though you play Allies a lot more, indicates that you are bidding too low. Stick the other guy with the Allies once in a while. Or are you like a friend of mine who just hates to lose any bidding war?
Ha, well, I used to think I was stronger as the Axis but then decided I liked playing the Allies better. Axis play has gotten so much better in the last while. Really an order of magnitude better.
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Another (as we need anymore) example of 12 bid being too low. US went all out against Japan, and even by round 7 was not able to decisively defeat it.Â
That’s my experience as well…
When I play the Allies, I have to invest heavily in the pacific, otherwise Japan is completely unstoppable. But it takes 5 full rounds of full investments of the US to at least have the same navy+airforce size as Japan.
Quite a long time for Germany to conquer Egypt…
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Another (as we need anymore) example of 12 bid being too low.� US went all out against Japan, and even by round 7 was not able to decisively defeat it.�
That’s my experience as well…
When I play the Allies, I have to invest heavily in the pacific, otherwise Japan is completely unstoppable. But it takes 5 full rounds of full investments of the US to at least have the same navy+airforce size as Japan.
Quite a long time for Germany to conquer Egypt…
Not only Egypt but also build up a fleet to stop any belated Allies relief effort for the USSR.
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Oh come now Karl, who would do a devious thing like that? :evil:
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That’s why bids are going up? Sp take the Axis yourself at +12 or squeeze out way more from your opponent:)