@simon33 nvm. I see the actual game now.
L13 G40 toan6ca (axis) vs MrRoboto (Allies +9)
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Scramble?
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No scramble.
The Russians will avenge London!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 fighters and 4 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in United Kingdom
Germans attack with 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 19 infantry and 3 mech_infantrys
AA fire in United Kingdom : 0/8 hits
Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers in United Kingdom, round 2 : 14/42 hits
British roll dice for 5 aaGuns, 1 bomber, 6 fighters, 21 infantry and 3 mech_infantrys in United Kingdom, round 2 : 15/31 hits
1 bomber owned by the British , 6 infantry owned by the British , 2 infantry owned by the French , 15 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 : 9/27 hits
British roll dice for 6 fighters, 13 infantry and 3 mech_infantrys in United Kingdom, round 3 : 14/22 hits
9 infantry owned by the British , 2 infantry owned by the Germans , 4 armour owned by the Germans and 8 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 : 4/13 hits
British roll dice for 6 fighters, 4 infantry and 3 mech_infantrys in United Kingdom, round 4 : 8/13 hits
4 infantry owned by the British , 4 armour owned by the Germans and 4 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour and 4 tactical_bombers in United Kingdom, round 5 : 2/5 hits
British roll dice for 6 fighters and 3 mech_infantrys in United Kingdom, round 5 : 3/9 hits
3 tactical_bombers owned by the Germans and 2 mech_infantrys owned by the British lost in United Kingdom
Germans roll dice for 1 armour and 1 tactical_bomber in United Kingdom, round 6 : 1/2 hits
British roll dice for 6 fighters and 1 mech_infantry in United Kingdom, round 6 : 3/7 hits
1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
British win with 6 fighters remaining. Battle score for attacker is -109
Casualties for Germans: 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 bomber, 19 infantry and 3 mech_infantrysNon Combat Move - Germans
4 aaGuns, 1 artillery and 12 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Bulgaria to Yugoslavia
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
8 artilleries and 2 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
8 artilleries and 1 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Germany : 6 aaGuns, 9 artilleries, 1 factory_major and 13 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 infantry
Yugoslavia : 1 flag, 2 infantry
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 17 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 21 / 22
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 29 times
3 was rolled 30 times
4 was rolled 32 times
5 was rolled 32 times
6 was rolled 34 times
Average roll : 3.625
Median : 4.000
Variance : 0.186
Standard Deviation : 0.431
Total rolls : 184Germans Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.849
Median : 4.000
Variance : 1.380
Standard Deviation : 1.175
Total rolls : 93British Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 8 times
6 was rolled 18 times
Average roll : 3.396
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 91 -
You had a 2% chance of winning the battle and actually won it handily! Not much I can do there… I guess I should have technically stopped the battle 1-2 rounds before the end, regrouped and attacked again next turn again. Oh well, too late now.
I resign, you win. I’ll post the result
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Crazy! Especially after my AAA didn’t hit at all.
Didn’t we agree on a LL reroll? Anyway, if you want, we can reroll it with LL and continue the game then. I feel I don’t deserve this win yet, with this dice luck.
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I don’t think we agreed on a low luck reroll, and in any case I wouldn’t feel good about taking the battle away from you just because you (massively) lucked out, as painful as it was for me.
What I may take you up on, is continuing the game from the point at which I should have retreated my forces but just started being stupid since I had given up, ie. after you rolled 8/13 I should have retreated 5 planes since the odds were way in your favour at that point.
If you’re OK with that, I may be up for continuing. I say “may” because I would need to analyze the board one more time before going ahead, as this would be a massive uphill battle for me and the Russians are about to run rampant while I would need to use up most of my forces to take UK next turn.
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In all honesty, if we only agree to continue from the point where you should have retreated, you might as well give up. I don’t see how you would be able to build a new force AND hold against Russia.
Remember, you can only retreat the planes…But really - you don’t need to feel bad about accepting the reroll offer. I’m 100% fine with it, absolutely. If it helps you accept it, we could grant me a future LL reroll option as well.
You know what? In fact, I’m just going ahead and Reroll the first round!
Battle for London
First Round
Attacking force:
17 Infantry
8 Artillery
9 Tanks
4 Fighter
4 Tactical BombersDefending force:
5 AAA
1 Strategical Bomber
21 Infantry
3 Mechanized Infantry
6 FighterAAA: 1 hit + power 2
Rolls: 1@2; Total Hits: 01@2: (3)
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One casualty: Fighter
Remaining Attacking power: 93 = 15 hits + 3
Rolls: 1@3; Total Hits: 01@3: (5)
Defending Power: 73 = 12 hits + 1
Rolls: 1@1; Total Hits: 01@1: (3)
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Remaining forces:
Attacker:
5 Infantry (12 Casualties)
8 Artillery
9 Tanks
3 Fighter
4 Tactical Bomber
Power = 78Defending forces:
11 Infantry
3 Mechanized Infantry
6 Fighter
Power = 52Second round
Attacker:
Power 78 = 13 hitsDefender:
Power = 52 hits = 8 hits + 4
Rolls: 1@4; Total Hits: 11@4: (2)
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Remaining forces:
Attacker:
4 Artillery
9 Tanks
3 Fighter
4 Tactical Bomber
Power: 60Defender:
1 Mechanized Infantry
6 Fighter
Power: 26Third round
Attacker:
Power = 60 = 10 hitsDefender:
Power = 26 = 4 hits + 2
Rolls: 1@2; Total Hits: 11@2: (1)
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Attacker wins!
Remaining forces:
8 Tanks
3 Fighter
4 Tactical BomberGo ahead with your NCM.
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BTW: TUV swing 69
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Well that is extremely generous of you - particularly in light of the fact that I’m being honest that I would stick with the original dice results if I was in your shoes. I’ll of course give you a LL reroll option on any one battle of your choice during the rest of the game in return for this. So I accept!
I could have taken UK next turn (assuming lightning didn’t strike twice!) by placing my units in W. Germany/Normandy but it would have been extremely thin on the ground in Europe for the next few turns.
I’ll do my revised NCM / placement tonight. Thanks again for the unsolicited offer.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry
EDIT: Removing units owned by British from United Kingdom: 5 aaGuns, 1 bomber, 5 fighters, 19 infantry and 3 mech_infantrys
EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser
EDIT: Removing units owned by Germans from Norway: 7 infantry
EDIT: Removing units owned by Germans from Western Germany: 8 infantry
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 7 artilleries
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Turning off Edit Mode
Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
8 armour moved from Western Germany to 112 Sea Zone
8 armour and 17 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour moved from 110 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans captures 22PUs while taking British capital
Germans converts factory_major into different units
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Bulgaria to Yugoslavia
4 aaGuns moved from Slovakia Hungary to Germany
1 bomber moved from 110 Sea Zone to Germany
1 fighter moved from 110 Sea Zone to Germany
1 tactical_bomber moved from 110 Sea Zone to Germany
1 artillery and 12 infantry moved from Slovakia Hungary to Yugoslavia
3 fighters and 4 tactical_bombers moved from United Kingdom to Holland BelgiumPlace Units - Germans
8 artilleries and 2 infantry placed in Germany
1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Germans undo move 3.
1 submarine placed in 112 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 8 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Germany : 6 aaGuns, 8 artilleries, 1 bomber, 1 factory_major, 1 fighter, 2 infantry and 1 tactical_bomber
Holland Belgium : 3 fighters and 4 tactical_bombers
112 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 infantry
Yugoslavia : 1 flag, 1 artillery and 14 infantry
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 17 transportsProduction/PUs Summary :
Germans : 51 / 83
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 15 / 0
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry please use this file, one small NCM change.
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One more…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Eastern Poland to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Greater Southern Germany
Russians take Slovakia Hungary from Germans
1 armour moved from Eastern Poland to Greater Southern GermanyCombat - Russians
Battle in Greater Southern Germany
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians win, taking Greater Southern Germany from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 infantry moved from Novgorod to Karelia
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 bomber moved from Russia to Eastern Poland
6 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Russia to Belarus
2 aaGuns and 18 infantry moved from Amur to Korea
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
4 aaGuns, 2 armour, 4 artilleries, 28 infantry and 3 mech_infantrys moved from Eastern Poland to RomaniaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 50 PUs; end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to South Australia
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
4 artilleries and 6 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
4 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 battleship moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 5 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 5 transports in 55 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Battle in South AustraliaNon Combat Move - Japanese
3 fighters moved from Manchuria to Japan
1 aaGun and 8 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Kweichow to Shantung
1 infantry moved from Kwangtung to Kwangsi
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 carrier moved from 42 Sea Zone to 61 Sea Zone
2 fighters moved from 55 Sea Zone to 61 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 carrier moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 41 Sea Zone to Philippines
1 carrier and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 8 tactical_bombers moved from Kwangsi to Shantung
2 fighters moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Shantung
3 tactical_bombers placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,5,2,6,2,6,6,1,6,1,6,1,4,5,6,1,6,1,2
Japanese collect 48 PUs (8 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor, 1 fighter, 4 mech_infantrys and 8 tactical_bombers
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Jehol : 1 flag, 1 aaGun and 8 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 4 artilleries and 6 infantry
Burma : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Northern Territory : 1 flag, 3 artilleries and 7 infantry
South Australia : 1 flag, 4 infantry
Philippines : 1 flag, 1 airfield, 2 bombers, 2 fighters and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
55 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports
61 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 38 / 83
Russians : 50 / 70
Japanese : 56 / 57
Americans : 53 / 73
Chinese : 8 / 10
British : 15 / 0
UK_Pacific : 5 / 7
Italians : 22 / 32
ANZAC : 8 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
1 artillery and 2 infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea
3 fighters moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
1 bomber moved from Midway to Korea
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea ZonePlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 transport placed in 101 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Manchuria
3 infantry moved from Chahar to Hopei
13 infantry moved from Shensi to KweichowPlace Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total