This dynamic is shown very well by all air units rolling 1s (as per OOB SBR rules)
Giving defending fighters a bonus however represents more than just this.
There is also friendly radar, familiar territory, and the benefit of all the air drills conducted from the same territory now being defending.
The OOB 1940 SBR doesn’t show any advantage for either defending/intercepting fighters.
1942.2 SBR does: Fg A1 preemptive strike or First Strike, D2.
(Even StB get A1 preemptive strike but I downsized it to reg A1.)
I agree with you that any AB bonus could be understand as I bold in your quote.
However, Air Combat is not always German’s TcBombers vs UK Air defence Fg interceptors.
There is many others theatre of operation in which there is no AB and defending Fgs have still an homeland advantage (more fuel & longer operational flight time, more time in flight patrols in a restricted zone, better understanding of the nearby terrain advantage, less tired pilots, etc.) when there are not taken by surprise and destroyed on the airfields (like Pearl Harbour: the movie, I don’t know if it was an historical truth).
That’s how I can understand Fg A1 with First Strike vs Fg D2, sometimes the defender are cut off guard, or the escorting fighters are higher in the sky than the bombers they protect and the interceptors just fall into a trap, or were seen from farther away. That’s why attacking fighters can get a “surprise” First Strike but at a lower level than Def Fgs.
I just wanted you to see somehow the rationalization I saw in this almost OOB SBR from 1942.2.
And how it can allow a gradual scale of the three units types stats in Air combat:
StB A1D0 < TcB A1D1 < Fg A1+_FS_D2.
It allows Air combat Fgs’ stats to be better than TcB in offence (A1+FS>A1) and defence (D2>D1).
In my knowledge, Larry doesn’t disavow either this OOB revised second ed. rule.
Just to show you, it is not so alien to A&A mechanism and rules.
About Air Base bonus: any of up to 3 scrambled intercepting Fgs get First Strike.
There was still room to give a little “humph” to the Fg D@2.
Of course, it is not such a greater bonus as D1+1 (as you suggested, since the basis is A1D1).
or
Air Base bonus could also be, as said earlier: up to 3 Fgs get 1@1 AAA style preemptive strike without any retaliation from attacker, then start the regular Air combat single round.
And about Air Supremacy and a somewhat air combat phase prior to the regular combat, did you know these house rules and have you read this thread?
@B.:
Another variant would be what I suggested before, air-to-air combat for the first cycle of combat were only air units may be taken as casualties. If no side has got air supremacy after the first cycle of combat, the fighters attack as normal. If air supremacy then fighters attack/defend during opening fire step of combat!
#3 Air Supremacy
Fighters and bombers always attack or defend in the opening fire step of combat.
Any hit from a fighter or bomber should be taken by enemy air units prior land or naval units.
@Game:
Air Supremacy
Fighters attack or defend in the opening fire step of combat if no enemy fighters are present or remain in combat.
Defender should always be able to pick is casualties in order to get more strategy in the game, i.e. be able to use cannon fodder.
Air Supremacy
Fighters attack or defend in the opening fire step of combat if no enemy fighters or AA-guns are present or remain in combat. Any casualties are removed from play without being able to counterattack.
@Imperious:
Also, IN AARHE thats what we do.
Plane hits go on planes till one side no longer has planes ( fighting at dogfight values) , then hits go against land targets and land hits cant go against planes. However, some restrictions of ratios of land units and planes are also presented.
For example you can do that thing where 6 planes and 2 infantry go in and kill a bunch of stuff, knowing the planes wont be hit. Thats like sending in a division to fight an army, supported with 10,000 fighters…which is silly.
If you prefer we do not take too much space on this specific topic about Air combat, Air Supremacy etc., (because it is only one aspect of your many Enhanced HR) maybe it is better to follow-up on a specific threads?