@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
Sorry rolled the subs @ 1 instead of 2. Need 4 hits pls.
sink 2 subs, damage 2 carriers
Defend: 2 Sub, 4 DD, 2 CV, CC, 3 Ftr, Tac (+ 1 TT)
Subs:
Rolls: 2@1; Total Hits: 02@1: (6, 6)
Others:
Rolls: 6@2 2@3 3@4; Total Hits: 26@2: (5, 4, 4, 5, 1, 3)2@3: (5, 6)3@4: (5, 6, 4)
Damage CV and BB.
Attack:
4 Sub, 2 DD, 2 CC, 2 Ftr, Bom, BB-dam (+ 1 CV-dam)
Subs:
Rolls: 4@2; Total Hits: 14@2: (2, 4, 6, 6)
Others:
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (5, 4)4@3: (4, 1, 2, 2)2@4: (5, 4)
I dunno. Whatever is the max defense. This game is going Baaaaad for me anyway (considering giving up).
Yes, the dice have been brutal for you. I’ll give you max defense rest of way (you will likely use the LL in any case).
I don’t think it is at a give up point yet…Germany not so strong on eastern front and Japan is overstretched. But I’ll admit it doesn’t look good.
You lose 4 DDs + CV, so 1 CV (dam), CC, 3 Ftr and Tac left.
D:
Rolls: 6@2 2@3 3@4; Total Hits: 46@2: (3, 6, 5, 1, 1, 5)2@3: (3, 5)3@4: (6, 2, 6)
I’ll lose the CV, DD and 2 Subs. So 2 Sub, DD, 2 CC, 2 Ftr, Bom and dm-BB left.
Subs:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Others:
Rolls: 1@2 4@3 2@4; Total Hits: 31@2: (2)4@3: (3, 6, 5, 1)2@4: (5, 6)
Sub kills CV by sneak shot.
You lose CC, Tac and Ftr also.
D:
CC:
Rolls: 1@3; Total Hits: 01@3: (4)
Air:
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 3, 5)1@4: (1)
I’ll lose DD and 2 CCs. Subs submerge.
A:
Rolls: 2@3 2@4; Total Hits: 22@3: (2, 3)2@4: (5, 5)
You lose Tac + Ftr, so 1 Ftr left.
D:
Rolls: 1@3 2@4; Total Hits: 11@3: (1)2@4: (6, 5)
I’ll lose 1 Ftr, so 1 Ftr, Bom, BB left vs. 1 Ftr for you.
A:
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (3, 1)
D:
Rolls: 1@4; Total Hits: 11@4: (1)
I’ll lose the BB, so cleared w/ 2 Subs, Ftr and Bom left.
NCM coming shortly, let me know if you want to re-roll.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Southern Italy to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 4 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines
EDIT: Turning off Edit Mode
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 fighter and 2 submarines
Battle in Syria
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Eastern Poland to Western Ukraine
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
3 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
BTW, I of course forgot (and had to be reminded) that the IC in Ukr blocks the blitz. So you get that at least.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to South Australia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Western Ukraine to Russia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Non Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Novgorod to Archangel
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Southern Italy to Western Ukraine
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Eastern Poland to Belarus
1 aaGun, 2 artilleries, 5 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 bombers moved from Russia to Western Ukraine
5 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
1 transport moved from 115 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Baltic States to Archangel
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Place Units - Germans
2 destroyers placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
Germans undo move 2.
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Timguska to Kansu
2 fighters and 1 tactical_bomber moved from Bryansk to Kansu
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
3 infantry moved from Tambov to Russia
2 aaGuns moved from Bryansk to Russia
1 aaGun, 2 armour, 3 artilleries and 50 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
edit ncm tanks to stalingrad.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Japanese
4 infantry moved from Kweichow to Shensi
2 bombers moved from Kwangsi to Shensi
3 tactical_bombers moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 artillery and 3 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
6 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 bomber moved from Japan to Shensi
1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Yunnan to Shensi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber, 3 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs