I see why I normally protect sz92.
14L Whackamatt (Axis) vs. variance (Allies +10)
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:-D Those sneaky Italians!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
3 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 fighter
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 3 infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
3 armour moved from Novosibirsk to ShensiPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 artilleries and 2 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 artillery and 3 infantry moved from India to West India
1 armour moved from Malaya to Yunnan
4 infantry moved from Malaya to Shan State
1 fighter moved from 19 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 6 submarines
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 2 destroyers
Casualties for British: 1 transport
Casualties for Americans: 6 submarines
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Chahar to Hopei
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 carriers and 1 transport placed in 37 Sea Zone
1 transport placed in 19 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in India
1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 destroyers, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Egypt to CaucasusCombat - Americans
Battle in Caucasus
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in CeylonNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 bomber moved from Caucasus to Persia
2 destroyers, 4 infantry, 4 mech_infantrys and 4 transports moved from 28 Sea Zone to 26 Sea Zone
4 infantry and 4 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
11 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
4 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United States
4 infantry placed in Central United States
1 factory_minor placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Americans from Syria: 1 mech_infantry
EDIT: Adding units owned by Americans to Persia: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 4 aaGuns
EDIT: Adding units owned by Americans to Central United States: 4 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,1,1,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Americans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to India
1 mech_infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
4 armour moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 destroyer moved from 41 Sea Zone to 79 Sea ZoneCombat - British
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Eastern Persia
British attack with 5 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 5 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Eastern Persia to Persia
2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Northwest Persia to PersiaPlace Units - British
3 artilleries placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,5,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 27 PUs (4 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in AlexandriaNon Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea Zone
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
6 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 6 infantry
Italians defend with 2 infantry
ANZAC win, taking Alexandria from Italians with 6 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 61 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
1 cruiser moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
3 bombers moved from Normandy Bordeaux to Gibraltar
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Western Germany to Bryansk
3 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
3 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Ukraine to Volgograd
3 infantry moved from Tambov to Samara
2 fighters and 2 tactical_bombers moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 destroyer moved from 91 Sea Zone to 88 Sea ZoneCombat - Germans
Battle in French West Africa
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking French West Africa from French, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 3 infantry
Americans defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in BrazilNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
3 aaGuns moved from Northern Italy to Yugoslavia
EDIT: 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 98 Sea Zone
EDIT: 1 destroyer moved from 91 Sea Zone to 87 Sea ZonePlace Units - Germans
1 transport placed in 93 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 armour placed in Novgorod
1 armour and 1 infantry placed in Southern France
1 submarine placed in 105 Sea Zone
2 destroyers placed in 105 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs -
I used the edit/move function to move some NCM units rather than subtract and add them back in. I changed my mind on where my carrier and destroyer were going to end up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Kazakhstan to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
2 artilleries and 3 infantry moved from Hopei to Shensi
4 infantry moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
1 bomber moved from Kwangtung to Shensi
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Ceylon
2 carriers moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 fighter moved from 35 Sea Zone to Celebes
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
French defend with 1 cruiser
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for French: 1 cruiser
Battle in Celebes
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ceylon
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Ceylon from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Borneo
Battle in Shensi
Japanese attack with 2 armour, 2 artilleries, 1 bomber and 7 infantry
Russians defend with 3 armour; Chinese defend with 1 airfield, 1 fighter and 7 infantry
Chinese win, taking Borneo from UK_Pacific with 2 armour and 1 fighter remaining. Battle score for attacker is -26
Casualties for Japanese: 2 armour, 2 artilleries, 1 bomber and 7 infantry
Casualties for Russians: 1 armour
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shan State to Yunnan
3 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Ceylon to 39 Sea Zone
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
1 destroyer placed in 37 Sea Zone
2 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 carriers, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to India
1 transport moved from 39 Sea Zone to 75 Sea ZoneCombat - Americans
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.Non Combat Move - Americans
1 bomber moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Iraq to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
4 transports moved from 26 Sea Zone to 10 Sea Zone
4 aaGuns and 4 infantry moved from Central United States to Western United States
13 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Central United States
1 tactical_bomber placed in Eastern United States
2 carriers and 2 transports placed in 101 Sea Zone
3 mech_infantrys placed in IraqTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,2,2,2,5,4,4,5,4,1
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
3 artilleries and 1 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 2 mech_infantrys moved from Egypt to French Equatorial Africa
3 armour moved from Eastern Persia to PersiaPlace Units - British
3 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,5,6,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,6,4,5,3,3,5,4,5,5
British collect 22 PUs (9 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians repair 4 damage on 4 factory_minors; Remaining resources: 26 PUs;
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Greece
1 armour and 1 infantry placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
2 submarines moved from 61 Sea Zone to 42 Sea Zone
5 submarines moved from 62 Sea Zone to 42 Sea Zone
6 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 7 submarines
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Japanese
4 submarines owned by the ANZAC retreated to 56 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for ANZAC: 3 submarines
2 fighters owned by the Japanese could not land and were killedNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 factory_minors and 6 infantry; Remaining resources: 31 PUs;Combat Move - Germans
2 armour moved from Caucasus to Iraq
Germans take Northwest Persia from British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
3 infantry moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
3 infantry moved from Volgograd to Samara
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from French West Africa to 83 Sea Zone
1 artillery moved from French West Africa to 83 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 destroyer moved from 87 Sea Zone to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 submarine moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to West Indies
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 destroyer moved from 105 Sea Zone to 103 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in 71 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 1 transport
Germans win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iraq
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 factory_minor and 3 mech_infantrys
Americans win with 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Germans: 2 armour, 1 fighter and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Indies
Battle in South West AfricaNon Combat Move - Germans
1 armour and 1 infantry moved from 98 Sea Zone to Syria
3 aaGuns moved from Yugoslavia to AlbaniaPlace Units - Germans
1 factory_minor placed in Western Ukraine
1 factory_minor placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 76 PUs; end with 107 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs





