@Uncrustable:
It was also a pretty uniform agreement that 7,8,10,16,18 is best for gameplay purposes.
To prove that the maths balance cost of Battleship unit should be 18 IPCs vs Cruiser at 10 IPCs:
22 Battleships A4 (D4) vs 41 Cruisers D3 (A3) = 50% vs 50% on the battlecalc.
22/41 = 0.537 BB/CA 41/22 = 1.864 CA/BB
**0.537 * 18 IPCs/BB = 9.67 IPCs/CA, rounding up: 10 IPCs
1.864 * 10 IPCs/CA = 18.6 IPCs/BB rounding down: 18 IPCs…**
but surprise!!!, it could be rounding up to 19 IPCS!!!
So if someone want a less efficient but more historically accurate over expensive BB unit:
Battleship should be at 19 IPCs. :-o :-P :roll:
That’s the cold math.
And it doesn’t change the balance cost of Cruiser:
0.537 * 19 IPCs/BB = 10.2 IPCs/CA, rounding down: 10 IPCs
Nor it changes the balance cost of Destroyers:
0.435 * 19 IPCs/BB = 8.265 IPCs/DD, rounding down: 8 IPCs
For my part, I prefer even numbers: 8, 10, 16, 18.
And that the most expensive unit can be at an economic match with the more versatile DD+CA.
And, from an historical accuracy view, Battleship have the big guns and the big armor and no smaller warship was a real match against one.
So the combat stats can give her a little humph against smaller warships for the massive IPCs investment it takes in a game.
And maybe vs 16 IPCs Carrier, the maths could say that it is balance at 18 IPCs (I won’t do again what KionAAA did on the other thread).
So, it could be only against Cruiser that Battleship is under price from 1 IPCs (in fact .6 IPC)
Sorry if it appears as numerous boring maths posts but once I catch how do the KionAAA trick, I was curious to know the results.
Hope, this mathematical “demonstration” can also convince any skeptical about the due place of all warships units for a wargame simulation of WWII.
So it can gain a large consensus amongst member to endorse the G40e units price change from OOB.