Test summary from TripleA, engine version: 2.7.14861, time: 3:41:38 PM
Savegame
G40L Infrastructure vs Karl7(Allies+12)
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i had a battle between my bomber and your 2 bombers cued up but then it didnt happen so i must have undid it by accident. Will you allow me to roll it?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Philippines to 45 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South AfricaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Union of South Africa
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Union of South Africa from British, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Amur to Siberia
2 infantry moved from Amur to Buryatia
1 fighter moved from Japan to Manchuria
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 infantry moved from Amur to Siberia
1 aaGun, 1 artillery and 1 infantry moved from Amur to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,1,1,3,5,6,3,6,6,1,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,6,3,1,4,2
Japanese collect 12 PUs (14 lost to blockades); end with 12 PUs total -
nevermind, ill just let it ride.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 1 harbour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eire to Scotland
Americans take Scotland from Germans
1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to MarianasCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in MarianasNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
2 carriers, 6 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
2 submarines moved from 25 Sea Zone to 19 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 25 Sea Zone to 22 Sea Zone
1 bomber moved from India to Hunan
1 bomber moved from Hunan to Kiangsi
2 bombers moved from Kwangsi to Kiangsi
2 transports moved from 109 Sea Zone to 107 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
2 fighters moved from 109 Sea Zone to Eire
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 harbour placed in Eire
1 transport placed in 101 Sea Zone
2 bombers, 1 fighter and 5 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Kansu to Shensi
5 infantry moved from Shantung to Jehol
1 infantry moved from Kwangtung to KiangsiPlace Units - Chinese
2 artilleries and 2 infantry placed in Jehol
1 artillery and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea ZoneCombat - British
British creates battle in territory 22 Sea ZoneNon Combat Move - British
1 infantry moved from Malaya to Shan State
1 artillery, 2 fighters and 3 infantry moved from India to West India
1 artillery and 2 infantry moved from Burma to India
2 infantry moved from Yunnan to Burma
1 aaGun moved from Kweichow to Yunnan
2 artilleries and 5 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsi to AnhwePlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 6 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
2 armour, 2 artilleries and 2 mech_infantrys moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in Romania
Italians attack with 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Romania, round 2 : 5/13 hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Italian SomalilandNon Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Syria to Southern Italy
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Slovakia Hungary to Southern Italy
1 armour and 3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 3 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Alexandria to Egypt
2 aaGuns moved from Slovakia Hungary to Romania
3 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 98 Sea Zone to 77 Sea Zone
1 cruiser, 3 destroyers and 1 submarine moved from 98 Sea Zone to 80 Sea ZonePlace Units - Italians
1 factory_minor placed in Iraq
1 fighter placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New Guinea to Burma
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 artilleries, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 14 artilleries and 43 infantry moved from Slovakia Hungary to Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from Western Germany to Scotland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo Egyptian Sudan from British
Germans take French Equatorial Africa from French
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from Russians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Syria to Eastern Persia
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Syria to Eastern Persia
1 fighter moved from Western Germany to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 artilleries, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 14 artilleries and 43 infantry moved from Slovakia Hungary to Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from Western Germany to Scotland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Egypt to French Equatorial Africa
Germans take Anglo Egyptian Sudan from British
Germans take French Equatorial Africa from French
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from Russians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Syria to Eastern Persia
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Syria to Eastern Persia
1 fighter moved from Western Germany to ScotlandCombat - Germans
Battle in Eastern Persia
Germans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Eastern Persia, round 2 : 2/2 hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Persia
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Persia
Battle in Scotland
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Scotland, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Germans win, taking Persia from British with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 3 armour, 16 artilleries and 46 infantry
Russians defend with 3 infantry
Germans roll dice for 3 armour, 16 artilleries and 46 infantry in Poland, round 2 : 12/65 hits
Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour, 16 artilleries and 45 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 fighters moved from Scotland to United Kingdom
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Germany to Poland
3 aaGuns moved from Slovakia Hungary to Poland
4 infantry moved from Western Germany to Northern Italy
2 transports moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Syria
4 armour moved from Egypt to Iraq
1 carrier moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Eastern Persia to 80 Sea Zone
2 bombers moved from Eastern Persia to Iraq
1 fighter moved from 98 Sea Zone to Western Germany
1 tactical_bomber moved from 98 Sea Zone to Romania
1 fighter moved from Western Germany to Romania
3 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
1 aaGun and 2 infantry placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 8 infantry placed in Germany
1 fighter placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,1,1,1,3,2,6,6,4,5,4,2,3
Germans collect 48 PUs (6 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 armour, 3 artilleries and 9 infantry moved from Novgorod to Karelia
2 infantry moved from Baltic States to Eastern Poland
6 fighters moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern PolandCombat - Russians
Battle in Karelia
Russians attack with 4 armour, 3 artilleries and 9 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 4 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
6 fighters moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
2 aaGuns, 7 armour, 4 artilleries, 27 infantry and 1 mech_infantry moved from Baltic States to Belarus
2 infantry moved from Bryansk to Belarus
1 aaGun moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
2 infantry moved from Olgiy to Dzavhan
1 armour moved from Olgiy to Yakut S.S.R.
2 infantry moved from Novosibirsk to Timguska
3 infantry moved from Russia to Samara
2 armour moved from Russia to Belarus
5 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Ukraine to Western UkrainePlace Units - Russians
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
3 infantry moved from Siberia to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 0/6 hits
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Soviet Far East
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 3 : 3/5 hits
Russians roll dice for 3 infantry in Soviet Far East, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Chahar to Buyant-Uhaa
3 infantry moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Japan
2 fighters and 1 tactical_bomber moved from Philippines to JapanPlace Units - Japanese
3 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Union of South Africa: 1 artillery
EDIT: Changing ownership of Rhodesia from British to Japanese
EDIT: Adding units owned by Japanese to Rhodesia: 1 artillery
EDIT: Removing units owned by Japanese from 71 Sea Zone: 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,1,4,2,5,5,5,1,5
Japanese collect 18 PUs (11 lost to blockades); end with 18 PUs total -
slight edit for jpn that was what i intended and was well away from combat.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 armour, 3 carriers, 8 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 22 Sea Zone to 21 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
5 fighters moved from 21 Sea Zone to Philippines
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Americans take 119 Sea Zone from Germans
1 destroyer moved from 42 Sea Zone to 39 Sea ZoneCombat - Americans
Battle in Philippines
Americans attack with 1 armour, 5 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 3 infantry
Americans win, taking Philippines from Japanese with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 carriers, 8 destroyers and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
5 fighters moved from Philippines to 35 Sea Zone
3 bombers moved from Kiangsi to India
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to Eire
1 fighter moved from Eastern United States to 109 Sea Zone
2 bombers moved from Eastern United States to Eire
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 transports moved from 107 Sea Zone to 106 Sea Zone
2 aaGuns and 6 infantry moved from Eastern United States to Quebec
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 airfield placed in Eire
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 6 infantry moved from West India to Eastern Persia
2 fighters moved from West India to India
1 artillery and 2 infantry moved from India to West India
2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 aaGun moved from Yunnan to Burma
4 artilleries and 5 infantry moved from Anhwe to Jehol
4 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from 35 Sea Zone to BurmaPlace Units - UK_Pacific
1 artillery, 1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Italian Somaliland to British Somaliland
2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to UkraineCombat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in British Somaliland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in British Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in British Somaliland, round 3 : 1/1 hits
1 infantry owned by the Italians lost in British Somaliland
Italians roll dice for 1 artillery in British Somaliland, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in British Somaliland, round 4 : 0/1 hits
Italians roll dice for 1 artillery in British Somaliland, round 5 : 0/1 hits
Russians roll dice for 1 mech_infantry in British Somaliland, round 5 : 1/1 hits
1 artillery owned by the Italians lost in British Somaliland
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/12 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 armour and 3 infantry moved from Syria to Iraq
1 transport moved from 76 Sea Zone to 81 Sea Zone
3 fighters moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Ukraine to Syria
2 infantry moved from 99 Sea Zone to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Persia
1 armour moved from Iraq to Syria
1 artillery moved from Iraq to Persia
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 fighter placed in Southern Italy
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Burma to India
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour placed in Queensland
1 fighter placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
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