@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
14L Whackamatt (Axis) vs. variance (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 10 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
6 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
I messed up my USA purchase. meant to spend it all on subs and 1 destroyer. editing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
2 fighters moved from Trans-Jordan to Iraq
1 armour moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 2 infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 infantry
British win, taking Iraq from Italians with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
1 bomber and 3 fighters moved from Iraq to Egypt
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from West India to Eastern Persia
1 armour moved from Egypt to IraqPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,5
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 factory_minor and 1 harbour; Remaining resources: 4 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
3 destroyers moved from 99 Sea Zone to 98 Sea ZoneCombat - Italians
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Albania to Greece
1 aaGun and 1 infantry moved from Greece to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from Albania to GreecePlace Units - Italians
1 factory_minor placed in Greece
1 harbour placed in SyriaTurn Complete - Italians
Italians collect 15 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Caroline Islands to 55 Sea Zone
1 cruiser moved from 33 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to South Australia
2 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 84 Sea Zone
2 infantry and 1 transport moved from 84 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 5 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Belarus to Smolensk
1 armour and 2 infantry moved from Ukraine to Rostov
14 armour and 21 infantry moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
2 armour, 9 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 fighters and 3 tactical_bombers moved from Syria to Iraq
2 bombers moved from Southern Italy to Iraq
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Southern Italy to 87 Sea Zone
5 submarines moved from 112 Sea Zone to 109 Sea Zone
3 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to IraqCombat - Germans
Battle in 87 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers
British defend with 2 armour, 1 artillery and 1 mech_infantry
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 19 armour, 30 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 19 armour, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 bomber moved from 104 Sea Zone to France
1 bomber moved from 87 Sea Zone to Gibraltar
3 fighters moved from Iraq to Trans-Jordan
3 tactical_bombers moved from Iraq to Trans-Jordan
2 bombers moved from Iraq to Trans-JordanPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 submarines placed in 93 Sea Zone
2 submarines placed in 105 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 56 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Nenetsia
1 fighter moved from Russia to Nenetsia
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Russia to Rostov
1 armour moved from Russia to Smolensk
6 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to NenetsiaCombat - Russians
Battle in Nenetsia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Nenetsia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour and 6 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Smolensk from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Timguska
1 aaGun and 7 infantry moved from Vologda to Russia
2 aaGuns and 15 infantry moved from Novosibirsk to Vologda
1 fighter moved from Nenetsia to RussiaPlace Units - Russians
1 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Russians to Neutral_Allies
EDIT: Removing units owned by Russians from Northwest Persia: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 2 fighters and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Olgiy to Kansu
Japanese take Kansu from Chinese
1 armour moved from Evenkiyskiy to Dzavhan
7 infantry moved from Kweichow to Shensi
5 fighters and 6 tactical_bombers moved from Yunnan to Shensi
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 fighters moved from Japan to 34 Sea Zone
1 tactical_bomber moved from Japan to Philippines
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 artillery and 4 infantry
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from 38 Sea Zone to Burma
1 bomber moved from 55 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 airfield placed in Shensi
2 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 fighters and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 bomber; Italians defend with 1 harbour
Americans win, taking Gibraltar from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
retreated to 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 42 Sea Zone
3 fighters moved from 34 Sea Zone to 42 Sea Zone
3 fighters moved from 46 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 103 Sea Zone to French West Africa
2 mech_infantrys moved from French West Africa to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from Gibraltar to French West Africa
2 carriers, 1 submarine and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from United Kingdom to French West AfricaPlace Units - Americans
4 fighters placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
Don’t forget the UK!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;Combat Move - British
2 artilleries and 13 infantry moved from West India to India
1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to JavaCombat - British
Battle in Java
Battle in India
British attack with 2 artilleries and 13 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
British win, taking Java from Japanese, taking India from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 5 infantryNon Combat Move - British
3 aaGuns moved from West India to India
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 74 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
1 infantry and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,3,1,3,4,5,5,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,2,5
British collect 22 PUs (10 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
Before I forget! I edited back the Northwest Persia move; AA guns cannot take neutrals, only land units with attack value
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Actually i am pretty sure AA can activate friendly neutrals.
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but it doesn;t really matter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 artillery moved from Trans-Jordan to IraqCombat - Italians
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 aaGuns and 2 infantry moved from Greece to 99 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 aaGuns and 2 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Italians
3 infantry placed in Greece
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from South Australia to Queensland
2 aaGuns moved from South Australia to Queensland
3 infantry moved from New South Wales to South Australia
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial AfricaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea ZoneTurn Complete - French
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ncm destroyer to hawaii instead.





