@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
14L Whackamatt (Allies +11) vs. PGMatt (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 tactical_bombers and 1 transport moved from 35 Sea Zone to 19 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 3 infantry and 3 mech_infantrys moved from Jehol to Anhwe
3 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
1 mech_infantry moved from Buyant-Uhaa to Chahar
Japanese take Chahar from Chinese
6 tactical_bombers moved from 19 Sea Zone to Kiangsu
2 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery, 5 infantry and 6 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 3 battleships and 2 cruisers in Kiangsu, round 2 : 2/5 hits
Japanese roll dice for 1 artillery, 5 infantry and 6 tactical_bombers in Kiangsu, round 2 : 5/12 hits
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits
4 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery, 5 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 mech_infantrys; Chinese defend with 1 fighter and 9 infantry
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/13 hits
Chinese roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/12 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/10 hits
Chinese roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Anhwe, round 3 : 1/8 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 artillery, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 2/9 hits
Chinese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Anhwe, round 4 : 2/5 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Anhwe, round 5 : 3/7 hits
Chinese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 5 : 2/3 hits
1 fighter owned by the Chinese , 2 mech_infantrys owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys
Casualties for British: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 9 infantry
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
3 fighters moved from Philippines to Japan
6 tactical_bombers moved from Kiangsu to 19 Sea Zone
2 fighters moved from Anhwe to 19 Sea Zone
6 infantry moved from Manchuria to Jehol
2 fighters and 1 tactical_bomber moved from Anhwe to JeholPlace Units - Japanese
3 infantry placed in Manchuria
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 infantry
Kiangsu : 1 flag, 1 artillery and 5 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Jehol : 1 flag, 2 fighters, 6 infantry and 1 tactical_bomber
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kansu : 1 flag, 1 armour
Chahar : 1 flag, 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 armour
Buryatia : 1 flag
19 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine, 6 tactical_bombers and 4 transports
17 Sea Zone : 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Novosibirsk : 1 flag, 1 armourProduction/PUs Summary :
Germans : 57 / 66
Russians : 11 / 14
Japanese : 35 / 35
Americans : 51 / 71
Chinese : 12 / 20
British : 34 / 48
UK_Pacific : 20 / 25
Italians : 13 / 13
ANZAC : 23 / 37
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 5 PUs;Combat Move - Americans
3 mech_infantrys moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Shan State to Yunnan
7 armour, 2 artilleries and 8 infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 cruiser and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to Wake Island
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Syria to EgyptCombat - Americans
Battle in Spain
Americans attack with 7 armour, 2 artilleries and 8 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 7 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in Philippines
Battle in Portugal
Americans attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
Neutral_True win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Tunisia to Libya
1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Wake IslandPlace Units - Americans
6 artilleries and 4 infantry placed in Eastern United States
2 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Java: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Americans collect 53 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kiangsi to HunanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry moved from Iraq to Turkey
5 fighters and 2 tactical_bombers moved from Persia to Turkey
1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Yunnan to Kwangsi
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
EDIT: 1 destroyer moved from 43 Sea Zone to 21 Sea Zone
3 infantry moved from India to Burma
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
3 submarines moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Turkey
British attack with 2 artilleries, 5 fighters, 4 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 2 artilleries, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in 95 Sea Zone
British attack with 3 submarines
Italians defend with 1 destroyer
British win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from 110 Sea Zone to Spain
5 fighters and 2 tactical_bombers moved from Turkey to Kazakhstan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
3 armour placed in Persia
3 infantry placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 artilleries and 7 infantry moved from Northern Italy to Southern France
10 infantry moved from Southern Italy to Northern Italy
2 armour moved from Northern Italy to Southern France
3 infantry moved from Eastern Poland to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 4 infantry
EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Southern France : 1 flag, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Romania : 3 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 8 infantry
Greece : 1 flagProduction/PUs Summary :
Germans : 57 / 66
Russians : 11 / 14
Japanese : 33 / 35
Americans : 55 / 83
Chinese : 12 / 19
British : 36 / 41
UK_Pacific : 20 / 27
Italians : 13 / 17
ANZAC : 23 / 37
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Iraq to Turkey
1 infantry moved from Italian Somaliland to Ethiopia
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 2 destroyers moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Sumatra to PhilippinesNon Combat Move - ANZAC
1 infantry moved from Yunnan to KwangsiPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Northwest Persia to Turkey
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from Gibraltar to 105 Sea ZoneCombat - French
Battle in 105 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - French
1 fighter moved from 105 Sea Zone to SpainTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 6 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
5 tactical_bombers moved from Belarus to Tambov
2 infantry moved from Rostov to Tambov
5 infantry moved from Vologda to Samara
2 bombers moved from Novgorod to Samara
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in Tambov
Germans attack with 2 infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 5 tactical_bombers in Tambov, round 2 : 5/7 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 bombers and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 5 infantry in Samara, round 2 : 2/7 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Samara to Novgorod
5 tactical_bombers moved from Tambov to Bryansk
4 artilleries and 3 infantry moved from Rostov to Bryansk
1 aaGun moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
10 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
3 infantry moved from Novgorod to Belarus
12 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Poland to Eastern Poland
1 artillery and 6 infantry moved from Germany to Slovakia Hungary
1 aaGun, 1 artillery, 1 fighter and 5 infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
10 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 aaGun, 1 artillery, 1 fighter and 5 infantry
France : 1 flag, 1 airfield, 1 artillery, 3 bombers, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 artillery and 6 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Germany : 2 aaGuns, 1 factory_major and 1 infantry
Belarus : 1 flag, 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 9 armour, 9 artilleries, 37 infantry, 17 mech_infantrys and 5 tactical_bombers
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 12 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 5 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 64 / 80
Russians : 4 / 14
Japanese : 33 / 35
Americans : 55 / 83
Chinese : 12 / 19
British : 36 / 41
UK_Pacific : 20 / 27
Italians : 13 / 17
ANZAC : 23 / 33
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Kansu to Tsinghai
6 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 4 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Jehol to 6 Sea Zone
3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine, 6 tactical_bombers and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Jehol to Manchuria
1 armour moved from Siberia to Manchuria
1 submarine moved from 17 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Japanese collect 35 PUs (1 lost to blockades); end with 37 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 6 infantry and 1 tactical_bomber
Kansu : 1 flag
Tsinghai : 1 flag, 1 armour
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 12 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Central Mongolia : 1 flag, 1 mech_infantry
6 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters, 2 submarines, 6 tactical_bombers and 4 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 64 / 80
Russians : 4 / 6
Japanese : 36 / 37
Americans : 55 / 83
Chinese : 9 / 19
British : 36 / 41
UK_Pacific : 20 / 27
Italians : 13 / 17
ANZAC : 23 / 33
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
7 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Yunnan to Szechwan
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
6 artilleries, 1 destroyer, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
2 armour and 2 infantry moved from Spain to Portugal
1 infantry moved from Libya to Tobruk
3 mech_infantrys and 1 tactical_bomber moved from Egypt to Saudi Arabia
1 bomber moved from Iraq to Saudi ArabiaCombat - Americans
Battle in Manchuria
Americans attack with 7 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 6 infantry and 1 tactical_bomber
Americans win, taking Manchuria from Japanese with 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 aaGun, 1 armour, 6 infantry and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Saudi Arabia
Americans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans win, taking Saudi Arabia from Neutral_True with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Portugal
Americans attack with 2 armour and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 armour remaining. Battle score for attacker is -6
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 armour and 2 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 bomber and 1 tactical_bomber moved from Saudi Arabia to Turkey
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 battleship, 6 carriers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
5 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
2 fighters moved from Wake Island to 19 Sea Zone
2 tactical_bombers moved from Wake Island to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 22 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Turkey to 99 Sea Zone
1 artillery moved from Turkey to Greece
British take Greece from Italians
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Rostov
5 fighters and 2 tactical_bombers moved from Kazakhstan to Rostov
3 armour moved from Persia to Caucasus
2 armour moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
1 fighter moved from India to Caucasus
9 infantry and 1 mech_infantry moved from Kwangsi to Kiangsi
3 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea ZoneCombat - British
Battle in Caucasus
British attack with 5 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Rostov
British attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Rostov from Germans with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
British attack with 9 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Kwangsi to Kiangsi
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 fighters and 1 tactical_bomber moved from Caucasus to Turkey
5 fighters and 2 tactical_bombers moved from Rostov to RussiaPlace Units - British
3 fighters placed in Persia
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 100 Sea ZoneCombat - Italians
Battle in 100 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 100 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 100 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
2 armour, 4 artilleries and 9 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,2
Italians collect 4 PUs (7 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 3 infantry
Northern Italy : 2 aaGuns, 2 armour, 4 artilleries, 1 factory_major and 11 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 17 infantryProduction/PUs Summary :
Germans : 58 / 80
Russians : 8 / 6
Japanese : 30 / 37
Americans : 60 / 86
Chinese : 15 / 20
British : 38 / 44
UK_Pacific : 20 / 25
Italians : 11 / 11
ANZAC : 23 / 33
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 17 PUs;Combat Move - ANZAC
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 45 Sea Zone to 33 Sea Zone
2 destroyers moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to Caroline Islands
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Turkey to GreeceCombat - ANZAC
Battle in Okinawa
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Okinawa from Japanese, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
3 destroyers moved from 35 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 41 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 46 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Turkey to Greece
2 infantry moved from Iraq to Turkey
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 105 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 24 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from France to Gibraltar
1 fighter and 5 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from France to Normandy Bordeaux
9 armour, 9 artilleries, 37 infantry, 17 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
5 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
2 bombers moved from Novgorod to Russia
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Southern France to Normandy Bordeaux -
well odds say 1 in 5. Lets see how it plays out.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 24 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from France to Gibraltar
1 fighter and 5 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from France to Normandy Bordeaux
9 armour, 9 artilleries, 37 infantry, 17 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
5 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
2 bombers moved from Novgorod to Russia
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Southern France to Normandy BordeauxCombat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 1/1 hits
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter and 5 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 5 infantry in Normandy Bordeaux, round 2 : 5/9 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Russia
Germans attack with 9 armour, 9 artilleries, 2 bombers, 46 infantry, 17 mech_infantrys and 5 tactical_bombers
British defend with 5 fighters and 2 tactical_bombers; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 64 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 0/7 hits
Germans roll dice for 9 armour, 9 artilleries, 2 bombers, 46 infantry, 17 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 22/88 hits
Russians roll dice for 3 aaGuns, 1 armour, 5 artilleries, 7 fighters, 64 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 35/81 hits
19 infantry owned by the Russians , 35 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 9 armour, 9 artilleries, 2 bombers, 11 infantry, 17 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 20/53 hits
Russians roll dice for 1 armour, 5 artilleries, 7 fighters, 45 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 21/62 hits
20 infantry owned by the Russians , 11 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 9 artilleries, 2 bombers, 7 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 11/32 hits
Russians roll dice for 1 armour, 5 artilleries, 7 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 4 : 19/42 hits
11 infantry owned by the Russians , 3 armour owned by the Germans , 9 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 2 bombers and 5 tactical_bombers in Russia, round 5 : 9/13 hits
Russians roll dice for 1 armour, 5 artilleries, 7 fighters, 14 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 5 : 12/31 hits
9 infantry owned by the Russians , 2 bombers owned by the Germans , 5 tactical_bombers owned by the Germans and 5 armour owned by the Germans lost in Russia
Germans roll dice for 1 armour in Russia, round 6 : 1/1 hits
Russians roll dice for 1 armour, 5 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 6 : 14/22 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win with 1 armour, 5 artilleries, 7 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -180
Casualties for Germans: 9 armour, 9 artilleries, 2 bombers, 46 infantry, 17 mech_infantrys and 5 tactical_bombers
Casualties for Russians: 3 aaGuns and 60 infantry
Battle in Rostov
Germans attack with 3 artilleries and 1 infantry
British defend with 1 artillery
Germans roll dice for 3 artilleries and 1 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
2 bombers and 1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
10 infantry placed in Germany
3 infantry placed in France
2 artilleries and 1 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
and with that, I’ll concede. Masterfully played.





