@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa
Ftrs Malta, Scotland
sub 98
dd 91
air base gib
inf szechwanis that allowed?
Yup, sure is. I’ll get a new thread up eventually :P.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 2 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
3 infantry moved from 39 Sea Zone to Ceylon
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 bombers moved from Kwangsi to India
1 fighter moved from Yunnan to India
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Battle in Ceylon
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers moved from India to Kwangsi
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from India to Yunnan
2 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 aaGun, 1 artillery and 6 infantry moved from Hopei to Shensi
4 infantry moved from Anhwe to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
Place Units - Japanese
1 bomber placed in Japan
2 infantry placed in Japan
1 factory_minor placed in Japan
Japanese undo move 3.
6 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
One edit - CC to z42
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 aaGun, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 artilleries and 2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 bomber and 3 fighters moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber and 5 fighters moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Rhodesia to 98 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,2
British collect 27 PUs (6 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,2,3,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 9 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Southern Italy to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 4 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Close, but I had to go for it. Another one to roll in the forum.
Side note: the tank in Ukr blitzes in and out. AAA won’t let me do it, will edit at end of turn.
Attack:
4 Sub, 2 DD, 2 CC, 2 Ftr, Bom, BB (+ 1 CV)
Defend:
2 Sub, 4 DD, 2 CV, CC, 3 Ftr, Tac (+ 1 TT)
Subs:
Rolls: 4@1; Total Hits: 04@1: (5, 5, 5, 2)
Others:
Rolls: 2@2 4@3 2@4; Total Hits: 32@2: (1, 4)4@3: (4, 6, 2, 4)2@4: (4, 6)
Sorry rolled the subs @ 1 instead of 2. Need 4 hits pls.
sink 2 subs, damage 2 carriers
Defend: 2 Sub, 4 DD, 2 CV, CC, 3 Ftr, Tac (+ 1 TT)
Subs:
Rolls: 2@1; Total Hits: 02@1: (6, 6)
Others:
Rolls: 6@2 2@3 3@4; Total Hits: 26@2: (5, 4, 4, 5, 1, 3)2@3: (5, 6)3@4: (5, 6, 4)
Damage CV and BB.
Attack:
4 Sub, 2 DD, 2 CC, 2 Ftr, Bom, BB-dam (+ 1 CV-dam)
Subs:
Rolls: 4@2; Total Hits: 14@2: (2, 4, 6, 6)
Others:
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (5, 4)4@3: (4, 1, 2, 2)2@4: (5, 4)
I dunno. Whatever is the max defense. This game is going Baaaaad for me anyway (considering giving up).
Yes, the dice have been brutal for you. I’ll give you max defense rest of way (you will likely use the LL in any case).
I don’t think it is at a give up point yet…Germany not so strong on eastern front and Japan is overstretched. But I’ll admit it doesn’t look good.
You lose 4 DDs + CV, so 1 CV (dam), CC, 3 Ftr and Tac left.
D:
Rolls: 6@2 2@3 3@4; Total Hits: 46@2: (3, 6, 5, 1, 1, 5)2@3: (3, 5)3@4: (6, 2, 6)
I’ll lose the CV, DD and 2 Subs. So 2 Sub, DD, 2 CC, 2 Ftr, Bom and dm-BB left.
Subs:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Others:
Rolls: 1@2 4@3 2@4; Total Hits: 31@2: (2)4@3: (3, 6, 5, 1)2@4: (5, 6)
Sub kills CV by sneak shot.
You lose CC, Tac and Ftr also.
D:
CC:
Rolls: 1@3; Total Hits: 01@3: (4)
Air:
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 3, 5)1@4: (1)
I’ll lose DD and 2 CCs. Subs submerge.
A:
Rolls: 2@3 2@4; Total Hits: 22@3: (2, 3)2@4: (5, 5)
You lose Tac + Ftr, so 1 Ftr left.
D:
Rolls: 1@3 2@4; Total Hits: 11@3: (1)2@4: (6, 5)
I’ll lose 1 Ftr, so 1 Ftr, Bom, BB left vs. 1 Ftr for you.
A:
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (3, 1)
D:
Rolls: 1@4; Total Hits: 11@4: (1)
I’ll lose the BB, so cleared w/ 2 Subs, Ftr and Bom left.
NCM coming shortly, let me know if you want to re-roll.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Southern Italy to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 4 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines
EDIT: Turning off Edit Mode
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 fighter and 2 submarines
Battle in Syria
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 armour moved from Eastern Poland to Western Ukraine
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
3 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs