@pacifiersboard fig in Scotland
G40L Infrastructure vs Karl7(Allies+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
Yikes this game is getting really dicey… oh well
I forgot to attack Burma with India. Will do here and edit in if ok with you>
6inf, 6art vs 1 inf
A
Rolls: 12@2; Total Hits: 112@2: (6, 4, 5, 3, 2, 4, 6, 5, 3, 6, 4, 3)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 20 PUs;
British buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 bomber moved from Malta to Belgian Congo
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
3 infantry moved from Iraq to 80 Sea Zone
3 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea ZoneCombat - British
Battle in Tanganyika Territory
British attack with 2 infantry
Italians defend with 1 artillery
British win, taking Tanganyika Territory from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kenya
Battle in Belgian Congo
British attack with 2 artilleries, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians, taking Belgian Congo from Italians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
retreated to Scotland
Germans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to British
EDIT: Turning off Edit Mode
2 fighters moved from Scotland to United Kingdom
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns, 3 artilleries and 18 infantry moved from India to Burma
1 infantry moved from West India to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northwest Persia to IraqPlace Units - British
1 artillery and 4 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,4,4,4,1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 25 PUs (6 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 8 infantry -
hah. forgot the japanese dest blocker…
:roll: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Slovakia HungaryCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Morocco, round 2 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Morocco, round 3 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Northern Italy to Southern France
1 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 4 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 airfield placed in Gibraltar
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries
ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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man, that forgetting the blocker when i redid that turn is making me kinda desperate here…no sir, i don’t like it.
gotta get behind the plow though…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 7 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 fighter moved from 109 Sea Zone to United Kingdom
2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom -
scramble or intercept?
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no
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before i forget. I had you lose 3aaguns in london, you can change what those 3 losses were obviously.
bombing raid wasnt very great again. -
ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 7 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 fighter moved from 109 Sea Zone to United Kingdom
2 bombers and 1 tactical_bomber moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in United Kingdom
Germans attack with 1 artillery and 1 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 1/2 hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/21 hits
1 infantry owned by the Germans , 1 artillery owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
British win with 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 3 aaGuns
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 aaGun and 3 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 9 infantry moved from Germany to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Holland Belgium
6 armour moved from Slovakia Hungary to Western Germany
3 armour moved from Romania to Germany
1 artillery and 6 infantry moved from Finland to Norway
1 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Germany
1 aaGun, 3 artilleries and 9 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Bulgaria to Romania
3 artilleries and 6 infantry moved from Poland to Germany
2 mech_infantrys moved from Germany to Poland
2 infantry moved from Poland to Germany
3 infantry moved from Poland to GermanyPlace Units - Germans
7 transports placed in 112 Sea Zone
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
EDIT: Removing units owned by Germans from Scotland: 1 infantry
EDIT: Adding units owned by Germans to Scotland: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 aaGun
EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
EDIT: Adding units owned by Germans to Scotland: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Siberia to Soviet Far East
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians winGermans win with no units remaining, taking Eastern Poland from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 fighter and 10 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 aaGun and 2 infantry moved from Siberia to Amur
10 infantry moved from Novgorod to Baltic States
2 aaGuns, 4 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
3 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
1 mech_infantry moved from Caucasus to IraqPlace Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 artilleries and 5 infantry moved from Shensi to Kansu
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to Kansu
1 bomber moved from Kwangsi to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone -
scrtamble? Â and ool if possible.
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scramble all, max defense
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ok i wish i could use 2 rerolls this turn. i got scorched.
i use the one on the big naval battle.
i am going to load the map edit to low luck and reroll just that battle to sve time. you should see results in dicey. -
hilarious. a game not posting right is going to be a loss for me. I know i put a dest blocker their the first time i did it. this battle with the dst blocker of new britian should have been brilliant and i should have had the lowluck to fall back on. lowluck should have had me with a crz, dmg, batt, carr, 2ftrs. but your sub hitting, mine missing and then me missing all remainders and you hitting them all made the lowluck reroll make me have an even worse result than original.
I’m resisteing the urge to give up, but need some time before i csan look at this crap again.





