Scramble orders?
14L G40 Trajan (Axis) vs Variance (Allies + 10)
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Edit DD to z91
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns, 2 artilleries and 10 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Tambov
20 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 2 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
3 infantry moved from 39 Sea Zone to Ceylon
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 bombers moved from Kwangsi to India
1 fighter moved from Yunnan to IndiaCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Battle in Ceylon
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to Kwangsi
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from India to Yunnan
2 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 aaGun, 1 artillery and 6 infantry moved from Hopei to Shensi
4 infantry moved from Anhwe to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to YunnanPlace Units - Japanese
1 bomber placed in Japan
2 infantry placed in Japan
1 factory_minor placed in Japan
Japanese undo move 3.
6 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
One edit - CC to z42
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 aaGun, 4 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United States
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 artilleries and 2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 bomber and 3 fighters moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber and 5 fighters moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Rhodesia to 98 Sea Zone
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to EgyptPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,2
British collect 27 PUs (6 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,2,3,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Southern Italy to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 4 submarines moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria -
Close, but I had to go for it. Another one to roll in the forum.
Side note: the tank in Ukr blitzes in and out. AAA won’t let me do it, will edit at end of turn.Attack:
4 Sub, 2 DD, 2 CC, 2 Ftr, Bom, BB (+ 1 CV)
Defend:
2 Sub, 4 DD, 2 CV, CC, 3 Ftr, Tac (+ 1 TT)Subs:
Rolls: 4@1; Total Hits: 04@1: (5, 5, 5, 2)
Others:
Rolls: 2@2 4@3 2@4; Total Hits: 32@2: (1, 4)4@3: (4, 6, 2, 4)2@4: (4, 6)
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Sorry rolled the subs @ 1 instead of 2. Need 4 hits pls.
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sink 2 subs, damage 2 carriers
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Defend: 2 Sub, 4 DD, 2 CV, CC, 3 Ftr, Tac (+ 1 TT)
Subs:
Rolls: 2@1; Total Hits: 02@1: (6, 6)
Others:
Rolls: 6@2 2@3 3@4; Total Hits: 26@2: (5, 4, 4, 5, 1, 3)2@3: (5, 6)3@4: (5, 6, 4)
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Damage CV and BB.
Attack:
4 Sub, 2 DD, 2 CC, 2 Ftr, Bom, BB-dam (+ 1 CV-dam)Subs:
Rolls: 4@2; Total Hits: 14@2: (2, 4, 6, 6)
Others:
Rolls: 2@2 4@3 2@4; Total Hits: 42@2: (5, 4)4@3: (4, 1, 2, 2)2@4: (5, 4)
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I dunno. Whatever is the max defense. This game is going Baaaaad for me anyway (considering giving up).
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Yes, the dice have been brutal for you. I’ll give you max defense rest of way (you will likely use the LL in any case).
I don’t think it is at a give up point yet…Germany not so strong on eastern front and Japan is overstretched. But I’ll admit it doesn’t look good.You lose 4 DDs + CV, so 1 CV (dam), CC, 3 Ftr and Tac left.
D:
Rolls: 6@2 2@3 3@4; Total Hits: 46@2: (3, 6, 5, 1, 1, 5)2@3: (3, 5)3@4: (6, 2, 6)
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I’ll lose the CV, DD and 2 Subs. So 2 Sub, DD, 2 CC, 2 Ftr, Bom and dm-BB left.
Subs:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Others:
Rolls: 1@2 4@3 2@4; Total Hits: 31@2: (2)4@3: (3, 6, 5, 1)2@4: (5, 6)
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Sub kills CV by sneak shot.
You lose CC, Tac and Ftr also.D:
CC:
Rolls: 1@3; Total Hits: 01@3: (4)
Air:
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 3, 5)1@4: (1)
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I’ll lose DD and 2 CCs. Subs submerge.
A:
Rolls: 2@3 2@4; Total Hits: 22@3: (2, 3)2@4: (5, 5)
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You lose Tac + Ftr, so 1 Ftr left.
D:
Rolls: 1@3 2@4; Total Hits: 11@3: (1)2@4: (6, 5)
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I’ll lose 1 Ftr, so 1 Ftr, Bom, BB left vs. 1 Ftr for you.
A:
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (3, 1)
D:
Rolls: 1@4; Total Hits: 11@4: (1)