@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Japanese
4 infantry moved from Kweichow to Shensi
2 bombers moved from Kwangsi to Shensi
3 tactical_bombers moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 artillery and 3 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
6 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 bomber moved from Japan to Shensi
1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Yunnan to Shensi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber, 3 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone
6 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 bombers, 7 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 bombers, 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 6 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from 25 Sea Zone to 6 Sea Zone
2 bombers, 1 fighter and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
5 bombers placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;
Combat Move - British
1 fighter moved from Trans-Jordan to 99 Sea Zone
2 fighters moved from Trans-Jordan to Syria
1 artillery and 1 infantry moved from Iraq to Syria
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Syria
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
British win, taking Syria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
2 fighters moved from Syria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 71 Sea Zone to 70 Sea Zone
1 bomber moved from Egypt to French West Africa
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
Place Units - British
2 destroyers placed in 106 Sea Zone
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,5,1,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,5,3
British collect 25 PUs (9 lost to blockades); end with 25 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 11 PUs total
edit. landed planes in midway instead of hawaii
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 destroyers and 1 infantry; Remaining resources: 7 PUs;
Combat Move - Italians
3 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
2 fighters moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to Syria
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Syria
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery
Italians win, taking Syria from British with 3 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Syria to 99 Sea Zone
1 bomber moved from Syria to Southern Italy
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Albania to Yugoslavia
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Western Ukraine to Vologda
2 bombers moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Smolensk
1 fighter moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Belarus
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Vologda, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 0/3 hits
1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 0/5 hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 2/3 hits
2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits
Russians roll dice for 3 infantry in Bryansk, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits
Russians roll dice for 2 infantry in Bryansk, round 5 : 2/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
4 aaGuns, 9 armour, 6 artilleries, 23 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Archangel to Urals
5 infantry moved from Novgorod to Archangel
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
4 artilleries and 4 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 destroyers moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Archangel to Urals
1 armour moved from Novgorod to Nenetsia
2 armour moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
2 bombers moved from Russia to Ukraine
1 infantry moved from Yugoslavia to Albania
Place Units - Germans
2 destroyers placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 49 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 17 PUs;
Russians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Kansu to Vologda
1 fighter moved from Kansu to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 aaGun, 3 artilleries and 50 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
2 armour moved from Volgograd to Caucasus
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 4 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Caroline Islands to 6 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 bombers moved from Shensi to 6 Sea Zone
Had to do it…Again in the forum:
10 Ftr, 5 Tac, 4 Bom vs.
6 DD, 3 CV, 3 CC, BB, 6 Ftr (Subs submerge)
A:
Rolls: 10@3 9@4; Total Hits: 1510@3: (5, 2, 3, 5, 2, 3, 5, 3, 2, 1)9@4: (1, 4, 3, 4, 4, 4, 1, 6, 3)
wow sorry, I feel a bit guilty. 11 was LL amount.
15 hits pls.
LOL it doesn’t really matter. max defense.
Do you mind specifying? Because max defense would imply taking hits on CVs - then I retreat and you lose your Ftrs.
Or if you want to go straight to the LL re-roll that’s fine too.
Obviously not really my fault, but sorry about this…an otherwise interesting game made less fun by dice.
yeah I dunno. I think its time to call this one. If you want to roll it out anyway just go ahead and sink the carriers first. Might as well go ut with a bang (and a blub blub blub)
I’ll roll it out pure max defense and post J6.
I wouldn’t argue if you want to call it - but I would invite a rematch if you want to tempt dice fate.
You take hits on 3 CVs and 1 BB; lose 6 DD, 3 CV and 2 CC. So 6 Ftr, CC and 1 BB (dam) left.
D:
6 DD, 3 CV, 3 CC, BB, 6 Ftr
Rolls: 9@2 3@3 7@4; Total Hits: 89@2: (4, 6, 4, 2, 3, 3, 5, 1, 4)3@3: (4, 5, 1)7@4: (6, 5, 1, 4, 2, 2, 4)
I’ll lose 6 Ftr, 1 Tac, 1 Bom, so 4/3/3 left.
A:
Rolls: 5@3 6@4; Total Hits: 95@3: (3, 2, 2, 1, 5)6@4: (4, 3, 5, 2, 1, 1)
I’m getting on the first flight to vegas.
D:
Rolls: 1@3 7@4; Total Hits: 61@3: (2)7@4: (6, 4, 1, 6, 4, 1, 3)
Too little too late. I’ll lose all the Ftrs + 2 Tacs.
NCMs and map to follow.