14L Whackamatt (Allies +11) vs. PGMatt (Axis)

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 14 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                3 armour moved from Romania to Baltic States
                      Germans take Eastern Poland from Russians
                6 armour and 12 mech_infantrys moved from Germany to Baltic States
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                2 bombers moved from Holland Belgium to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 tactical_bomber moved from Western Germany to 125 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 :  2/5 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                2 bombers, 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Finland
                3 fighters and 3 tactical_bombers moved from Holland Belgium to Finland
                3 aaGuns moved from Holland Belgium to Western Germany
                5 mech_infantrys moved from Western Germany to Poland
                2 aaGuns moved from Poland to Baltic States
                3 infantry moved from Germany to Slovakia Hungary
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Normandy Bordeaux to France

    Place Units - Germans
                1 submarine and 1 transport placed in 112 Sea Zone
                1 armour, 2 artilleries and 7 infantry placed in Germany
                1 infantry placed in Western Germany
                Germans undo move 3.
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour and 4 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Slovakia Hungary : 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Romania : 1 aaGun, 2 artilleries and 12 infantry
        Poland : 5 mech_infantrys
        Germany : 1 armour, 2 artilleries, 1 factory_major and 7 infantry
        Southern Italy : 1 tactical_bomber
        Baltic States : 1 flag, 2 aaGuns, 9 armour, 3 artilleries, 14 infantry and 12 mech_infantrys
        Eastern Poland : 1 flag
        112 Sea Zone : 1 submarine and 1 transport
        125 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 34 / 37
        Japanese : 33 / 44
        Americans : 52 / 52
        Chinese : 6 / 12
        British : 33 / 44
        UK_Pacific : 17 / 17
        Italians : 15 / 24
        ANZAC : 18 / 19
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Eastern Poland from Germans to Russians
                EDIT: Turning off Edit Mode
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                2 infantry moved from Olgiy to Kansu
                2 fighters and 1 tactical_bomber moved from Novgorod to Kansu
                1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
                1 aaGun moved from Novgorod to Belarus
                3 infantry moved from Bryansk to Belarus
                1 aaGun and 18 infantry moved from Novgorod to Archangel
                1 artillery and 6 infantry moved from Karelia to Novgorod
                6 infantry moved from Russia to Bryansk
                1 armour moved from Ukraine to Caucasus
                2 aaGuns, 4 artilleries and 13 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

  • '20 '18 '17 '15

    bump

  • '16

    @Whackamatt:

    bump

    Not sure if this is a forum bump or an official bump, but I will remind you of the PM I sent telling you I was unavailable to play until Wednesday of this week.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                2 bombers moved from Kwangsi to Kansu
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                6 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                3 infantry moved from Jehol to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                2 infantry moved from Chahar to Buyant-Uhaa
                1 infantry moved from Chahar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                3 infantry moved from Manchuria to Buyant-Uhaa
                1 artillery and 3 infantry moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  0/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 :  2/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 2 fighters, 2 infantry and 1 tactical_bomber
                        Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kansu, round 2 :  0/5 hits
                        Chinese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 :  5/5 hits
                        2 infantry owned by the Japanese , 2 bombers owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
                    Chinese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -34
                    Casualties for Japanese: 1 artillery, 2 bombers and 2 infantry
                Battle in Szechwan
                    Japanese attack with 6 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 7 infantry
                        Japanese roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 2 :  3/10 hits
                        Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 :  4/8 hits
                        1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
                    retreated to Szechwan
                    Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -24
                    Casualties for Japanese: 3 fighters and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
                1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                3 armour placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 39 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Jehol : 1 flag
        Siam : 2 infantry
        Manchuria : 1 flag, 1 aaGun, 4 armour, 1 factory_minor and 2 mech_infantrys
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 artillery and 3 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        41 Sea Zone : 1 submarine
        33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
        36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
        Central Mongolia : 1 flag, 1 infantry
        6 Sea Zone : 1 carrier, 1 destroyer and 1 tactical_bomber
        Buyant-Uhaa : 1 flag, 8 infantry
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 33 / 35
        Japanese : 37 / 49
        Americans : 52 / 52
        Chinese : 4 / 12
        British : 33 / 44
        UK_Pacific : 17 / 17
        Italians : 15 / 24
        ANZAC : 18 / 19
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    My guys must not have gotten the memo that we were playing again.

  • '20 '18 '17 '15

    Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kansu, round 2 :  0/5 hits
    Chinese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kansu, round 2 :  5/5 hits

    :-o  The double whammy.  Glad my boys decided to show up in this game.  They’ve been absent of late in others.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to Central United States

    Non Combat Move - Americans
                3 carriers and 4 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 23 Sea Zone to 30 Sea Zone
                2 destroyers moved from 10 Sea Zone to 30 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                2 tactical_bombers moved from Central United States to Eastern United States

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                3 infantry placed in Western United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 fighter and 3 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 airfield, 1 battleship and 1 destroyer; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber and 3 fighters moved from Algeria to Gibraltar
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                1 artillery moved from British Somaliland to 76 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                3 infantry moved from Burma to Yunnan
                4 mech_infantrys moved from India to Yunnan
                1 armour and 1 fighter moved from India to Yunnan
                1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in Gibraltar
                    British attack with 1 bomber, 3 fighters and 2 infantry
                    Germans defend with 1 harbour and 4 infantry
                    British win, taking Gibraltar from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 fighter, 3 infantry and 4 mech_infantrys
                    Japanese defend with 1 artillery and 3 infantry
                    British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for British: 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to India
                3 fighters moved from Gibraltar to Algeria
                1 bomber moved from Gibraltar to Algeria
                1 artillery moved from 98 Sea Zone to Egypt

    Place Units - British
                1 airfield placed in Egypt
                1 battleship and 1 destroyer placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
                British collect 32 PUs (2 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 :  3/3 hits
                        British roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 armour and 3 infantry moved from Greece to Bulgaria
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 2 artilleries, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 aaGun, 1 armour, 1 factory_major and 6 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        96 Sea Zone : 1 destroyer
        Bulgaria : 1 armour and 3 infantry
        Greece : 1 flag
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 42 / 48
        Russians : 33 / 35
        Japanese : 34 / 49
        Americans : 52 / 77
        Chinese : 7 / 6
        British : 34 / 38
        UK_Pacific : 17 / 22
        Italians : 14 / 19
        ANZAC : 18 / 19
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone
                Battle in 62 Sea Zone
                    ANZAC attack with 1 cruiser and 2 destroyers
                    Japanese defend with 1 submarine
                    ANZAC win, taking 62 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Formosa

    Non Combat Move - ANZAC
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                2 fighters moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
                ANZAC collect 22 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer
                    French win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 14 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 transport moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Finland to Karelia
                2 bombers, 4 fighters and 4 tactical_bombers moved from Finland to Novgorod
                4 infantry moved from Baltic States to Novgorod
                9 armour, 3 artilleries, 10 infantry and 12 mech_infantrys moved from Baltic States to Belarus
                5 mech_infantrys moved from Poland to Belarus
                1 armour moved from Germany to Eastern Poland
                3 infantry moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                2 artilleries and 8 infantry moved from Romania to Eastern Poland

    Combat - Germans
                Battle in Belarus
                    Germans attack with 9 armour, 3 artilleries, 10 infantry and 17 mech_infantrys
                    Russians defend with 1 aaGun and 3 infantry
                        Germans roll dice for 9 armour, 3 artilleries, 10 infantry and 17 mech_infantrys in Belarus, round 2 :  10/39 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Belarus, round 2 :  0/3 hits
                        3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 9 armour, 3 artilleries, 10 infantry and 17 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 2 artilleries and 11 infantry
                    Russians defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 1 armour, 2 artilleries and 11 infantry in Eastern Poland, round 2 :  6/14 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 :  2/3 hits
                        1 armour owned by the Russians , 2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Novgorod
                    Germans attack with 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
                        Germans roll dice for 2 bombers, 4 fighters, 6 infantry and 4 tactical_bombers in Novgorod, round 2 :  7/16 hits
                        Russians roll dice for 1 artillery and 6 infantry in Novgorod, round 2 :  1/7 hits
                        6 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 bombers, 4 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 6 infantry

    Non Combat Move - Germans
                2 bombers moved from Novgorod to Western Germany
                4 fighters and 4 tactical_bombers moved from Novgorod to Poland
                2 artilleries and 7 infantry moved from Germany to Poland
                2 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Romania to Bessarabia
                1 aaGun moved from Baltic States to Belarus
                1 aaGun moved from Baltic States to Belarus

    Place Units - Germans
                1 submarine placed in 105 Sea Zone
                4 infantry placed in Western Germany
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
        Poland : 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 4 tactical_bombers
        Germany : 1 factory_major and 10 infantry
        Southern Italy : 1 tactical_bomber
        Belarus : 1 flag, 2 aaGuns, 9 armour, 3 artilleries, 10 infantry and 17 mech_infantrys
        Karelia : 1 flag, 2 infantry
        Baltic States : 1 flag
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 armour, 2 artilleries and 9 infantry
        Bessarabia : 1 flag, 1 aaGun and 4 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        125 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 1 submarine
        127 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        91 Sea Zone : 1 submarine
        Finland : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 28 / 35
        Japanese : 33 / 49
        Americans : 52 / 77
        Chinese : 7 / 6
        British : 34 / 38
        UK_Pacific : 17 / 22
        Italians : 14 / 19
        ANZAC : 22 / 35
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                4 infantry moved from Buryatia to Sakha
                15 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese
                3 infantry moved from Ulaanbaatar to Central Mongolia
                1 fighter moved from Kansu to Central Mongolia
                2 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter and 1 tactical_bomber moved from Kansu to Central Mongolia
                1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Central Mongolia
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Central Mongolia from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Sakha from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Central Mongolia to Buryatia
                2 aaGuns moved from Buryatia to Amur
                2 infantry moved from Volgograd to Rostov
                1 armour moved from Caucasus to Iraq
                      Russians take Northwest Persia from Neutral_Allies
                1 aaGun and 18 infantry moved from Archangel to Smolensk
                1 artillery and 9 infantry moved from Russia to Smolensk
                2 aaGuns, 4 artilleries and 20 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 30 PUs; end with 31 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 8 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                8 infantry moved from Buyant-Uhaa to Amur
                4 armour and 2 mech_infantrys moved from Manchuria to Amur
                1 infantry moved from Siberia to Amur
                2 fighters and 1 tactical_bomber moved from Japan to Amur
                1 tactical_bomber moved from 6 Sea Zone to Amur
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                3 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                2 battleships, 2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Philippines, round 2 :  2/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Malaya
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 :  3/8 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  2/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Java
                Battle in Amur
                    Japanese attack with 4 armour, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 15 infantry
                        AA fire in Amur :  0/4 hits
                        Japanese roll dice for 4 armour, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 :  9/19 hits
                        Russians roll dice for 2 aaGuns and 15 infantry in Amur, round 2 :  4/15 hits
                        7 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 4 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 3 :  6/15 hits
                        Russians roll dice for 8 infantry in Amur, round 3 :  4/8 hits
                        6 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 4 :  6/11 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
                    Japanese win, taking Java from ANZAC, taking Amur from Russians with 4 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 9 infantry
                    Casualties for Russians: 2 aaGuns and 15 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                2 fighters moved from Amur to 6 Sea Zone
                2 tactical_bombers moved from Amur to Manchuria
                3 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 aaGun moved from Manchuria to Amur

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry and 4 tactical_bombers
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Amur : 1 flag, 1 aaGun, 4 armour and 2 mech_infantrys
        Siberia : 1 flag
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 flag, 1 submarine and 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 destroyer and 1 transport
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
        20 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 29 / 31
        Japanese : 53 / 53
        Americans : 50 / 77
        Chinese : 8 / 6
        British : 34 / 38
        UK_Pacific : 6 / 22
        Italians : 14 / 19
        ANZAC : 15 / 35
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
                1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                2 cruisers moved from 54 Sea Zone to 43 Sea Zone
                2 fighters moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer moved from 30 Sea Zone to 46 Sea Zone
                1 carrier moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from Guam to 44 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 2 fighters and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    Americans attack with 2 cruisers and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking 43 Sea Zone from Neutral with 2 cruisers and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                    Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 submarine and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports
                    Germans defend with 1 submarine
                    Americans win with 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 41 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win, taking 41 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Malaya
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    Americans win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
                2 fighters moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Eastern United States to 10 Sea Zone
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from 41 Sea Zone to Sumatra
                1 fighter moved from 44 Sea Zone to Dutch New Guinea

    Place Units - Americans
                2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                3 infantry moved from Kweichow to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Kweichow

    Place Units - Chinese
                2 infantry placed in Hunan
                Chinese undo move 1.
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

  • '20 '18 '17 '15

    I need you to pick 5 casualties for your Italian fleet.  See the attached file.

    You have

    2 CC
    1 BB
    1 Carrier
    2 Fighters

    The issue is you have no place to land if you take a carrier hit.

    Italy OOL.tsvg

  • '16

    take a hit on the BB and the CV, sink the 2 CAs.

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