Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
1 fighter moved from Anglo Egyptian Sudan to Rhodesia
1 bomber moved from Alexandria to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 81 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rhodesia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rhodesia, round 2 : 1/3 hits
British roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits
1 infantry owned by the British lost in Rhodesia
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rhodesia, round 3 : 1/3 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tunisia
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Southern Italy
2 fighters moved from Alexandria to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Rhodesia to Anglo Egyptian Sudan
2 aaGuns, 1 armour and 5 infantry moved from Greater Southern Germany to Yugoslavia
5 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Germany to Greater Southern Germany
Place Units - Italians
1 mech_infantry placed in Egypt
2 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Production/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 21 / 22
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
French Equatorial Africa : 1 infantry
Production/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 21 / 22
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Could you please post each country’s turn? Part of the reason I keep asking is because I check this at work where I don’t have Triple A - as previously mentioned, it just makes my life easier.
Yeah I know. I pressed “done” too fast with Australia and regret it immediately… sorry!
OK no worries.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
Scramble?
No scramble.
The Russians will avenge London!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in United Kingdom
Germans attack with 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 19 infantry and 3 mech_infantrys
AA fire in United Kingdom : 0/8 hits
Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers in United Kingdom, round 2 : 14/42 hits
British roll dice for 5 aaGuns, 1 bomber, 6 fighters, 21 infantry and 3 mech_infantrys in United Kingdom, round 2 : 15/31 hits
1 bomber owned by the British , 6 infantry owned by the British , 2 infantry owned by the French , 15 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 : 9/27 hits
British roll dice for 6 fighters, 13 infantry and 3 mech_infantrys in United Kingdom, round 3 : 14/22 hits
9 infantry owned by the British , 2 infantry owned by the Germans , 4 armour owned by the Germans and 8 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 : 4/13 hits
British roll dice for 6 fighters, 4 infantry and 3 mech_infantrys in United Kingdom, round 4 : 8/13 hits
4 infantry owned by the British , 4 armour owned by the Germans and 4 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour and 4 tactical_bombers in United Kingdom, round 5 : 2/5 hits
British roll dice for 6 fighters and 3 mech_infantrys in United Kingdom, round 5 : 3/9 hits
3 tactical_bombers owned by the Germans and 2 mech_infantrys owned by the British lost in United Kingdom
Germans roll dice for 1 armour and 1 tactical_bomber in United Kingdom, round 6 : 1/2 hits
British roll dice for 6 fighters and 1 mech_infantry in United Kingdom, round 6 : 3/7 hits
1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
British win with 6 fighters remaining. Battle score for attacker is -109
Casualties for Germans: 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 bomber, 19 infantry and 3 mech_infantrys
Non Combat Move - Germans
4 aaGuns, 1 artillery and 12 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Bulgaria to Yugoslavia
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
8 artilleries and 2 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
8 artilleries and 1 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Germany : 6 aaGuns, 9 artilleries, 1 factory_major and 13 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 infantry
Yugoslavia : 1 flag, 2 infantry
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 17 transports
Production/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 21 / 22
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 29 times
3 was rolled 30 times
4 was rolled 32 times
5 was rolled 32 times
6 was rolled 34 times
Average roll : 3.625
Median : 4.000
Variance : 0.186
Standard Deviation : 0.431
Total rolls : 184
Germans Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.849
Median : 4.000
Variance : 1.380
Standard Deviation : 1.175
Total rolls : 93
British Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 8 times
6 was rolled 18 times
Average roll : 3.396
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 91
You had a 2% chance of winning the battle and actually won it handily! Not much I can do there… I guess I should have technically stopped the battle 1-2 rounds before the end, regrouped and attacked again next turn again. Oh well, too late now.
I resign, you win. I’ll post the result
Crazy! Especially after my AAA didn’t hit at all.
Didn’t we agree on a LL reroll? Anyway, if you want, we can reroll it with LL and continue the game then. I feel I don’t deserve this win yet, with this dice luck.
I don’t think we agreed on a low luck reroll, and in any case I wouldn’t feel good about taking the battle away from you just because you (massively) lucked out, as painful as it was for me.
What I may take you up on, is continuing the game from the point at which I should have retreated my forces but just started being stupid since I had given up, ie. after you rolled 8/13 I should have retreated 5 planes since the odds were way in your favour at that point.
If you’re OK with that, I may be up for continuing. I say “may” because I would need to analyze the board one more time before going ahead, as this would be a massive uphill battle for me and the Russians are about to run rampant while I would need to use up most of my forces to take UK next turn.
In all honesty, if we only agree to continue from the point where you should have retreated, you might as well give up. I don’t see how you would be able to build a new force AND hold against Russia.
Remember, you can only retreat the planes…
But really - you don’t need to feel bad about accepting the reroll offer. I’m 100% fine with it, absolutely. If it helps you accept it, we could grant me a future LL reroll option as well.
You know what? In fact, I’m just going ahead and Reroll the first round!
Battle for London
First Round
Attacking force:
17 Infantry
8 Artillery
9 Tanks
4 Fighter
4 Tactical Bombers
Defending force:
5 AAA
1 Strategical Bomber
21 Infantry
3 Mechanized Infantry
6 Fighter
AAA: 1 hit + power 2
Rolls: 1@2; Total Hits: 01@2: (3)
One casualty: Fighter
Remaining Attacking power: 93 = 15 hits + 3
Rolls: 1@3; Total Hits: 01@3: (5)
Defending Power: 73 = 12 hits + 1
Rolls: 1@1; Total Hits: 01@1: (3)
Remaining forces:
Attacker:
5 Infantry (12 Casualties)
8 Artillery
9 Tanks
3 Fighter
4 Tactical Bomber
Power = 78
Defending forces:
11 Infantry
3 Mechanized Infantry
6 Fighter
Power = 52
Second round
Attacker:
Power 78 = 13 hits
Defender:
Power = 52 hits = 8 hits + 4
Rolls: 1@4; Total Hits: 11@4: (2)
Remaining forces:
Attacker:
4 Artillery
9 Tanks
3 Fighter
4 Tactical Bomber
Power: 60
Defender:
1 Mechanized Infantry
6 Fighter
Power: 26
Third round
Attacker:
Power = 60 = 10 hits
Defender:
Power = 26 = 4 hits + 2
Rolls: 1@2; Total Hits: 11@2: (1)
Attacker wins!
Remaining forces:
8 Tanks
3 Fighter
4 Tactical Bomber
Go ahead with your NCM.
BTW: TUV swing 69
Well that is extremely generous of you - particularly in light of the fact that I’m being honest that I would stick with the original dice results if I was in your shoes. I’ll of course give you a LL reroll option on any one battle of your choice during the rest of the game in return for this. So I accept!
I could have taken UK next turn (assuming lightning didn’t strike twice!) by placing my units in W. Germany/Normandy but it would have been extremely thin on the ground in Europe for the next few turns.
I’ll do my revised NCM / placement tonight. Thanks again for the unsolicited offer.