@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
14L Whackamatt (Allies +11) vs. PGMatt (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 battleship, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Amur to Siberia
1 armour and 1 mech_infantry moved from Amur to Sakha
2 armour moved from Amur to Buryatia
3 fighters moved from Manchuria to Philippines
1 tactical_bomber moved from Manchuria to Buryatia
1 tactical_bomber moved from Manchuria to Buryatia
1 tactical_bomber moved from Manchuria to Sakha
1 tactical_bomber moved from Manchuria to SiberiaCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Buyant-Uhaa, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Buyant-Uhaa, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sakha, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 cruisers and 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 cruisers and 1 transport
Battle in Buryatia
Japanese attack with 2 armour and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 armour and 2 tactical_bombers in Buryatia, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
EDIT: 1 aaGun moved from Bessarabia to Ukraine
2 tactical_bombers moved from Buryatia to Manchuria
1 tactical_bomber moved from Sakha to Manchuria
1 tactical_bomber moved from Siberia to Manchuria
1 aaGun moved from Amur to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 battleship placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 6 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 3 mech_infantrys and 4 tactical_bombers
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters and 1 harbour
Sakha : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag
Siberia : 1 flag, 1 armour
Buryatia : 1 flag, 2 armour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports
Buyant-Uhaa : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 22 / 25
Japanese : 40 / 40
Americans : 50 / 73
Chinese : 13 / 17
British : 34 / 38
UK_Pacific : 16 / 17
Italians : 14 / 14
ANZAC : 15 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from Sumatra to Java
1 tactical_bomber moved from Sumatra to Java
1 bomber moved from Queensland to Java
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Java to 41 Sea Zone
1 bomber moved from Java to Sumatra
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Morocco to Gibraltar
1 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Morocco to TunisiaPlace Units - Americans
4 armour and 6 infantry placed in Eastern United States
2 armour placed in Central United States
1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 32 PUs;
British buy 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 mech_infantry moved from French Indo China to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 battleships moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from West India to India
2 artilleries moved from West India to India
1 infantry moved from Burma to IndiaCombat - British
Battle in 110 Sea Zone
British attack with 2 battleships
Germans defend with 1 destroyer
British win with 2 battleships remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 37 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kwangtung
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns and 9 infantry moved from Burma to Yunnan
1 cruiser and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 mech_infantry moved from India to Yunnan
EDIT: 1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from Kwangtung to YunnanPlace Units - British
2 destroyers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Greece to France
2 armour, 3 artilleries and 5 infantry moved from Northern Italy to France
1 aaGun and 5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 armour, 3 artilleries, 1 bomber and 5 infantry
Romania : 3 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Greece : 1 flag
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 62
Russians : 22 / 25
Japanese : 29 / 40
Americans : 50 / 70
Chinese : 20 / 27
British : 34 / 37
UK_Pacific : 20 / 25
Italians : 14 / 14
ANZAC : 15 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 10 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from Queensland to New South Wales
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 30 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
2 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Turning off Edit Mode -
Use the last file, it includes an edited NCM of ANZAC navy to Java
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Belarus to Russia
1 bomber moved from Novgorod to Russia
1 submarine moved from 105 Sea Zone to 102 Sea Zone
2 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 armour and 4 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
4 tactical_bombers moved from Belarus to Rostov
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Rostov
Germans attack with 1 armour, 4 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 armour, 4 infantry, 2 mech_infantrys and 4 tactical_bombers in Rostov, round 2 : 3/11 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 artilleries and 8 infantry moved from Western Ukraine to Ukraine
2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
4 tactical_bombers moved from Rostov to Ukraine
10 infantry moved from Poland to Eastern Poland
12 infantry moved from Germany to Poland
1 tactical_bomber moved from France to BelarusPlace Units - Germans
1 bomber and 2 infantry placed in France
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in Germany
1 submarine placed in 105 Sea Zone
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor and 6 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 12 infantry
Germany : 2 aaGuns, 1 factory_major and 4 infantry
Southern Italy : 4 fighters
Belarus : 1 flag, 2 aaGuns, 9 armour, 3 artilleries, 14 infantry, 17 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 10 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 4 artilleries, 1 factory_minor, 9 infantry and 4 tactical_bombers
Western Ukraine : 1 flag, 2 artilleries and 7 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 submarine
123 Sea Zone : 1 submarine
102 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 66
Russians : 18 / 25
Japanese : 25 / 40
Americans : 50 / 70
Chinese : 20 / 27
British : 34 / 37
UK_Pacific : 20 / 25
Italians : 13 / 14
ANZAC : 20 / 40
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 20 PUs;
Russians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Novosibirsk to Rostov
3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Vologda
3 infantry moved from Chahar to JeholCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 infantry and 2 mech_infantrys
Russians win, taking Rostov from Germans with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
2 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 armour moved from Sakha to Yakut S.S.R.
1 mech_infantry moved from Sakha to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 infantry moved from 19 Sea Zone to Kiangsu
4 infantry moved from 19 Sea Zone to Jehol
3 mech_infantrys and 4 tactical_bombers moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Buyant-Uhaa to Jehol
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 3 fighters, 6 infantry, 3 mech_infantrys and 5 tactical_bombers
Russians defend with 3 infantry; Chinese defend with 1 artillery and 7 infantry
Japanese roll dice for 1 battleship in Jehol, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 3 fighters, 6 infantry, 3 mech_infantrys and 5 tactical_bombers in Jehol, round 2 : 5/18 hits
Chinese roll dice for 1 artillery and 10 infantry in Jehol, round 2 : 2/11 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery, 3 fighters, 4 infantry, 3 mech_infantrys and 5 tactical_bombers in Jehol, round 3 : 6/16 hits
Chinese roll dice for 1 artillery and 4 infantry in Jehol, round 3 : 1/5 hits
3 infantry owned by the Russians , 1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 3 fighters, 3 infantry, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Casualties for Chinese: 1 artillery and 7 infantry
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsu to 19 Sea Zone
4 tactical_bombers moved from Jehol to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Jehol to Manchuria
6 infantry moved from Korea to ManchuriaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
8 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 1.
2 submarines placed in 19 Sea Zone
1 infantry placed in Manchuria
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Japanese collect 32 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kiangsu : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Jehol : 1 flag, 1 artillery, 3 infantry and 3 mech_infantrys
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 7 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 artillery, 3 fighters and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 2 armour
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag, 1 armour
Buryatia : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 6 tactical_bombers and 1 transport
19 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 53 / 66
Russians : 18 / 22
Japanese : 32 / 33
Americans : 50 / 70
Chinese : 16 / 27
British : 34 / 37
UK_Pacific : 20 / 25
Italians : 13 / 14
ANZAC : 20 / 40
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Sumatra to Celebes
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
3 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 cruiser and 1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 tactical_bomber moved from Gibraltar to Syria
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 102 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Celebes
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 artillery and 1 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iwo JimaNon Combat Move - Americans
4 armour and 6 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Central United States to 101 Sea Zone
6 armour, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 armour and 6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Celebes to 44 Sea Zone
1 bomber moved from Celebes to Java
1 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
9 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,6,3,6,3,6,5,4,2
Chinese collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 3 submarines; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 carrier moved from 39 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Siam to Yunnan
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Egypt to Trans-JordanCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 105 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine
British win, taking 105 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 3 submarines
Germans defend with 3 fighters; Italians defend with 1 destroyer
2 submarines owned by the British Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
2 armour moved from India to Eastern Persia
9 infantry moved from Yunnan to Kwangsi
3 aaGuns moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 44 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
1 fighter placed in PersiaTurn Complete - British
British collect 34 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
3 infantry placed in India
2 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
7 infantry moved from Northern Italy to Southern Italy
1 bomber moved from France to Southern Italy
2 armour, 3 artilleries and 5 infantry moved from France to Northern Italy
3 infantry moved from Romania to Eastern PolandPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,3
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 2 armour, 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 13 infantry
Eastern Poland : 3 infantry
95 Sea Zone : 1 destroyer
Greece : 1 flagProduction/PUs Summary :
Germans : 53 / 66
Russians : 18 / 22
Japanese : 28 / 33
Americans : 51 / 71
Chinese : 19 / 20
British : 34 / 48
UK_Pacific : 20 / 25
Italians : 13 / 13
ANZAC : 20 / 40
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in Celebes
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from France to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
4 fighters moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Belarus to Rostov
4 artilleries, 9 infantry and 4 tactical_bombers moved from Ukraine to Rostov
2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
9 armour, 3 artilleries, 14 infantry and 17 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Archangel to Vologda
2 infantry moved from Urals to Vologda
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to VologdaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 125 Sea Zone
Germans attack with 2 bombers and 2 submarines
British defend with 1 battleship and 1 destroyer
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers in 125 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 bombers in 125 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 destroyer
Battle in 105 Sea Zone
Germans attack with 4 fighters
British defend with 1 battleship and 1 destroyer
Germans roll dice for 4 fighters in 105 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 105 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Germans and 1 destroyer owned by the British lost in 105 Sea Zone
Germans roll dice for 2 fighters in 105 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 battleship in 105 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 3 fighters
Casualties for British: 1 battleship and 1 destroyer
Battle in Bryansk
Germans attack with 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys in Bryansk, round 2 : 17/52 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 5 infantry in Vologda, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 bomber and 5 infantry in Vologda, round 3 : 1/6 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 4 artilleries, 9 infantry and 5 tactical_bombers
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 4 artilleries, 9 infantry and 5 tactical_bombers in Rostov, round 2 : 9/18 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 bomber moved from Vologda to Novgorod
1 fighter moved from 105 Sea Zone to Normandy Bordeaux
2 bombers moved from 125 Sea Zone to Western Germany
1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Rostov
5 tactical_bombers moved from Rostov to Belarus
10 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Archangel
12 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Germans undo move 3.
1 submarine placed in 105 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 5.
1 artillery, 1 bomber and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 2 bombers
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,5
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 4 infantry
Germany : 2 aaGuns, 1 artillery, 3 bombers, 1 factory_major and 6 infantry
Belarus : 1 flag, 10 infantry and 5 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 21 infantry and 17 mech_infantrys
Rostov : 1 flag, 1 aaGun, 4 artilleries and 8 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag, 12 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 5 infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 66
Russians : 14 / 22
Japanese : 25 / 33
Americans : 51 / 71
Chinese : 19 / 20
British : 34 / 48
UK_Pacific : 20 / 25
Italians : 13 / 13
ANZAC : 23 / 37
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 10 damage on 10 factory_majors; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to RussiaNon Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to SamaraPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total





