14L Whackamatt (Axis) vs. PGMatt (Allies +11)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 factory_minor and 9 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from Holland Belgium to Western Germany

    Non Combat Move - Germans
                5 infantry moved from Bulgaria to Romania
                8 infantry moved from Poland to Germany
                1 infantry moved from Poland to Germany
                2 armour moved from Southern France to Western Germany
                4 armour and 2 mech_infantrys moved from France to Western Germany
                3 armour moved from Yugoslavia to Western Germany
                1 artillery moved from France to Western Germany
                1 artillery moved from Poland to Germany
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 artilleries and 7 infantry moved from Yugoslavia to Romania
                3 aaGuns, 1 artillery and 4 infantry moved from Poland to Slovakia Hungary
                2 mech_infantrys moved from Western Germany to Germany
                1 artillery moved from Normandy Bordeaux to France
                3 aaGuns moved from Holland Belgium to Western Germany
                1 submarine moved from 124 Sea Zone to 112 Sea Zone
                1 battleship and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 111 Sea Zone to 112 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                2 submarines moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                9 transports placed in 113 Sea Zone
                1 factory_minor placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,4,4,3,6,3
                Germans collect 42 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 4 artilleries and 11 infantry moved from Novgorod to Baltic States
                2 armour and 2 mech_infantrys moved from Bryansk to Baltic States
                4 infantry moved from Belarus to Baltic States
                2 aaGuns, 2 artilleries and 6 infantry moved from Bryansk to Western Ukraine
                4 artilleries and 3 infantry moved from Russia to Bryansk
                1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Dzavhan to Tsagaan Olom
                2 infantry moved from Olgiy to Kansu

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Kansu : 2 infantry
        Yakut S.S.R. : 1 aaGun and 12 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 2 infantry
        Tsagaan Olom : 1 flag, 1 infantry
        Baltic States : 2 aaGuns, 2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys
        Bryansk : 4 artilleries and 3 infantry
        Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 factory_minor and 5 infantry
        Western Ukraine : 2 aaGuns, 2 artilleries and 8 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
        Caucasus : 2 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 35
        Japanese : 31 / 44
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 30 / 37
        UK_Pacific : 20 / 20
        Italians : 13 / 20
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns, 4 artilleries and 11 infantry moved from Novgorod to Baltic States
                2 armour and 2 mech_infantrys moved from Bryansk to Baltic States
                4 infantry moved from Belarus to Baltic States
                2 aaGuns, 2 artilleries and 6 infantry moved from Bryansk to Western Ukraine
                4 artilleries and 3 infantry moved from Russia to Bryansk
                1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Dzavhan to Tsagaan Olom
                2 infantry moved from Olgiy to Kansu

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Baltic States: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Russians from Novgorod: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Kansu : 2 infantry
        Yakut S.S.R. : 1 aaGun and 12 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 2 infantry
        Tsagaan Olom : 1 flag, 1 infantry
        Baltic States : 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
        Bryansk : 4 artilleries and 3 infantry
        Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 factory_minor and 5 infantry
        Western Ukraine : 2 aaGuns, 2 artilleries and 8 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 2 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 35
        Japanese : 31 / 44
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 30 / 37
        UK_Pacific : 20 / 20
        Italians : 13 / 20
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 harbour and 4 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Soviet Far East to Sakha
                      Japanese take Siberia from Russians
                      Japanese take Sakha from Russians
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Jehol to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 artilleries and 2 infantry moved from Amur to Manchuria
                3 infantry moved from Amur to Manchuria
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Jehol to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 38 Sea Zone
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 38 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in French Indo China
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                4 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
                1 tactical_bomber moved from Jehol to Kwangsi
                1 aaGun moved from Manchuria to Jehol
                2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Siam

    Place Units - Japanese
                3 transports placed in 19 Sea Zone
                1 transport placed in 19 Sea Zone
                1 harbour placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 40 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                3 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
        10 Sea Zone : 1 carrier
        16 Sea Zone : 1 destroyer
        54 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 armour, 1 factory_minor and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 7 bombers, 1 factory_minor, 1 harbour and 2 infantry
        101 Sea Zone : 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 35
        Japanese : 39 / 40
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 30 / 37
        UK_Pacific : 20 / 20
        Italians : 13 / 20
        ANZAC : 14 / 17
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter and 4 infantry moved from Szechwan to Yunnan
                6 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 8 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 8 infantry in Kweichow, round 2 :  1/8 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 7 infantry in Kweichow, round 3 :  1/7 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 6 infantry in Kweichow, round 4 :  1/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 5 infantry in Kweichow, round 5 :  1/5 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 4 infantry
        Kweichow : 10 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 35
        Japanese : 37 / 40
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 30 / 37
        UK_Pacific : 20 / 20
        Italians : 13 / 20
        ANZAC : 14 / 17
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '16

    Do you want to dive your sub in z92?

    Whackamatt_1x.tsvg

  • '20 '18 '17 '15

    yes please

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
                2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                2 destroyers moved from 76 Sea Zone to 98 Sea Zone
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                2 fighters moved from Malta to 92 Sea Zone
                1 bomber moved from Malta to 92 Sea Zone
                2 fighters moved from 97 Sea Zone to Alexandria
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Italian Somaliland
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 2 cruisers in Alexandria, round 2 :  2/2 hits
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 :  4/8 hits
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 :  1/5 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Italian Somaliland
                Battle in 92 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 2 fighters
                    Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                        British roll dice for 1 bomber, 1 cruiser and 2 fighters in 92 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                    British win, taking Italian Somaliland from Italians with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 17
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by British to Algeria: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber moved from 92 Sea Zone to Malta
                1 fighter moved from 92 Sea Zone to Algeria
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 fighter moved from Burma to India
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 mech_infantry moved from Eire to United Kingdom
                2 fighters moved from Alexandria to 98 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                10 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                2 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 2 artilleries and 4 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 1 artillery and 6 infantry
        India : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Alexandria : 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Algeria : 2 fighters
        Italian Somaliland : 1 flag, 2 infantry
        Ethiopia : 1 flag
        76 Sea Zone : 1 battleship and 1 transport
        106 Sea Zone : 1 destroyer and 2 transports
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag, 1 artillery and 3 infantry
        Persia : 1 flag, 3 infantry
        98 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 35
        Japanese : 37 / 40
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 32 / 32
        UK_Pacific : 24 / 24
        Italians : 13 / 20
        ANZAC : 14 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 armour and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone
                2 fighters moved from Southern Italy to Malta

    Combat - Italians
                Battle in Malta
                    Italians attack with 2 fighters
                    British defend with 1 aaGun, 1 bomber and 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for British: 1 aaGun, 1 bomber and 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from Malta to Libya
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Southern Italy to Northern Italy
                1 armour moved from Greece to Romania

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Italians collect 12 PUs (1 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Java to 42 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 aaGun and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        45 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 cruiser and 1 transport
        62 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 35
        Japanese : 37 / 40
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 32 / 32
        UK_Pacific : 24 / 24
        Italians : 13 / 19
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 1 fighter
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber
                        French roll dice for 1 fighter in Normandy Bordeaux, round 2 :  1/1 hits
                        Germans roll dice for 1 bomber in Normandy Bordeaux, round 2 :  0/1 hits
                        1 bomber owned by the Italians lost in Normandy Bordeaux
                    French win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber

    Non Combat Move - French
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        French Central Africa : 1 infantry
        Syria : 1 infantry
        Tunisia : 2 infantry
        98 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 33 / 35
        Japanese : 37 / 40
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 32 / 32
        UK_Pacific : 24 / 24
        Italians : 12 / 19
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Germany to 113 Sea Zone
                9 armour, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
                9 infantry moved from Germany to 113 Sea Zone
                9 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 11 infantry, 2 submarines and 11 transports moved from 113 Sea Zone to 109 Sea Zone
                9 armour, 2 artilleries and 11 infantry moved from 109 Sea Zone to United Kingdom
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                6 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to 109 Sea Zone
                1 bomber moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 9 armour, 2 artilleries, 6 fighters, 11 infantry and 5 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry
                    Germans captures 32PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 3 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 6 armour, 2 artilleries, 2 fighters and 11 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 3 fighters, 14 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 artillery moved from France to Western Germany
                3 aaGuns moved from Western Germany to Germany
                1 infantry moved from Slovakia Hungary to Poland
                3 infantry moved from Romania to Slovakia Hungary
                2 artilleries moved from Romania to Slovakia Hungary
                1 infantry moved from Romania to Slovakia Hungary
                4 fighters and 5 tactical_bombers moved from United Kingdom to Holland Belgium
                2 bombers moved from 109 Sea Zone to Western Germany

    Place Units - Germans
                4 artilleries and 6 infantry placed in Germany
                3 artilleries placed in Romania
                2 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 11 transports
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 11 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 3 artilleries
                EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Holland Belgium: 1 airfield
                EDIT: Changing PUs for Germans from 32 to 33
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 3 artilleries and 1 infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 airfield
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter and 2 tactical_bombers
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter and 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 50 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Germany to 113 Sea Zone
                9 armour, 1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
                9 infantry moved from Germany to 113 Sea Zone
                9 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 11 infantry, 2 submarines and 11 transports moved from 113 Sea Zone to 109 Sea Zone
                9 armour, 2 artilleries and 11 infantry moved from 109 Sea Zone to United Kingdom
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                6 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to 109 Sea Zone
                1 bomber moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 9 armour, 2 artilleries, 6 fighters, 11 infantry and 5 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry
                    Germans captures 32PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 3 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Germans: 6 armour, 2 artilleries, 2 fighters and 11 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 3 fighters, 14 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 artillery moved from France to Western Germany
                3 aaGuns moved from Western Germany to Germany
                1 infantry moved from Slovakia Hungary to Poland
                3 infantry moved from Romania to Slovakia Hungary
                2 artilleries moved from Romania to Slovakia Hungary
                1 infantry moved from Romania to Slovakia Hungary
                4 fighters and 5 tactical_bombers moved from United Kingdom to Holland Belgium
                2 bombers moved from 109 Sea Zone to Western Germany

    Place Units - Germans
                4 artilleries and 6 infantry placed in Germany
                3 artilleries placed in Romania
                2 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 11 transports
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 11 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 3 artilleries
                EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Holland Belgium: 1 airfield
                EDIT: Changing PUs for Germans from 32 to 33
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 3 artilleries and 1 infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 airfield
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter and 2 tactical_bombers
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter and 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 50 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 6 infantry
                EDIT: Adding units owned by Germans to Slovakia Hungary: 6 infantry
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    I edited in a NCM.  I also edited to change my purchases.  I was so excited to get to the battle that  I forgot to move the map around before hand.  As the results of the battle weren’t the cause (it was noticing the 7 US bombers), I hope that is acceptable.  I will try to be more diligent during my 2 am turns.  lol

  • '16

    when I play face to face I usually purchase right before dice are rolled for attack; it’s usually easier to see what you need after you see what you’re doing, at least for me.  No problem with the NCM.

  • '20 '18 '17 '15

    it definately is easier to notice what you need to back-fill after CM takes place.  I sometimes open the file multiple times to do CM, then say, oh wait, I shoulda bout X not Y.  Close.  Reload.  Ugh.

  • '20 '18 '17 '15

    don’t forget this game!

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters, 2 infantry and 1 tactical_bomber moved from Baltic States to Poland

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
                2 aaGuns, 2 armour, 4 artilleries, 13 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland
                2 aaGuns, 2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
                4 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                4 artilleries and 3 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Caucasus to Rostov
                4 mech_infantrys moved from Russia to Belarus
                3 mech_infantrys moved from Novgorod to Eastern Poland
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun and 12 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Tsagaan Olom to Kansu
                2 infantry moved from Kansu to Timguska

    Place Units - Russians
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

    Territory Summary for Russians :

    Kansu : 1 infantry
        Yenisey : 1 aaGun and 13 infantry
        Timguska : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag, 2 infantry
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Poland : 1 flag, 2 infantry
        Belarus : 4 mech_infantrys
        Rostov : 2 infantry
        Eastern Poland : 4 aaGuns, 2 armour, 6 artilleries, 2 fighters, 21 infantry, 5 mech_infantrys and 1 tactical_bomber
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 factory_major and 4 infantry
        Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 4 artilleries and 7 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 48 / 93
        Russians : 35 / 43
        Japanese : 37 / 40
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 26 / 0
        UK_Pacific : 24 / 24
        Italians : 12 / 19
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    @Whackamatt:

    don’t forget this game!

    I didn’t :)  This is month end so my (at) work play time is greatly diminished for this week and the start of next.

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