@dawgoneit said in L26 PTV Surfer (L) vs Dawgoneit (X+15):
@surfer i’m sorry.I did not get the notification on this.
i will try to get to this by the end of the day
No worries.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 10 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 submarines moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
7 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 bomber moved from Egypt to Greece
1 mech_infantry moved from Egypt to Syria
Americans take Syria from Italians
1 mech_infantry moved from Egypt to Iraq
Americans take Iraq from Italians
Combat - Americans
Strategic bombing raid in Greece
Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Greece causes 4 damage total.
Battle in Gibraltar
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 3 submarines
Germans defend with 1 cruiser, 1 destroyer and 4 submarines
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser, 1 destroyer and 4 submarines
Casualties for Americans: 2 destroyers, 1 fighter and 3 submarines
Battle in 35 Sea Zone
Americans attack with 7 submarines
Japanese defend with 3 battleships and 2 cruisers
Americans win, taking 35 Sea Zone from Japanese with 6 submarines remaining. Battle score for attacker is 78
Casualties for Japanese: 3 battleships and 2 cruisers
Casualties for Americans: 1 submarine
Battle in 99 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 transport
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 transport
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Sumatra
Non Combat Move - Americans
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
2 destroyers, 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 28 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt
Place Units - Americans
10 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter and 3 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 armour and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to 39 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
British take 109 Sea Zone from Germans
Combat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 39 Sea Zone to Persia
4 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 fighters moved from Egypt to Persia
3 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
UK_Pacific take Dutch New Guinea from Dutch
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Egypt
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
changed NCM - UK troops to Philippines instead of Dutch new guinea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 harbour placed in Algeria
1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 submarines moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 3 infantry moved from Western Australia to South Australia
2 armour moved from Western Australia to New South Wales
2 aaGuns moved from South Australia to New South Wales
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
france 8 (I clicked done by mistake before post).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Bryansk to Tambov
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
2 armour moved from Novgorod to Bryansk
6 submarines moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
3 bombers moved from France to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 fighter, 6 submarines and 1 tactical_bomber
British defend with 1 destroyer and 1 transport; Americans defend with 2 carriers, 1 destroyer and 3 fighters
Units damaged: 1 carrier owned by the Americans
Germans win, taking 109 Sea Zone from British with 3 bombers and 3 submarines remaining. Battle score for attacker is 46
Casualties for Germans: 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 2 carriers, 1 destroyer and 3 fighters
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 2 infantry
Germans win, taking Gibraltar from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
3 aaGuns moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
3 bombers moved from 109 Sea Zone to Normandy Bordeaux
3 infantry moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 fighters placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
italian naval base :roll:
:-D Those sneaky Italians!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
3 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 fighter
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 3 infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
3 armour moved from Novosibirsk to Shensi
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 artilleries and 2 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 artillery and 3 infantry moved from India to West India
1 armour moved from Malaya to Yunnan
4 infantry moved from Malaya to Shan State
1 fighter moved from 19 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 6 submarines
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 destroyers
Casualties for British: 1 transport
Casualties for Americans: 6 submarines
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Chahar to Hopei
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 carriers and 1 transport placed in 37 Sea Zone
1 transport placed in 19 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in India
1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Egypt to Caucasus
Combat - Americans
Battle in Caucasus
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ceylon
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 bomber moved from Caucasus to Persia
2 destroyers, 4 infantry, 4 mech_infantrys and 4 transports moved from 28 Sea Zone to 26 Sea Zone
4 infantry and 4 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
11 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United States
4 infantry placed in Central United States
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Americans from Syria: 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 4 aaGuns
EDIT: Adding units owned by Americans to Central United States: 4 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,1,1,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Americans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to India
1 mech_infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
4 armour moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
Combat - British
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Eastern Persia
British attack with 5 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 5 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Eastern Persia to Persia
2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Northwest Persia to Persia
Place Units - British
3 artilleries placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea Zone
1 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
6 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 6 infantry
Italians defend with 2 infantry
ANZAC win, taking Alexandria from Italians with 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 61 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
1 cruiser moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
3 bombers moved from Normandy Bordeaux to Gibraltar
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Western Germany to Bryansk
3 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
3 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Ukraine to Volgograd
3 infantry moved from Tambov to Samara
2 fighters and 2 tactical_bombers moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
Combat - Germans
Battle in French West Africa
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking French West Africa from French, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 3 infantry
Americans defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Brazil
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
3 aaGuns moved from Northern Italy to Yugoslavia
EDIT: 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 98 Sea Zone
EDIT: 1 destroyer moved from 91 Sea Zone to 87 Sea Zone
Place Units - Germans
1 transport placed in 93 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 armour placed in Novgorod
1 armour and 1 infantry placed in Southern France
1 submarine placed in 105 Sea Zone
2 destroyers placed in 105 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
I used the edit/move function to move some NCM units rather than subtract and add them back in. I changed my mind on where my carrier and destroyer were going to end up.