@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Sorry about that dicing. Let me know if you want to use your re-roll.
yes i think I will take the reroll.
Attacker starts with 2 carriers, 1 sub, 2 destroyers, 3 fighters, 3 tactical bombers, 1 battleship
so thats (3x2) + (3x3) + (4x4) /6 = 5 hits and 1@1
Rolls: 1@1; Total Hits: 01@1: (6)
Defender starts with 1 Sub, 2 destroyers, 1 cruiser, 1 battleship, 3 Fighters
so thats (1x1) + (2x2) + (1x3) + (4x4) = 4 hits even
attacker damages battleship, loses sub and 2 destroyer; left with 2 carriers, damaged battleship, 3 fighters, 3 tacs
so thats (3x3) + (4x4) /6 = 4 hits and 1@1
Rolls: 1@1; Total Hits: 01@1: (5)
defender loses 1 sub, 2 destroyers, 1 cruiser, damage battleship; left with 1 damaged battleship and 3 fighters
so thats (4x4) /6 = 2 hits and 1@2
Rolls: 1@2; Total Hits: 01@2: (6)
OK so I am wiped out. I will let you decide how to allocate your 2 hits before I do USA turn.
I’m going to lose a Ftr and a Tac (the ones that landed on CV off of Palau).
That changes my NCM slightly (attached)
Damn. I am in bad shape now.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 5 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Non Combat Move - Americans
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
5 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 14 to 8
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 submarine
British win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 64 Sea Zone
1 bomber moved from 110 Sea Zone to French Equatorial Africa
4 fighters moved from 110 Sea Zone to French West Africa
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery and 2 infantry moved from Persia to 80 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Egypt
1 carrier, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
Place Units - British
1 infantry placed in Union of South Africa
2 transports placed in 71 Sea Zone
1 factory_minor placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 35 PUs total
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
UK_Pacific collect 9 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 6 infantry
Yeah - you can’t get a roll so far.
I2 coming shortly.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to Algeria
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Morocco
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
French defend with 3 infantry
Italians win, taking Morocco from French, taking Gibraltar from British, taking Algeria from French with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for French: 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Algeria to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 armour moved from Greece to Romania
1 infantry moved from Greece to Albania
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Southern France to Greater Southern Germany
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,1,2,5,2,1,3,1,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Germans
Germans buy 4 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Southern Italy to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 fighters moved from Western Germany to Southern Italy
4 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Yugoslavia to Albania
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 armour moved from Western Germany to Poland
6 armour moved from Germany to Eastern Poland
3 aaGuns, 3 artilleries and 12 infantry moved from Poland to Eastern Poland
2 armour, 2 artilleries and 11 infantry moved from Romania to Eastern Poland
1 aaGun, 2 artilleries and 8 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 bombers and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
2 submarines and 1 transport placed in 112 Sea Zone
1 infantry placed in Western Germany
3 infantry and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
I assumed no scramble, seemed pretty safe.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
2 artilleries moved from Western Ukraine to Ukraine
10 infantry moved from Western Ukraine to Ukraine
Combat - Russians
Battle in Vyborg
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Karelia
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Vyborg to Bryansk
1 fighter moved from Karelia to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun, 1 artillery and 18 infantry moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Bryansk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 17 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 7 infantry moved from Chahar to Hopei
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Kweichow
Combat - Japanese
Air Battle in India
Japanese attacks with 4 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Hopei
Japanese attack with 1 artillery, 7 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 7 infantry and 1 tactical_bomber in Hopei, round 2 : 2/9 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Hopei from Chinese with 1 artillery, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 5 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 5 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 tactical_bomber moved from Hopei to Yunnan
2 tactical_bombers moved from Kweichow to Yunnan
1 aaGun moved from Chahar to Hopei
4 infantry moved from Jehol to Anhwe
2 bombers moved from India to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 battleship moved from 21 Sea Zone to 33 Sea Zone
1 cruiser moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
1 fighter moved from 18 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kwangsi to 6 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to Yunnan
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Again, assumed no intercept in India.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
4 fighters moved from 16 Sea Zone to 26 Sea Zone
5 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 transports moved from 26 Sea Zone to 10 Sea Zone
3 infantry moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 7 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian Congo
1 bomber moved from French Equatorial Africa to Tanganyika Territory
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 fighter moved from French West Africa to Belgian Congo
1 tactical_bomber moved from Egypt to Tanganyika Territory
Combat - British
Battle in Tanganyika Territory
British attack with 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Tanganyika Territory from Italians with 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Belgian Congo
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Tanganyika Territory to Rhodesia
1 fighter moved from Belgian Congo to Rhodesia
1 bomber moved from Tanganyika Territory to Egypt
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
3 fighters moved from French West Africa to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 destroyer and 2 submarines placed in 98 Sea Zone
1 airfield placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry