@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
G40L Infrastructure vs Karl7(Allies+12)
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sz125 sub fight or submerge?
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sub submerges
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Scotland, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 125 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from 125 Sea Zone to United Kingdom
2 fighters moved from Scotland to United Kingdom
4 aaGuns, 2 armour, 16 artilleries and 43 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 artillery and 6 infantry moved from Poland to Baltic States
8 infantry moved from Germany to Poland
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 80 Sea Zone to 76 Sea Zone
3 armour moved from Persia to Northwest Persia
1 fighter moved from Persia to 80 Sea Zone
3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 5 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to 81 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
3 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from British Somaliland to 76 Sea Zone
1 armour, 3 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 armour and 3 infantry moved from 80 Sea Zone to Iraq
2 bombers moved from Syria to Western Ukraine
2 bombers moved from Western Ukraine to Slovakia Hungary
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
2 fighters placed in Western Germany
1 aaGun and 2 infantry placed in United Kingdom
5 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
5 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
1 infantry and 2 mech_infantrys placed in Egypt
4 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 4.
3 infantry placed in Egypt
2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Poland: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,5,3,5,2,4,6,3,1,5,4,3,2,6,6,3,2,3,5
Germans collect 46 PUs (11 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from Finland to Norway
1 mech_infantry moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 infantry moved from Smolensk to Belarus
5 fighters moved from Smolensk to BelarusCombat - Russians
Battle in Norway
Russians attack with 4 armour, 3 artilleries, 8 infantry and 3 mech_infantrys
Germans defend with 1 aaGun, 6 artilleries and 7 infantry
Russians win, taking Norway from Germans with 4 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 1 aaGun, 6 artilleries and 7 infantry
Casualties for Russians: 8 infantry and 1 mech_infantry
Battle in Novgorod
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 5 fighters and 1 infantry
Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
5 fighters moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
5 infantry moved from Smolensk to Vologda
2 artilleries and 10 infantry moved from Bryansk to Tambov
3 armour moved from Smolensk to Tambov
3 aaGuns, 8 armour, 4 artilleries and 42 infantry moved from Smolensk to Russia
2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun moved from Finland to Norway
1 armour, 3 artilleries and 7 infantry moved from Caucasus to VolgogradPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Russians collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 mech_infantry moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from South West Africa to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
1 fighter moved from Persia to 77 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 77 Sea ZoneCombat - Japanese
Battle in 77 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Gold CoastNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 infantry moved from Siberia to AmurPlace Units - Japanese
1 armour and 2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,2,2,5,4,1,6,5,2,3,6,5
Japanese collect 14 PUs (13 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 4 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 7 infantry and 3 mech_infantrys moved from Eire to Scotland
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 bombers moved from Eire to 125 Sea Zone
1 bomber moved from India to Iraq
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 fighters moved from Eire to Scotland
4 fighters moved from 109 Sea Zone to ScotlandCombat - Americans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 1 damage to unit: factory_minor
Bombing raid in Iraq causes 1 damage total.
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 125 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
Americans attack with 1 artillery, 6 fighters, 7 infantry and 3 mech_infantrys
Germans defend with 1 airfield and 1 infantry
Americans win, taking Scotland from Germans with 1 artillery, 6 fighters, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Scotland to 109 Sea Zone
2 fighters moved from Scotland to Eire
1 armour, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
3 transports moved from 109 Sea Zone to 107 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Eastern United States to Eire
2 bombers moved from 125 Sea Zone to Eire
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 107 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Eastern United States to Quebec
1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 38 Sea Zone to Eastern Persia
1 carrier and 3 destroyers moved from 38 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from Hainan to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 bombers moved from India to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
1 infantry and 1 mech_infantry moved from Formosa to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 carriers, 5 destroyers and 3 fighters moved from 20 Sea Zone to 35 Sea ZonePlace Units - Americans
3 artilleries, 1 fighter and 6 infantry placed in Eastern United States
Americans undo move 1.
3 artilleries and 6 infantry placed in Eastern United States
1 bomber placed in Eastern United States
3 bombers and 1 fighter placed in Central United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
3 artilleries, 4 bombers and 3 infantry placed in Eastern United States
1 fighter and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 artillery and 3 infantry moved from Chahar to JeholPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 aaGuns
EDIT: Adding units owned by Americans to Scotland: 1 aaGun
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 armour, 2 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to PersiaCombat - British
Battle in Persia
British attack with 2 armour, 2 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Persia from Germans with 2 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 artillery and 5 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 artillery and 6 infantry moved from India to West India
1 aaGun moved from India to West India
4 infantry moved from Yunnan to Szechwan
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 39 Sea Zone to 79 Sea Zone
3 fighters moved from Eastern Persia to India
1 artillery and 1 infantry moved from Eire to Scotland
2 fighters moved from 109 Sea Zone to ScotlandPlace Units - UK_Pacific
2 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 40 PUs;
Italians buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Baltic States to Belarus
6 infantry moved from Iraq to Persia
1 armour, 2 artilleries and 6 infantry moved from Northwest Persia to Persia
2 infantry moved from Syria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Poland to BelarusCombat - Italians
Battle in Persia
Italians attack with 1 armour, 2 artilleries and 14 infantry
British defend with 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Italians roll dice for 1 cruiser in Persia, round 2 : 1/1 hits
Italians roll dice for 1 armour, 2 artilleries and 14 infantry in Persia, round 2 : 6/17 hits
British roll dice for 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Persia, round 2 : 4/10 hits
4 infantry owned by the British , 1 artillery owned by the British , 2 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour, 2 artilleries and 10 infantry in Persia, round 3 : 3/13 hits
British roll dice for 2 armour and 1 artillery in Persia, round 3 : 0/3 hits
2 armour owned by the British and 1 artillery owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 28
Casualties for British: 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Casualties for Italians: 4 infantry
Battle in Belarus
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Southern Italy to United Kingdom
2 transports moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
4 infantry moved from Syria to Iraq
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 artilleries moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
1 bomber moved from Belarus to Western Germany
2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
3 fighters moved from 92 Sea Zone to GibraltarPlace Units - Italians
2 artilleries and 1 infantry placed in Iraq
1 destroyer placed in 95 Sea Zone
7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 31 PUs (1 lost to blockades); end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Eastern Persia to 99 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
2 fighters moved from 39 Sea Zone to 77 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 99 Sea Zone
ANZAC attack with 1 bomber
Italians defend with 2 transports
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 77 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 77 Sea Zone to 79 Sea Zone
1 carrier moved from 39 Sea Zone to 79 Sea Zone
3 destroyers moved from 39 Sea Zone to 79 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 armour moved from Shan State to India
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 armour moved from India to Eastern Persia
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to Shan State
1 bomber moved from 99 Sea Zone to CyprusPlace Units - ANZAC
1 armour and 2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
france
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries, 4 fighters and 11 infantry moved from United Kingdom to Scotland
3 fighters moved from Western Germany to Scotland
2 bombers moved from Slovakia Hungary to Scotland
1 infantry moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Cyprus -
i had a battle in malta that i guess i didnt land the troops. WIll roll here.
2inf and 1 arm vs 1inf 1aa
attack:
Rolls: 1@3, 2@1; Total Hits: 01@3,: (6)2@1: (6, 2)
defense
Rolls: 1@2; Total Hits: 01@2: (4) -
2inf and 1 arm vs 1inf 1aa
attack:
Rolls: 1@3, 2@1; Total Hits: 01@3,: (5)2@1: (4, 4)
defense
Rolls: 1@2; Total Hits: 11@2: (2) -
1inf and 1 arm vs 1inf 1aa
attack:
Rolls: 1@3, 1@1; Total Hits: 01@3,: (5)1@1: (4)
defense
Rolls: 1@2; Total Hits: 01@2: (6) -
1inf and 1 arm vs 1inf 1aa
attack:
Rolls: 1@3, 1@1; Total Hits: 01@3,: (6)1@1: (2)
defense
Rolls: 1@2; Total Hits: 11@2: (2) -
:roll: :-o :roll:
1 arm vs 1inf 1aa
attack:
Rolls: 1@3; Total Hits: 01@3: (5)
defense
Rolls: 1@2; Total Hits: 11@2: (2) -
just stupid.
:cry: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries, 4 fighters and 11 infantry moved from United Kingdom to Scotland
3 fighters moved from Western Germany to Scotland
2 bombers moved from Slovakia Hungary to Scotland
1 infantry moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to CyprusCombat - Germans
Battle in Scotland
Germans attack with 4 artilleries, 2 bombers, 7 fighters and 11 infantry
British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
AA fire in Scotland : 0/3 hits
Germans roll dice for 4 artilleries, 2 bombers, 7 fighters and 11 infantry in Scotland, round 2 : 9/24 hits
Americans roll dice for 1 aaGun, 1 armour, 5 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys in Scotland, round 2 : 6/22 hits
6 infantry owned by the Germans , 1 aaGun owned by the Americans and 8 infantry owned by the Americans lost in Scotland
Germans roll dice for 4 artilleries, 2 bombers, 7 fighters and 5 infantry in Scotland, round 3 : 14/18 hits
Americans roll dice for 1 armour, 5 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys in Scotland, round 3 : 3/14 hits
1 infantry owned by the British , 3 mech_infantrys owned by the Americans , 4 artilleries owned by the Americans , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 armour owned by the Americans , 2 fighters owned by the British and 2 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 4 artilleries, 2 bombers, 7 fighters and 2 infantry remaining. Battle score for attacker is 69
Casualties for Germans: 9 infantry
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 1 aaGun, 1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys
Battle in Cyprus
Germans attack with 3 infantry
ANZAC defend with 1 bomber
Germans roll dice for 3 infantry in Cyprus, round 2 : 1/3 hits
British roll dice for 1 bomber in Cyprus, round 2 : 0/1 hits
1 bomber owned by the ANZAC lost in Cyprus
Germans win, taking Cyprus from British with 3 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 armour, 2 infantry and 2 transports
EDIT: Adding units owned by Germans to 96 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 bombers and 7 fighters moved from Scotland to United Kingdom
1 tactical_bomber moved from Germany to United Kingdom
1 artillery and 6 infantry moved from Baltic States to Novgorod
4 infantry moved from Poland to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
4 aaGuns, 16 artilleries and 43 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Germany
1 armour moved from Iraq to Persia
3 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 artillery and 8 infantry moved from Iraq to Northwest PersiaPlace Units - Germans
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Novgorod
3 fighters placed in Western Germany
2 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,1,6,5,1,4,1,4,6,4
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
please use second post.





