TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shensi to Hopei Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Sikang to Hopei 1 artillery, 4 infantry and 3 mech_infantrys moved from Shensi to Hopei 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 battleship, 5 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone Japanese take 19 Sea Zone from Americans 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 fighter moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 6 Sea Zone Japanese attack with 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 5 carriers, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Korea Battle in Hopei Japanese attack with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Hopei, round 2 : 2/10 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Korea from Russians, taking Hopei from Chinese with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsu to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to Philippines 1 fighter moved from 42 Sea Zone to Malaya 2 carriers moved from 37 Sea Zone to 20 Sea Zone 1 destroyer and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Shan State 1 aaGun, 5 artilleries and 16 infantry moved from Yunnan to Shan State 1 artillery, 1 fighter and 2 infantry moved from Malaya to Shan State 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan 1 artillery and 2 infantry placed in Malaya 3 artilleries placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.83 Japanese regular : -0.67
Rolls: 4@1; Total Hits: 04@1: (5, 5, 5, 2)




